stat!SPCTRE said:
Honestly, the very specific origin here (and F3's) is terrible, in that it really cripples roleplaying replayability. The Courier origin works well in that it's vague enough that you can be just about anyone you want, just like the prisoner origins in all the Elder Scrolls. Here nope, you're always going to be a suburban husband/wife with a baby.
The voiced protagonist and dialogue wheel are awful as well. Saw no evidence of any skill/SPECIAL checks in dialogue. Shallow dialogue system confirmed.
The voiced protagonist and dialogue wheel are awful as well. Saw no evidence of any skill/SPECIAL checks in dialogue. Shallow dialogue system confirmed.
So, with the two brief clips of dialoge we saw - one talking to your old robot, and one talking to a dog - you have "confirmed" a shallow dialogue system?
I'm gonna go ahead and not take your premature complaints seriously.![]()
What do you consider to be essential to a good Fallout game?
What do you consider to be essential to a good Fallout game?
One of the biggest complaints I see levelled at Bethesda's Fallout games is the lack of the original games quirky sense of humour.
I see their complaint, and raise them a cross-dressing Super Mutant called Tabitha.
Tabitha was from Fallout New Vegas, a game developed by Obsidian entertainment, which is composed of the original Fallout devs. It was only published by Bethesda.
Fallout 3 had some humour, but not much. It was also designed as if the bombs fell yesterday rather then 200 years ago.
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