Just about everything from Steve Jackson games tended to be fast, furious and fun...
Even aside from that, though, that answers the question about why there's no presence at Origins. what it doesn't answer is why there's no presence at regional or small conventions. These are not places where ADB would have had a presence, aside from sometimes providing prize support. I used to get 24 people for a tournament at a regional convention. My understanding is that they can no longer get 16 people at GenCon. That's another death knell.
Well of course you did. Because that's just the sick sort of thing that someone who really enjoys SFB would get their kicks from doing.I never thought their Cadet rules were well optimized for teaching. I created my own.
Well of course you did. Because that's just the sick sort of thing that someone who really enjoys SFB would get their kicks from doing.![]()
^^(Please read that in the tone that it is intended in. I'm not really calling you a sicko. Well, maybe a little neurotic, but pot, meet kettle.I've never, ever, ever created my own complete D&D campaign setting. Or 10.)
That's the darned if you do, darned if you don't problem. Every time ADB created ships that were unique to one empire, like the Klingon F5 that fit between everyone elses frigates and destroyers, players complained it was unbalanced and thus unfair. Once one empire got a pariticular ship, such as a medium-size carrier, everyone wanted one. And yet when they issued the BCH class, for example, people complained about cookie-cutter designs. You can't win for losing.I'm also part of the crowd that mourned each race having unique ships instead of all races having all ship types, all perfectly balanced against one another.
Just my two cents here...
SFB is in the same boat. The complex mechanics pushes this game out of the eyes of mainstream gamers, where they turn to things like Attack Wing for their star trek fix. SFB's lore is interesting, but I've heard the complexity ridiculed more often than praised. It's all well and good for devoted fans to keep the game alive but would you rather do that, or pick up something that is also star trek and takes far less time?
Federation Commander is a nice step in that direction but I feel like it doesn't go far enough. It's a distillation of SFB, not a new game setting out to accomplish the same objective with modern mechanics.
For myself, neither SFB nor WizKid's derivative theme-pasted-on Attack Wing do it for me in terms of satisfying starship battles on the tabletop. At this point, I'd be more likely to design my own than play either of them.
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