And as for top speeds go, don't make me laugh. The TOS/TAS/old movie Enterprises covered a lot more ground in a lot shorter time than Voyager ever dreamed of.
In one of the newer novel (it heavily featured the Q) it was said that the Enterprise E was equipped with bio-neural gel packs too.I don't see why this piece of technology would be unique to the Intrepid Class. Likely all the ships in the fleet, including the older Galaxy Classes, were modified with gel packs. Either replacing their isolinear chip system, or "piggy-backing" onto the existing system.I think they would do well because each one would have updates to their systems, they just wouldn't have gel packs.
In combat, Warp velocities are generally irrelevant (save things like the Picard Maneuver, which still don't require high warp) unless one side is fleeing the battle. Impulse speeds are much more important. There is nothing in canon to say whether Galaxys or Intrepids are superior at impulse, but perhaps Galaxys are, for whatever reason, which would make them superior combatants. Especially in a defensive war like the Dominion War, where the enemy is mostly coming to you. And even if they aren't, they are bigger and sturdier platforms to hang lots of weapons off of.I assume a Galaxy class could match Voyager for speed, or at least only go a bit slower. They were obviously refitted with new weapons for the Dominion War, and wouldn't make much sense to have them still struggling to keep up warp 9.
But they also could not have counted on those breaks. At est. 300 years at max cruise to get home, I stand by what I said I believe my strategy would be as a Galaxy-class ship's captain - explore the area, try to make friends and build an outpost of the Federation for when home finally manages to come to me.Chances are other ships captains would get the same breaks.
Going meta is cheating.Really, every starship in Trek is exactly the same. They sprout shuttles, shuttlebays and decks whenever the story requires it (see: Defiant, Voyager). So none of that matters in the slightest.
By that definition, Voyager should never have gotten home.It's the commander and crew that make the difference.
It isn't as hard to see how they could have left the galaxy when you remember that the Milky Way is disc-like. "The edge of the galaxy" when travelling perpendicular to the disc is not so far away - in Trek terms, anyway.Tbh, I just tend to retcon some of TOS's "leaving the galaxy" concepts as exploring areas that aren't in sync with the galaxy around them. For instance, the "Galactic Barrier" could simply be an area of space near the federation's boundaries, rather than bordering at the edge of the galaxy itself.
The top of the Orion arm's "thin disc" is about 1,200 light years from Earth."The edge of the galaxy" when travelling perpendicular to the disc is not so far away - in Trek terms, anyway.
That's okay - because I'm pretty sure that whoever decided that you could get to Vulcan from Earth that quickly in the last movie is, too.I'm still a fan of the non-canon idea of warp corridors, or at least a subspace topography that enables faster warp travel in certain directions, like an aircraft using air currents (or gravity for that matter) to travel faster than the aircraft's theoretical top speed.
That's okay - because I'm pretty sure that whoever decided that you could get to Vulcan from Earth that quickly in the last movie is, too.I'm still a fan of the non-canon idea of warp corridors, or at least a subspace topography that enables faster warp travel in certain directions, like an aircraft using air currents (or gravity for that matter) to travel faster than the aircraft's theoretical top speed.
Maybe the Enterprise-A only breached the inner rim of the Galaxy and were still many thousands of light-years from the Core itself.That's okay - because I'm pretty sure that whoever decided that you could get to Vulcan from Earth that quickly in the last movie is, too.I'm still a fan of the non-canon idea of warp corridors, or at least a subspace topography that enables faster warp travel in certain directions, like an aircraft using air currents (or gravity for that matter) to travel faster than the aircraft's theoretical top speed.
Star Trek V would be the worst offender, they travelled to the center of the galaxy in what seemed like hours, days at most. Totally stupid.
Weren't they always running out of food?Farscape: Moya is a huge vessel, doesn't need maintenance since it is organic, and has a teleporting ability no one else does.
Pilot episode.NuBSG ... doesn't need a singe weapons resupply in the entire series ...
Admittedly, I stopped watching after a half dozen episodes, but wasn't it a major point of the show that the Destiny desperately needed maintenance?Stargate Universe ... automated and doesn't need maintenance ...
I'm not so sure about the idea of bigger being better in this case. Having more fire power could lead the Captain and crew to stand and fight rather than cut and run or avoid sections that they really should.
The 15 year mission capability of a Galaxy assumes a few things, like no major battle damage or any damage. That the ship is not pushed to its limits too often. That it works flawlessly. They are other variables that I can't even think of, but they are there. The Intrepid's ability to land, and maybe even hide on a planet gave it a chance to conduct repairs and maintenance that a larger ship would need a spacedock to do.
NUBSG had to resupply it weapons some how, weren't they all projectile weapons? If that's so they're only choice for resupply would be to cannibalize parts of Galactica or other ships.
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