But Wide Beam usually consumes an inordinate amount of energy per use compared to continuous beam or even firing bolts of energy, because of
Inverse-Square law, and it makes it harder to work in teams in CQB since you're firing at a wide area and risk hitting an ally in Close Quarters if you're not careful and have proper Situational Awareness of where you're allies are relative to your firing direction and width of the cone.
e.g. of Inverse-Square for Wide Conical Beam
If you double the distance but keep the intensity the same at max distance you'd have to square your energy costs for that Wide Conical Beam of continuous energy
If you triple the distance and want to keep the same intensity at max distance, you'd have to cube the energy cost for that Wide Conical Beam of continuous energy.
There's probably a very good energy efficiency reason why Bolts are the most energy efficient way of projecting Directed Energy, with Beams being efficient only if you have a perfect accuracy on the target and want to continuously do damage over time.
With firing energy bolts, if you miss, you don't drain nearly the amount of energy as you would a continuous beam or even a long streak of energy.
Energy Bolts can obviously be tuned in power as needed.
So lets say you want to stun a crowd at low energy cost, turn on stun, and full auto, and spray into a crowd.