I’m not sure how you got the idea that I ever claimed tech fans represented the majority of fandom. Maybe it was the line where I said that fans look at what designers create? It was only ever meant in the sense that tech fans are also fans, without suggesting percentages. To be clear, I’m thinking of people who might participate on the technical board here.
Therefore, the proportion of people who aren’t interested in tech is exactly as expected in this topic; I was merely responding to claims that worldbuilding analysis is unnecessary and even harmful to the enjoyment of the show itself (in fact, you can do that at the same time, to the extent that the show itself is well-written). I was just surprised that fans of particular interests don’t anknowledge the fifty-year existence and validity of other forms of fan interest.
Ok, fair enough, but what then is the issue?
You seem to be declaring that people who look at the technical details are in some manner less casual, more serious, viewers than those who look at the minutiae of world building, which I would argue is exactly the opposite of the case. The world building in trek extends to that which is necessary for framing stories which entertain and pose moral or philosophical questions along the way. It does not go to anything approaching the lengths you seem to imagine to be accurate or consistent between (or, indeed, within) iterations.
I put it to you that the reason the majority of fans don't focus on those details is that they
were never intended to. Trek has never been that consistent or precise in its' world building and therefore attempts to examine it in those terms are inherently bound to be wasted energy if inconsistencies requiring explanation beyond simple acknowledgements of the realities of TV making are seen as failings.
We don't really need to examine whether something can be explained away "in universe", represents an alternate universe or requires the show to be a reboot. If it works right there in that episode then that's good enough not only for me or the majority but also the people making the show.
It just is what it is on a case by case basis. The Enterprise might be 250m long in one episode and 300 in another. It doesn't really matter. From the word go it was made abundantly clear to writers that Trek was about characters and action, with some real world commentary underlying those things. The hundreds (thousands in fact) of people involved in writing and producing the show over the course of half a century have simply never had a remit to accuracy that reflects what a tiny portion of the fans have latterly ascribed to their creations. Thus it inevitably falls short of unreasonable criteria which were never part of the intent anyway.
There are many intellectual properties and creations out there which are indeed intended by the author(s) to be examined in excruciating detail and thus yield rewards when that exercise is undertaken.
I've mentioned Tolkien earlier and it's a prime example. The more you examine his works the more they give, the inconsistencies being informative of the evolution of his intent over time and examined as such. It lends itself to such scrutiny and rewards those that undertake it, in no small part because a single author can be forever in a position to understand his own intent and build each part of his creation as integral to that which has come before.
Trek, however, is not such an example. It is a show made piecemeal by an army of many and each has been operating under commercial pressures according to a general guide, not a deeply interconnected structure which informs and comments on itself several layers beyond the obvious.