I don't study film for a living, and I've agreed with everything
trevanian's said.
Does that mean I'm old and bitter?
Well, the only real visual difference between the original TMP-miniature and this CG-version is that the (larger) windows (unfortunately) lack the same depth (probably because they just illuminated the window-surfaces instead of putting some geometry behind them - but it safes time and isn't really noticable when animated/in motion)
I don't know how many more ways to explain it, and am thinking if I need to say a whole lot more you should be paying me for it.
If you can't see the difference in the luminosity (and if you can't see that cg geometry dropped behind windows usually looks WORSE than the bad white light window, even more lifeless, see VOYAGER and Lil ENT for examples), between most cg windows and a real-world or practical window, then you're not looking at it right. Sometimes in the real world you have a dead-white light (fluorescents in a building at night sometime look like this), but given the quality of the lights in the film sets, THOSE don't look flat and fluorescent, so the window views shouldn't either.
Again, look at the CONTRAST and the black level of a real world object (whether it is lit for a movie scene or not -- looking at reality would be as good an example here, probably better) and compare that with the painterly unmotivated detail in the shadows of most CG ...
BTW, you didn't comment on the SOLARIS fx, just the movie ... do YOU see a difference qualitatively between them and the stuff you've shown here in the thread? I'm thinking especially of the close-in docking shot, which just looks like NASA done in IMAX.