One bug if you're using MechJeb is that two docked ships that both have mechjeb will fight to control your spacecraft, often sending you into an uncontrollable spin.
The only easter egg I've been to so far is one of the Mun archs. I think there's three of them in total, and they're pretty easy to spot from a low orbit. A warning in case you visit them, be wary about walking under the arch...It seems to suggest that there are various Easter eggs planted on some of the bodies. For example, it seems to indicate that there's another launch centre on Kerbal - for a space-race scenario, perhaps?
One bug if you're using MechJeb is that two docked ships that both have mechjeb will fight to control your spacecraft, often sending you into an uncontrollable spin.
Don't forget the monoliths, I don't think the MapSat mod locates those. The closest is 2km north of the space centre. I've seen it sometimes during launch, but never bothered to actually visit it until today.There's a wiki page somewhere out there that lists a whole lot more Easter eggs - so I'm boldly going where everyone seems to have gone before - sort of like the 10,000th person to climb Everest has to scramble over all the dead bodies (well, until they removed them a year of two ago).
They've said that the physics engine they're using can't handle n-body calculations, so that's never going to be implemented and we're not likely to see any sort of Lagrange points simulated. But gravitational slingshots are possible in the game, just do a close flyby of Mun and you can find yourself flung out into interplanetary space if you time it right. The Joolian system is an awesome playground for slingshot manoeuvres because of all its moons. During my expedition there in 0.17, I dumped two empty fuel tanks before heading back to Kerbin, and those fuel tanks bounced around gravity-wells in such a way that they picked up enough speed to escape the solar system.Anyone know if the developers plan to implement a multibody gravity simulation? From what I can tell, they currently use 2-body solutions and bounded domains of gravitation influence for calculating spacecraft trajectories - so there are no gravitational slingshots and no Lagrange points in the Kerbol system. One might have thought that they could have implemented a restricted 3-body or a perturbation-based algorithm.
There is a sun, there are planets, there are moons. Various ones have day/night cycles. How can you not have eclipses? Or do you mean eclipses where the sun just happens to have the same visual size of the eclipsing body like with our sun and moon?
Sadly, I couldn't reach the monolith as it was floating and the gravity on Kerbin is too high for jet packs.BTW if a Kerbie touches a monolith, does Also Sprach Zarathustra ring out and the little guy get a bit brainier?
Yup, annular eclipses happen once every Munar orbit. On Mun, Kerbin completely eclipses the sun once every orbit.As R/D = 0.019 radians, and r/d = 0.016 radians, eclipses would probably be annular only.
Planets effectively do cast shadows, just not visually, which is why solar panels don't work on the dark side of planets but you can still see the ships. During an eclipse on Kerbin, the game knows that Mun is blocking light and solar panels don't work, but it remains as bright as normal.Objects do appear to cast shadows, but I'm now wondering if, say, distant objects such as the Mun do. The shadow for an annular eclipse wouldn't be as pronounced as for a total eclipse, of course.
One weird thing about the latest update is that engine fairings make rockets look solid and cohesive, yet provide no structural support. This is particularly bad for the wide fuel tanks and engines, they wobble like crazy, and the only solution is to place struts across the fairings. In the old versions, it made some visual sense for rockets to wobble like that because it was literally just an engine on top of a decoupler, but in the new version it's just really dumb. Hopefully they'll fix it in the next version.Man, I understand the reason that "wobble" is in the game, but they need to reduce it's effect. Makes building a large, graceful craft neigh impossible.
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