According to the photo you posted, my drawing is a little over a foot off (deliberate on my part to line up with TUC), but your drawing is the wrong angle. You have the red mesh panel parallel to your pov line and it isn't. The control panel should be parallel to the wall and the wall should be about 2-3 feet longer than you have it and meet at a right angle with the other wall in the corner with the green pipe. And the three pipes you can see next to the console are not closely spaced, but there is a gap between the first one and the next two. I drew the room as it was during the scene when Watkins was with the Avatar (you can see the pipes behind her) and ignored the shot where she disappeared (again to align with the TUC version of that area). And the three pipes should be parallel to the red mesh panel, not a different angle.Good catch about the layout of the room! Although if you look at this picture you will see that the line of the red grill next to the console is in line with the wall right of Scotty's monitoring console, so the angle is probably more like like this:
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I adjusted the angle of the outer wall as well, since more space was definitely needed and this image might indicate such a repositioning was in order.
I definitely missed the 4th pipe but as we see from here and here the pipes are definitely adjacent to the door and not the console.
This is how I would do it. My version is on the top and what I think the set was on the bottom. Note the console would have to move in order to get all 4 pipes in the shot. That's why I moved them and used that detail for the pipes. The TOS production thought nothing of moving set walls for different shots, even if they make no sense in the final edit.
