Much better at the game then i am.. lol
When you start a new game in the retail version you are presented with a choice between sandbox mode and career mode, but right now you can only pick sandbox mode. So even when they finally add the career mode, you'll still have the option to play in sandbox mode with unlimited funds and parts.Indeed. I seemed like it was cheaper a few weeks ago. I thought maybe I saw it wrong. But now i see i need to get my ass in gear and buy this game. Also, if i remember right you get free updates.. So buying now gets you a full game for cheaper.
Quick question though.. Do you need "in game "money"" to buy parts? Or is it sandbox mode for building and launching?
Yes, they updated the textures on most of the parts in the latest update, and the old engines and fuel tanks from the demo had a major makeover. The planet Kerbin also changed considerably in appearance. The Kerbals themselves are still quite cartoony, but that's rather fitting considering they're a race whose space program is based on trial and error and expendable astronauts.Did they change the art style? those last 3 images look much less cartoonish and more Like NASA concept images.
The game still seems quite buggy to me (version 0.18.1). Editing your vehicles in the VAB often suffers from weird glitches and other annoyances. Currently, I'm struggling to understand why all my RCS thrusters now stop working when I'm less than 50m from the target with which I want to dock. It's also a pain that vehicle design is centred around capsules - it would be much better to be able to design lift vehicles and payloads separately and then mate them in the VAB. I'd also like to be able to choose the crew complement - I don't necessarily want a vehicle to be manned (kerballed?) on a shake-down flight.
Anyway, I'm sure most of these bugs will get sorted out. Looking good...
That's a fair argument, and even Yuri Gagarin didn't have manual control over Vostok 1 when he went into space. But at the same time, I'd imagine that the controls in KSP are considerably easier than those on a real spacecraft.Indeed, i've seen those on the KSP board as well. Get so used to the game taking care of anything for you that you can't do it on your own. However, to be fair I can't see any NASA pilot getting a shuttle into stable orbit without the computer. But shit who knows..
Version 0.18.1 is pretty buggy as it was rushed out to fix a major bug with docking. There'll probably be a version 0.18.2 out soon enough. I've not experienced any bugs with the RCS system though, I've docked a dozen or so times and never had a problem with it.The game still seems quite buggy to me (version 0.18.1).
I think there's a mod for that, but that functionality is definitely is something they should consider adding to the vanilla game. When building my space station, I had a set launch vehicle and tug arrangement and I would just alter the payload manually.It's also a pain that vehicle design is centred around capsules - it would be much better to be able to design lift vehicles and payloads separately and then mate them in the VAB.
I think they're planning something like that for career mode, along with some sort of skill and experience system for the Kerbals, but nobody knows when that will be. Right now, I'm just happy they've added unmanned vehicles at long last. I can finally send missions to the worlds I have yet to visit without having to worry about the return journey.I'd also like to be able to choose the crew complement - I don't necessarily want a vehicle to be manned (kerballed?) on a shake-down flight.
The game still seems quite buggy to me (version 0.18.1). Editing your vehicles in the VAB often suffers from weird glitches and other annoyances. Currently, I'm struggling to understand why all my RCS thrusters now stop working when I'm less than 50m from the target with which I want to dock. It's also a pain that vehicle design is centred around capsules - it would be much better to be able to design lift vehicles and payloads separately and then mate them in the VAB. I'd also like to be able to choose the crew complement - I don't necessarily want a vehicle to be manned (kerballed?) on a shake-down flight.
Anyway, I'm sure most of these bugs will get sorted out. Looking good...
Use probes on your unmanned cargo trips.
As for thrusters, are you out of monopropellant? Are you out of battery power? If you are switching to the docking mode, your rotational controls become lateral controls, so you need to stop pressing IJKLHN.
Get Payloader. It's great.You can't swap capsules without rebuilding the whole damn rocket - that's my main beef with the interface. I'd like to have a set of, say, three basic launch vehicle configurations, and a larger number of payload types. ***
I've seen the bug were the ship stops responding. A work around I have found for it is to go to the tracking station and then assume control of the ship again from there. Seems to re-initilize whatever the bug is.I have pretty much 100% monopropellant and I'm aware of the mode toggle (R) between rotational/lateral controls. In fact, sometimes the jets fire, most times they don't. Sometimes I even get lateral movement from QWEASD and rotational from IHJKLN without mode switching. Sometimes the jets fire on the other damn spacecraft. I think I'll try reinstalling or maybe wait for the update.
I finished construction of my space station. I nearly gave up on it because it had gotten so big that I started to suffer major FPS issues when I got close to it, and the final construction flights were like a slideshow. But it's finally done and I can move on to other things.
![]()
The R key doesn't toggle between rotational and lateral controls, that just turns the RCS thrusters on and off to save mono-propellant fuel. The space key is the default to switch between rotational and lateral controls in docking mode, and I think you actually have to click on the button on the bottom-left to enter docking mode.I have pretty much 100% monopropellant and I'm aware of the mode toggle (R) between rotational/lateral controls.
I wouldn't say I'm a master, I've just become proficient at one element of the game; docking things together.TheGodBen - gotta say, that space station is awesome - you are a master at this. I'm just a fumble-fingered n00b.
My PC is pretty old at this stage, 3GHz dual-core, 4GB of RAM, GeForce 9600GT with 512MB of VRAM. The game runs really well unless I build a ship with around 200 parts, that's when I start to experience FPS problems, but it's still playable. The biggest thing I ever built was my space station in 0.17, it was 333 parts at launch and too big to take off from the launchpad, so I had to launch from the runway. But I still managed to get the monstrosity into orbit.What kind of rig are you running? thats one thing i fear. I dont want to buy this game only to find the epic shit i wanna build will kill my mac. I'm running an iMac--3.6GHz/i3/4gb/ATI-HD4670. The demo runs great.
The R key doesn't toggle between rotational and lateral controls, that just turns the RCS thrusters on and off to save mono-propellant fuel. The space key is the default to switch between rotational and lateral controls in docking mode, and I think you actually have to click on the button on the bottom-left to enter docking mode.I have pretty much 100% monopropellant and I'm aware of the mode toggle (R) between rotational/lateral controls.
We use essential cookies to make this site work, and optional cookies to enhance your experience.