Yeah, the Dragon Age games for one. It's necessarily about keeping your character, but your world state. That is all the decisions you've made and that they continue to have repercussions, however minor is partly what makes Bioware games so unique.
For DA they found it important enough of a feature that they
created a whole site dedicated to recreating and storing your world states so they could get around the problem of cross platform/generation save files.
Not "needing" them is one thing (you never "needed" them before), doing away with the feature entirely is something else. Especially when it's a key point of engagement for many of the core players.