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FCSS Trilobite, a Federation Colonial Service utility ship

I've dusted this model off for use in the background of a new cgi scene I hope to have finished in the next week. In tweaking the shaders for that new project, I thought that I may as well make a new image whilst I'm working on the ship. The planet below is actually a Mars texture map, with its colours slightly altered and a cloud layer added.

BbB9Hwz.jpg
I wish I could texture like you man, but finding a free program to make textures and doing UV's is difficult
 
I wish I could texture like you man, but finding a free program to make textures and doing UV's is difficult
I've never used free image editing software, but looking at pictures of the user interface of GIMP, I believe it might be possible to make these sorts of textures using that free program: It has a line tool, a paint bucket, layer effects and selection tools.

Usually I create the lines first (the bump map) and the fill in the rest with the paint bucket and layer effects (diffuse and reflection maps.)

As for UV'ing, the best advice I can give is to plan ahead. So when modelling, work out where the polygons need to go in order to create easy locations for UV seams.

If you have any questions, please let me know. There's a lot of talented cg artists on here, and I'm learning too. :)
 
Reliant.. nice to see that old bucket of awesome again. Trilobite looks great too but I'm a sucker for old ships.. :biggrin:
I agree 100%. Even Trilobite is a bit of a rugged machine, although obviously one and a half centuries further down the star Trek timeline compared to Reliant. Fancy gleeming Apple iStore starships don't have any charm do they?:D
 
I like old stuff, I've visited HMS Belfast once, thick metal, armor, quality stuff, it was built to last, everything has its charm and its place but for me Reliant reminds me of old ships, when stuff was overdesigned just to be frigging sure it was going to handle everything and then some. :mallory:
 
The last image I posted has been bugging me for a while, so I decided to recomposite it with more blues and a bump in the saturation and bloom from the sun. IMO, I think this has made the image work much better. Just goes to show that sometimes you need to take step back for a while before figuring out the right solution.
IToEy5J.jpg
 
That... is a gorgeous ship! Really well done, and I appreciate the divergent style, era, and purpose of the ship. :bolian:
 
Fantastic renders! I really need to learn how to make renders as pretty as these!
Your work is already top notch, Donny. I'm not sure if there's any tips I can offer, just things I've picked up from others: I try to back-light my models as much as possible, giving a bit more contrast to the image. That's why there is often (perhaps too often!) a sun in my images.

As far as camera settings go, I usually favour the longer focal lengths for these types of shots. I'm a sucker for Dutch angles when composing space shots because, as cliched as it is, tilted images look really dynamic.
Your modelling and shader work is incredibly neat and detailed - I would like to achieve your level of precision some day.
That... is a gorgeous ship! Really well done, and I appreciate the divergent style, era, and purpose of the ship. :bolian:
Thankyou very much - it was fun making a star trek ship in this style. I'm currently trying to pin down a design era for my next project, and may yet continue in this 'Discovery' style of making ships.
 
Aces again bro! Truly epic.
And I have to say this: All you guys here (you 3D artists) are absolutely amazing. I am always overwhelmed at what I see from you. I am not a CG man personally as you all know, but crap...you chaps do some beautiful work. Inspiring work. And I for one am always, always impressed at what I see and experience here at the BBS. Damn good stuff.
 
I am so glad that this thread got bumped because this is a beautiful ship. I truly love the design and its role in Starfleet. Excellent work!
 
What might work are point lights; that's how the refit Connie looked so good in a lot of shots. It didn't rely on an external light source to let the viewer see any details, which is especially great for deep-space shots.
 
Aces again bro! Truly epic.
And I have to say this: All you guys here (you 3D artists) are absolutely amazing. I am always overwhelmed at what I see from you. I am not a CG man personally as you all know, but crap...you chaps do some beautiful work. Inspiring work. And I for one am always, always impressed at what I see and experience here at the BBS. Damn good stuff.
Not just CG - I always enjoy your 2d illustrations :)

I am so glad that this thread got bumped because this is a beautiful ship. I truly love the design and its role in Starfleet. Excellent work!
Thanks, it's really nice to know that people are liking the design. :bolian:

What might work are point lights; that's how the refit Connie looked so good in a lot of shots. It didn't rely on an external light source to let the viewer see any details, which is especially great for deep-space shots.
That's a good idea: If I do another image with this ship, I'll try and put some lights over the name and registry. I'll definitely be adding those sorts of details to my next design, which I'm drafting out now.
 
IIRC they actually had to mute the environmental lighting down quite a lot since the filming model of the refit 1701 was reflecting light like madness, the pearlescence was causing quite some problems with the edges of the model, I think it was said the thing was scattering light around ike an opal.
There used to be a site with boat loads of information and photographs about all kinds of filming models I think it got shut down years ago. :(
Would have been a good source of how to light models since I assume that 3D programs can accurately emulate this sort of stuff nowadays.

As for the artists here.. you are all damn good. :mallory:
 
I absolutely love the Trilobite!!! It has a Section 31 feel to it and I would buy one if Eaglemoss did one for their collections.
Could it have like different types of cargo bay attachments? So like plug-in cargo trailers and so on, maybe pax wagons? lol Keep up the great work.
 
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