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Mass Effect: ANDROMEDA

^I think that was always a foregone conclusion. As I've said multiple times, it's simply easier to frame the story so that they all left the Milky-way before Shepard reached The Catalyst.

No big surprises there and it's pretty much what you could assume just based off the recent trailer and the scraps of information released thus far. Which could mean this "leak" is just a hoax, but I honestly doubt it.

The only real twist here is that the Ark is something human scientists have been on the trail of since they first uncovered the Prothean archive on Mars. It makes sense that Shepard would be kept in the dark about this since (aside from the obvious "not needing to know") they're a front-line asset and there's no guarantee that they couldn't be captured and/or indoctrinated by the reapers. There may even have been some question as to whether or not Cerberus had left some nasty surprise in Shepard's skull or not.

I'm curious how they'll maintain a sense of being connected to the previous games without the ability to bring back familiar characters. The only one I could potentially see crossing over is Liara in the form of a VI with her image acting as a virtual gatekeeper to all the Prothean data they brought with them.

Plus I suppose it's possible a few minor characters ended up on the Ark, though I can't think of many likely candidates off the top of my head. It'd have to be someone who is 1) Alive in all worldstates and 2) not part of the assault on London. I suppose that includes Aria, Conrad Verner, Bailey, al-Jilani, Sha'ira & Aethyta if they just so happened to be off the Citadel when the Reapers showed up. Kolyat Could also show up I suppose as just about anything could have happened to him after the memorial in 'Citadel'.

Anyone else of significance that I missed? It's a pretty slim list so far.
 
^I think that was always a foregone conclusion. As I've said multiple times, it's simply easier to frame the story so that they all left the Milky-way before Shepard reached The Catalyst.

No big surprises there and it's pretty much what you could assume just based off the recent trailer and the scraps of information released thus far. Which could mean this "leak" is just a hoax, but I honestly doubt it.

The only real twist here is that the Ark is something human scientists have been on the trail of since they first uncovered the Prothean archive on Mars. It makes sense that Shepard would be kept in the dark about this since (aside from the obvious "not needing to know") they're a front-line asset and there's no guarantee that they couldn't be captured and/or indoctrinated by the reapers. There may even have been some question as to whether or not Cerberus had left some nasty surprise in Shepard's skull or not.

I'm curious how they'll maintain a sense of being connected to the previous games without the ability to bring back familiar characters. The only one I could potentially see crossing over is Liara in the form of a VI with her image acting as a virtual gatekeeper to all the Prothean data they brought with them.

Plus I suppose it's possible a few minor characters ended up on the Ark, though I can't think of many likely candidates off the top of my head. It'd have to be someone who is 1) Alive in all worldstates and 2) not part of the assault on London. I suppose that includes Aria, Conrad Verner, Bailey, al-Jilani, Sha'ira & Aethyta if they just so happened to be off the Citadel when the Reapers showed up. Kolyat Could also show up I suppose as just about anything could have happened to him after the memorial in 'Citadel'.

Anyone else of significance that I missed? It's a pretty slim list so far.


Aria? I bloody hope not. She was a terrible character and should have been turned into reaper goo
 
^I wasn't expressing a hope, so much as pondering who might be a possibility due to being (as far as we know) alive by the end of ME3 and not seen to be directly involved with the events on Earth. Like her or not, Aria fits that criteria and is a popular and enough of a recognisable character to be feasible as a carry-over.

For me personally though, I kind of hope she doesn't show up. She was a fun and memorable character for the first quarter of ME2, but her appearance in ME3 was a disappointment and even the DLC pretty much dedicated to her didn't do her character much justice. It didn't help that Carrie Ann Moss either didn't remember the character well enough to reproduce her performance the second time around, received sub-par voice direction or just flat-out phoned it in. Whatever the reason, there was something off about Aria in 'Omega'.
Also, from a story/character standpoint I have a hard time buying that Aria would abandon Omega even in the face of a seemingly imminent Reaper victory. Seems more likely she'd make her stand at Omega and go down in a blaze of glory rather than run off to another galaxy.

On the other hand, I could see Hackett having her tranqued, shoved into stasis and loaded on the Ark on the theory that she's exactly the kind of person they might need to survive the wild frontier at the other end and that was just easier and more likely to work than just asking her.

Also for the record: I don't particularly want Conrad to turn up again either, but I can see it happening.
 
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It's unfortunate to lose key personnel at this stage of development, but I'm hopeful that things can move forward properly. Given how BioWare and EA would desperately want to avoid having another ME3-ending disaster, I'm sure they'll recruit a quality person or people to step in and keep things going.
 
There's no way to tell from the outside. Anything could have happened to cause this from internal disagreements to personal family matters that are none of our business.

As for the impact on the game, it's difficult to say. Game development has much more fluidity in the importance and even function of key team members. It's not like movies where the major roles (director, editor, DoP etc.) are fairly well defined across the whole industry. Each video game company seems to have their own way of doing things and even their own names for certain roles.

IIRC in the previous ME games "Development Director", wasn't the main guy in charge of the project. That job was "Project Director", filled by Casey Hudson (who left Bioware last year.) Looking at the credits the "Development Director" was a bloke named Corey Andruko and from his job history it looks like his role was (at a guess) probably more on the personnel management side of things than anything crucial to the creative/conceptual side.

So it could be as simple as the new game has just lost a senior administrator and the only impact is that someone else has to handle his paperwork for a while until they fill the position.

So no, I don't think this alone means that the game going to get "fucked over". Allot of people work on making a video game and most of them are still there, working away...or rather they will be once they're back at work next week. ;)
 
^So far as I'm aware, he's back at Bioware but not working on Andromeda, but that new IP they're being so very cryptic about.
 
Even with the musical chairs in personnel, I'm still excited about this. It's good to move the story away from ME3's ending conundrum.

In preparation I'm playing through the series again. I'm being a particularly stubborn renegade who doesn't think things through properly. I've made it to ME3 with just Tali, Mordin and Zaeed, and I plan to off the first two in the story. :wtf:
 
In Mass Effect 1, Shepard said he was going to walk to Mordor. Then in Mass Effect 2 he sawed his own legs off and ate his map. Then just before the closing credits he announces he still needs to get to Mordor.
I love Shamus.
 
Agreed. Give Bioware all the time they need with this one. They gotta get it right or else the franchise is in serious trouble.
 
*sigh* Slowwww gaming year for me this year. Only I really have to look forward to now is Deus Ex.

But yeah, if it means more time for them to polish it, I'm fine with that. I'm replaying the trilogy right now and it really makes me cringe seeing all the corner cutting that was done in ME3, especially in regards to textures, lighting, and (horrible) animations.
 
Thing is, ME3 *did* get more time (an extra 6 months IIRC) and fat lot of good it did. One can only wonder what kind of state it would have been in had it not been pushed back.

So I'm not exactly greeting this new with open arms in light of the fact that Bioware seems to be loosing a number of key personnel, most of which were on the MEA team. I can't help but wonder if there's a connection there and if the project might be in more trouble than they're letting on.
 
I guess it comes down to just how long MEA has been in development. They started ME3 right after ME2, which gave them less than two years of development time--not nearly enough time for a large, fully voiced action RPG, much less one that was meant to be the capstone of an entire trilogy. If MEA holds to its current release it will have been five years between it and ME3. Now, I'm sure BioWare did not jump straight into developing MEA, but hopefully they've been at it for a good while.
 
While I'd like to A: See it sooner, and B: Allow it to be a hot item at the Holiday Season which would be good for the franchise.

This game really needs to be good to separate it and future installments from the ME3 ending mess.

I'm okay with this delay, I can't say that I'm surprised. So little has been released about the game thus far, there's no way they'd make Holiday release date, at least not without another disaster.
 
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