Last edited:
I just looked up what the FASA Ranger looks like, and personally think it's a rather neat looking little shipit's what the FASA Ranger should have been
The results however are much better than the generic panel textures that were on the outer crescent before:
![]()
If there are any VRay gurus out there, I have technical issue that I'm having a hard time pinning down: The above image was rendered with pretty high quality settings, however the blue light that's spilling out from the cockpit and onto the hull is still pretty grainy. I'd love to know if anyone has got any ideas on what would be causing the noise in that specific spot.![]()
I'm away from my PC at the moment, so I can't say which version of vray I'm using, except that i got it around 2017ish. The light is coming from a self illuminated material, and I suspect you're right in saying it's a sample issue. If so, I take it that my best bet is to tick the Direct Illumination checkbox, and then ramp up the sample numbers?First of all, nice imageAs for the light, it might be just a matter of increasing the samples in the light itself. But I would need more information. Which version of vray is this? Is it a vray light or material with self illumination? Are you using bucket rendering or progressive?
Wow that's some nicely done photoshopping, thankyou for taking the time to do it!Ooh, that's some very nice textures, @SCE2Aux! I love the lighting and the fact that we can see inside the cockpit. Your design looks right at home in the Discovery universe of ships. I'd buy the Eaglemoss version in a heartbeat!
![]()
I'm away from my PC at the moment, so I can't say which version of vray I'm using, except that i got it around 2017ish. The light is coming from a self illuminated material, and I suspect you're right in saying it's a sample issue. If so, I take it that my best bet is to tick the Direct Illumination checkbox, and then ramp up the sample numbers?
I have no knowledge of Vray so I can't help there, but just wanted to say this is looking fantastic!I've started putting some proper textures onto the outer crescent of the saucer section. I think I'm going to start dreaming of hull paneling at this rate:
![]()
The results however are much better than the generic panel textures that were on the outer crescent before:
![]()
If there are any VRay gurus out there, I have technical issue that I'm having a hard time pinning down: The above image was rendered with pretty high quality settings, however the blue light that's spilling out from the cockpit and onto the hull is still pretty grainy. I'd love to know if anyone has got any ideas on what would be causing the noise in that specific spot.![]()
Thanks Cyfa! Trying to come up with new and interesting takes on established designs is one of my favourite things to do.She's beautiful! So different from other Star Trek starships, but still recognisable. I love the design and how you've put the shapes together.
Good catch!I think your red and green nav lights are on the wrong sides on the bottom.
We use essential cookies to make this site work, and optional cookies to enhance your experience.