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Mass Effect: ANDROMEDA

My concern isn't that the game is in need of "extra polish" time so much as it's potentially in real trouble. It's a bit of a red flag when a game that's been in development for going on 3 or 4 years gets it's release date pushed less than a year from release. That's either poor planning or something came up fairly recently. Given that we know they've lost several key members recently (fairly late in development) and even one of the main Dragon Age guys also left (David Gaider, who's been there since the Baulders gate days) one can't help wonder if something is going on over there.

Or it could be nothing and everything will be fine. We'll have to wait and see. All I'm saying is, this developer doesn't have a great track record for this kind of thing and the publisher that own them has a very good track record of running once great studios into the ground.
 
Polish is great, but where BioWare needs to show signs of a recovery after ME2 and 3 is in their (main plot) writing.

Which, they may very well manage to do. They have a great opportunity here, taking to a different galaxy was a smart move.
 
^A massive leap is time and/or space was really the ONLY move they could make short of a prequel or a massive retcon. Even then, the green ending has really painted them into a corner, at least as far as the Milky-way is concerned.
 
I also "finished" ME3 recently, by which I did everything up to just before Cronos Station, did Citadel DLC, and just simply stopped there. No sense in tainting the happy experience with the joyless slog that is Earth.
 
I also "finished" ME3 recently, by which I did everything up to just before Cronos Station, did Citadel DLC, and just simply stopped there. No sense in tainting the happy experience with the joyless slog that is Earth.

I played it all the way through to the end. But when it is over, it saves just prior to Cronos Station for some reason. I thought it was a good game, not quite on par with Mass Effect 2. Too much more in the way of just cover and fire missions.
 
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Cronos Station is considered the game's "point of no return." Once you initiate that mission the story takes over and you aren't able to go back and do anything else. It's like how they did it with the Suicide Mission in ME2.
 
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can't wait to play the bad guys (White People), colonizing all over the place - humanity as the villain species instead of the destined Chosen Ones
 
I'm all in favor of antagonists with a motive more rational than "mua ha ha" for a change, but if they try to make us feel guilty for the perfectly reasonable desire to not be killed by robot space cthulhu, I'm picking every renegade interrupt that there is from that point on.
 
robot space cthulhu
I really wish the Reapers would have gone down the route of being exactly that (ME1 left that option open but alas, it was not meant to be), unknowable, impeccable, yadda yadda as suggested by Sovereign

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so, some stuff leaked

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masseffectandromedajetpack.gif
 
^If they're going back to open world then something like this is really a must. It's also why DAI suddenly gave us the ability to jump.
 
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