Not a problem take care of your self and I hope that your recovery is quick and that you are home very soon. My best to you.
I've spent years getting the hull material to a state that I feel is right for the TMP look. It's taken a lot of time, but I've got close enough that I'm happy with that. I'm more interested in building a more accurate model than I did before. I am going to keep the USS Constellation as a model as I believe as ardias does that there are variations between ships of the same class.This one is going to be the USS Odyssey NCC-1708. Officially, that reg has never been used on screen, so I feel happy using it.Looks like a great re-start.
I love the old TMP look.
It's a Herculean task however to match the model to what you see on screen as I have learned with the Galaxy. As Mr Probert pointed out in an email chain a lot of what you see on screen is lighting effects. How they light the model affects how the ship looks. The actual colors of the Galaxy are quite bland when you looka the ship sans lights.
Same with the Constitution refit. Generally speaking she's variations of greys and blues. It's the lighting that makes her pop. Hard to really achieve on the physical model. I have a 3D printer and have physically printed a Galaxy and Connie Refit. They both look rather bland if you only follow the painting guides.
Sorry for the long winded answer. I have been learning to do photon torpedoes in Daz and they look like elongated eggs which is probably how they'd look in real life.
According to Andrew Probert the colour scheme used on the TMP Enterprise was art deco colours with some additional texture effects to make the hull shine and reflect light. As of TWOK it was painted a flat white to be unreflective and not catch the lights so much. It was a duller effect than used in TMP. The actual look I am going for - and always going for with TMP era ships - is the palette and scheme from the first movie. That art deco reflective shine? Is just awesome.Lighting effects corrupt any attempt at determining the actual colors of the ship's hull. For example we know that the TOS hull colors were US Navy grays that were surplus and happened to be laying around the Paramount supply room.
There is a set color palette for TMP mostly associated with markings, lights, and general feel of the ship. There is a marked color change between TMP and TWOK onwards. TMP was bland, very very bland. TWOK onwards was a little more vibrant. You'll find an excuse to rewatch TWOK, TSFS, TUC under the guise of "color research"
I love where you are going.
I am excited to see what you come up with as this progresses. I use Federal Standard color charts for my colors.According to Andrew Probert the colour scheme used on the TMP Enterprise was art deco colours with some additional texture effects to make the hull shine and reflect light. As of TWOK it was painted a flat white to be unreflective and not catch the lights so much. It was a duller effect than used in TMP. The actual look I am going for - and always going for with TMP era ships - is the palette and scheme from the first movie. That art deco reflective shine? Is just awesome.
You'll also notice on the original that the side lights are not at 90 degrees off the forward one as well. No idea why they did it that way. I'm aiming for a more accurate build, but still keeping some logic to it.Initially, I found the spotlights jutting out to be somewhat jarring, but then I realized that this design actually makes more sense.
On the original refit, the spotlights are far too recessed behind the edge of the B/C deck to shine onto the ship's name and registry. At least, to illuminate the surface in a way that's always been effectively shown. This is why they projected spotlights onto the surface of the miniature during filming using mirrors and other devices to get the self-illuminated effect after leaving drydock. Later models were painted black on the interior and had the inside tube-lighting simulate the spotlights through breaks in the black paint. It's how I did the spotlighting for my AMT kits for all those years.
Pushing the spots out a bit makes it more real-world feasible.
You'll also notice on the original that the side lights are not at 90 degrees off the forward one as well. No idea why they did it that way. I'm aiming for a more accurate build, but still keeping some logic to it.
More soon.
Thank you :-)However the side lights never strongly lit the sides so with them not being 90 degrees off the forward doesn't seem to matter.
https://movies.trekcore.com/gallery...2009/ch22/tmp-theatrical-bluray-2009-1531.jpg
https://movies.trekcore.com/gallery...2009/ch10/tmp-theatrical-bluray-2009-0630.jpg
https://movies.trekcore.com/gallery...2009/ch10/tmp-theatrical-bluray-2009-0645.jpg
https://movies.trekcore.com/gallery...2009/ch23/tmp-theatrical-bluray-2009-1556.jpg
Thank you :-)
I have spent years studying the "TMP Look" - I started way back in 2002 when I was working on the Ingram Project. Some shots have those lights on, some don't. The question is: "What should I switch on?" I think the answer is, all of them - because it makes sense. You can't have the spots on and not throwing any light because that's just not - well, right in terms of rw physics. Plus, I plan to steal/copy the self-lighting rig from the original iteration.
BUT - I can be flexible on this and work around it. No updates today, early start because the new floor is going down, and it's all hands on deck to help (my role? Making tea and coffee).
So, more tomorrow :-)
You have a good point... but I think it's silly to have the same lights do nothing.AFAIK, the only time you'll find the sides strongly lit is in the dock launch sequence and only for the ventral side lights and it appears to be very temporary as it goes from tiny to full illumination to small to tiny. You could say the side lights are adjustable
You won't find any strongly lit sides on the dorsal side, AFAIK but who knows, I might've forgotten a scene...
Thank you!Many posts of long talking aside, I'm just happy the G is back ya'll!!!!
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