20 hours in. Some impressions -- story-free, but a bit gameplay spoilery.
Pretty good game, but I dislike the conversation system and character-building changes a fair bit. Whereas some are saying the one-to-four-word choice summaries in the dialogue are no different than modern BioWare's efforts, I find them badly-phrased and frequently confusing. Everything speech check running off of Charisma is really shallow, too.
I don't like how much has been stripped from the level-up process, either, but I can't quite fault Bethesda entirely on this one. It seems like most AAA RPG developers (what few of them there are, heh) are moving wayward of remotely complex leveling up systems.
The plot is OK so far. I dig the gist, but one of my roommates absolutely abhors it; she hates being forced into a very specific type of character at the start, saying it nukes (sorry) replayability to Kingdom Come until there's a mod that'll allow her to bypass the intro with an alternate start point. It's a good thing I don't mind, since I'm on PS4 and there's no guarantee I'd ever gain access to such a mod. I see her point, crystal-clear, but eh.
Atmosphere is top-notch. Praise for New Vegas runs high, and I understand why, but I've always held that Bethesda's Fallout 3 was far superior in this matter than Obsidian's sequel. It's the number one reason I didn't let issues I knew would plague me (the aforementioned stuff about shallow conversation material and "pick a Perk! OK, you're done now" leveling) stop me from picking up the game. I echo Reverend that there's no good reason narrative can't be better in these damn games, aye, but atmosphere is solid, at least.
I'm a particularly big fan of the dynamic weather. Mmm.
Weapon modding is complex. I've never been huge on this sort of thing. I dunno why. But I'm having a decent time of it nevertheless.
The settlement system roped my other roommate into stopping everything else since he got the game in order to just build and build and build. I'm not much of a builder, so I just threw some turrets in there, a few beds and the like, and I'll make some shops when I can. And then I moved on. Minecraft ain't for me. I can see that this system is well-realized, though.
Pretty good game, but I dislike the conversation system and character-building changes a fair bit. Whereas some are saying the one-to-four-word choice summaries in the dialogue are no different than modern BioWare's efforts, I find them badly-phrased and frequently confusing. Everything speech check running off of Charisma is really shallow, too.
I don't like how much has been stripped from the level-up process, either, but I can't quite fault Bethesda entirely on this one. It seems like most AAA RPG developers (what few of them there are, heh) are moving wayward of remotely complex leveling up systems.
The plot is OK so far. I dig the gist, but one of my roommates absolutely abhors it; she hates being forced into a very specific type of character at the start, saying it nukes (sorry) replayability to Kingdom Come until there's a mod that'll allow her to bypass the intro with an alternate start point. It's a good thing I don't mind, since I'm on PS4 and there's no guarantee I'd ever gain access to such a mod. I see her point, crystal-clear, but eh.
Atmosphere is top-notch. Praise for New Vegas runs high, and I understand why, but I've always held that Bethesda's Fallout 3 was far superior in this matter than Obsidian's sequel. It's the number one reason I didn't let issues I knew would plague me (the aforementioned stuff about shallow conversation material and "pick a Perk! OK, you're done now" leveling) stop me from picking up the game. I echo Reverend that there's no good reason narrative can't be better in these damn games, aye, but atmosphere is solid, at least.
I'm a particularly big fan of the dynamic weather. Mmm.
Weapon modding is complex. I've never been huge on this sort of thing. I dunno why. But I'm having a decent time of it nevertheless.
The settlement system roped my other roommate into stopping everything else since he got the game in order to just build and build and build. I'm not much of a builder, so I just threw some turrets in there, a few beds and the like, and I'll make some shops when I can. And then I moved on. Minecraft ain't for me. I can see that this system is well-realized, though.