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Engine Room(s) on the TOS Enterprise (revisited)

Oops, got my "tomorrows" mixed up in my hasty generation. It should be under Return to Tomorrow (not Tomorrow is Yesterday), Sargon is in Kirk's body:
KIRK: Sickbay.
MCCOY [OC]: Sickbay. McCoy.
KIRK: Sargon here, McCoy. I'm in your deck six briefing room.
(Mulhall enters.)
MCCOY [OC]: You sound terrible. Wait there for me.Sargon more likely wouldn't say he is on Deck 6 if Sickbay was on Deck 6. McCoy then takes some time to get there.
OK, I thought that might be the case. It's easy to do, I've done it before myself.
 
I would hesitate to call them stairs as they are incredibly steep! Their steepness also means that you always require at least one hand to safely go up or down them, a feature more akin to ladders than stairs
They should just turn off the grav plating in those areas.
 
They should just turn off the grav plating in those areas.
He jumps, and misses the mark. After his head injury, Scotty resents the woman who mis-calibrated the gravity controls...:p

@yotsuya was having issue with moving the big blocky devices (transformers) in and out of the Engine Room. Possible directional choices:
1. move through back wall panel next to the pipe cathedral (my pick)
2. move through the side wall by a path next to the EMM (Yotsuya pick)
3. move down via elevator pad
4. move up through ceiling hatch via grav-lift
5. inter-ship transported
 
Their steepness also means that you always require at least one hand to safely go up or down them, a feature more akin to ladders than stairs
One hand for the ship and one hand for yourself. It’s a naval tradition like no other. #AgeOfSail
 
He jumps, and misses the mark. After his head injury, Scotty resents the woman who mis-calibrated the gravity controls...:p

@yotsuya was having issue with moving the big blocky devices (transformers) in and out of the Engine Room. Possible directional choices:
1. move through back wall panel next to the pipe cathedral (my pick)
2. move through the side wall by a path next to the EMM (Yotsuya pick)
3. move down via elevator pad
4. move up through ceiling hatch via grav-lift
5. inter-ship transported
Don't forget that 5 would not be an option in TOS. It was established in a story that inter-ship transporting was highly dangerous. It is commonplace only in TNG.
 
They only appeared in a couple of episodes in Season One - I can easily believe that they were removed and replaced with the somewhat more appropriate scanning station
Since there was no chair or table to eat at, the console became the defacto-eating surface. I guess they figured out chicken soup and transporter circuits didn't mix during the last ship tilting event resulting in yet another transporter accident. No soup for you!
 
Yeah, I always thought that was strange. The only in-universe justification I could come up with was outfitting outgoing landing parties with rations. (Something that was incidentally never done - I can't remember any landing party ever heading out with food or water.)
 
He jumps, and misses the mark. After his head injury, Scotty resents the woman who mis-calibrated the gravity controls...:p

@yotsuya was having issue with moving the big blocky devices (transformers) in and out of the Engine Room. Possible directional choices:
1. move through back wall panel next to the pipe cathedral (my pick)
2. move through the side wall by a path next to the EMM (Yotsuya pick)
3. move down via elevator pad
4. move up through ceiling hatch via grav-lift
5. inter-ship transported
6. Stagehands pushed them out the open end of the set.
 
Yeah, I always thought that was strange. The only in-universe justification I could come up with was outfitting outgoing landing parties with rations. (Something that was incidentally never done - I can't remember any landing party ever heading out with food or water.)
I wouldn't think it was for outgoing parties. Seems more like an emergency station for returning parties. Or for beaming down emergency rations. I also think there is more than one transporter room (and if you think about it, between TOS and Voyager, only two starship transporter room sets were built). How many transporter rooms would it take to empty a ship in an emergency evacuation like in The Doomsday Machine? It would take more than an hour with just the one room, or about 20 minutes with 4 (FJ had 4 regular transporters and several 22 person emergency transporters plus some cargo transporters while Sternback's Ent D only had 4 transporter rooms - nothing for cargo, emergencies, or saucer separation). But how many should the Enterprise have in total?
 
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I wouldn't think it was for outgoing parties. Seems more like an emergency station for returning parties. Or for beaming down emergency rations.

Sure, those explanations work for me too. Although it does seem as though many of the landing parties ("The Apple" and "That Which Survives" come to mind immediately) should have taken along a little food and some water.

I also think there is more than one transporter room (and if you think about it, between TOS and Voyager, only two starship transporter room sets were built). How many transporter rooms would it take to empty a ship in an emergency evacuation like in The Doomsday Machine? It would take more than an hour with just the one room, or about 20 minutes with 4 (FJ had 4 regular transporters and several 22 person emergency transporters plus some cargo transporters while Sternback's Ent D only had 4 transporter rooms - nothing for cargo, emergencies, or saucer separation). But how many should the Enterprise have in total?

I have always favored the idea of multiple transporter rooms on the NCC-1701 Enterprise. Four to six "regular" ones seem right. I like the cargo and emergency transporters too. I can buy that they regularly used one TR as the "main" one because it was in the saucer and close to the bridge or whatever, but there should definitely have been more than one (and having at least two in the saucer seems right to me). TDM, as you point out, suggests that there is more than one. This Side of Paradise sort of tries to go in the opposite direction with the line in the hall, but that line certainly didn't comprise the entire crew.
 
Another possible in-universe justification for food slots in the transporter room(s) would be that on-duty operators, who might be at their stations for long periods, would be able to grab a quick meal without leaving their station, this might be particularly useful for those times when they need to there to beam someone up or down at a moments notice.
 
I have always favored the idea of multiple transporter rooms on the NCC-1701 Enterprise. Four to six "regular" ones seem right. I like the cargo and emergency transporters too. I can buy that they regularly used one TR as the "main" one because it was in the saucer and close to the bridge or whatever, but there should definitely have been more than one (and having at least two in the saucer seems right to me). TDM, as you point out, suggests that there is more than one. This Side of Paradise sort of tries to go in the opposite direction with the line in the hall, but that line certainly didn't comprise the entire crew.
Given how often the command staff go to "the" Transporter Room and how often it appears significantly different to the last time we saw it, my solution is that there are in fact several Transporter Rooms scattered throughout the ship (all that associated machinery takes up space, after all!) but that only one is usually active at any given time. My theory for the reason behind this is that 23rd century energising coils and other sensitive equipment burn out fairly easily from regular use, resulting the transporter unit needing to be stripped out and repaired.
Fortunately, one the other Transporter Rooms is always in working order by then and assumes the duty of the "main" Transporter Room.
The ongoing process of burning out, stripping and out restoring Transporter Rooms is not one that ever ends when a starship is on active duty - sort of like painting the Forth Clyde bridge, if you understand me ;)
 
The ongoing process of burning out, stripping and out restoring Transporter Rooms is not one that ever ends when a starship is on active duty - sort of like painting the Forth Clyde bridge, if you understand me ;)

:lol: Or like how the US has one aircraft carrier in drydock at all times for repairs. I like it. :techman:
 
But how many should the Enterprise have in total?
Sure, those explanations work for me too. Although it does seem as though many of the landing parties ("The Apple" and "That Which Survives" come to mind immediately) should have taken along a little food and some water.
I have always favored the idea of multiple transporter rooms on the NCC-1701 Enterprise. Four to six "regular" ones seem right. I like the cargo and emergency transporters too. I can buy that they regularly used one TR as the "main" one because it was in the saucer and close to the bridge or whatever, but there should definitely have been more than one (and having at least two in the saucer seems right to me). TDM, as you point out, suggests that there is more than one. This Side of Paradise sort of tries to go in the opposite direction with the line in the hall, but that line certainly didn't comprise the entire crew.
First, I like the idea of only two Transporter Rooms, one in the saucer (the main transporter) mostly for personnel, and one in the secondary hull for both personnel and cargo (Dagger of the Mind). Because the machinery IS complicated and and takes up a lot of space, this is a better argument for fewer rooms, not more.
Second, ship evacuation via Transporter Room. Two rooms, six pads each, cycle time about 30 seconds (debatable but in the ballpark). 2x6x2=24 people per minute. 430 crew / 24 = ~18 minutes to evacuate the ship. YMMV :)

Food dispenser in Transporter Room: Why carry bulky food and water down to the planet when all you have to do is whip out your communicator and tell Mr. Kyle to beam you down some water or food? Kyle goes to the food dispenser, orders a chicken sandwich with coffee and beams it down to Kirk, hot and fresh. :techman:
 
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