I heard there’s some debate over where Engineering is on the Enterprise.
It’s in a brewery, right?![]()
Specifically, the Budweiser plant off the 405 in the Greater Los Angeles Area.

I heard there’s some debate over where Engineering is on the Enterprise.
It’s in a brewery, right?![]()
OK, I thought that might be the case. It's easy to do, I've done it before myself.Oops, got my "tomorrows" mixed up in my hasty generation. It should be under Return to Tomorrow (not Tomorrow is Yesterday), Sargon is in Kirk's body:
KIRK: Sickbay.
MCCOY [OC]: Sickbay. McCoy.
KIRK: Sargon here, McCoy. I'm in your deck six briefing room.
(Mulhall enters.)
MCCOY [OC]: You sound terrible. Wait there for me.Sargon more likely wouldn't say he is on Deck 6 if Sickbay was on Deck 6. McCoy then takes some time to get there.
Yeah, Scotty likes to drink pure liquid anti-matter, because the more he drinks, the less things matter.I heard there’s some debate over where Engineering is on the Enterprise.
It’s in a brewery, right?
Specifically, the Budweiser plant off the 405 in the Greater Los Angeles Area.![]()
They should just turn off the grav plating in those areas.I would hesitate to call them stairs as they are incredibly steep! Their steepness also means that you always require at least one hand to safely go up or down them, a feature more akin to ladders than stairs
He jumps, and misses the mark. After his head injury, Scotty resents the woman who mis-calibrated the gravity controls...They should just turn off the grav plating in those areas.
One hand for the ship and one hand for yourself. It’s a naval tradition like no other. #AgeOfSailTheir steepness also means that you always require at least one hand to safely go up or down them, a feature more akin to ladders than stairs
Don't forget that 5 would not be an option in TOS. It was established in a story that inter-ship transporting was highly dangerous. It is commonplace only in TNG.He jumps, and misses the mark. After his head injury, Scotty resents the woman who mis-calibrated the gravity controls...
@yotsuya was having issue with moving the big blocky devices (transformers) in and out of the Engine Room. Possible directional choices:
1. move through back wall panel next to the pipe cathedral (my pick)
2. move through the side wall by a path next to the EMM (Yotsuya pick)
3. move down via elevator pad
4. move up through ceiling hatch via grav-lift
5. inter-ship transported
Since there was no chair or table to eat at, the console became the defacto-eating surface. I guess they figured out chicken soup and transporter circuits didn't mix during the last ship tilting event resulting in yet another transporter accident. No soup for you!They only appeared in a couple of episodes in Season One - I can easily believe that they were removed and replaced with the somewhat more appropriate scanning station
6. Stagehands pushed them out the open end of the set.He jumps, and misses the mark. After his head injury, Scotty resents the woman who mis-calibrated the gravity controls...
@yotsuya was having issue with moving the big blocky devices (transformers) in and out of the Engine Room. Possible directional choices:
1. move through back wall panel next to the pipe cathedral (my pick)
2. move through the side wall by a path next to the EMM (Yotsuya pick)
3. move down via elevator pad
4. move up through ceiling hatch via grav-lift
5. inter-ship transported
I wouldn't think it was for outgoing parties. Seems more like an emergency station for returning parties. Or for beaming down emergency rations. I also think there is more than one transporter room (and if you think about it, between TOS and Voyager, only two starship transporter room sets were built). How many transporter rooms would it take to empty a ship in an emergency evacuation like in The Doomsday Machine? It would take more than an hour with just the one room, or about 20 minutes with 4 (FJ had 4 regular transporters and several 22 person emergency transporters plus some cargo transporters while Sternback's Ent D only had 4 transporter rooms - nothing for cargo, emergencies, or saucer separation). But how many should the Enterprise have in total?Yeah, I always thought that was strange. The only in-universe justification I could come up with was outfitting outgoing landing parties with rations. (Something that was incidentally never done - I can't remember any landing party ever heading out with food or water.)
I wouldn't think it was for outgoing parties. Seems more like an emergency station for returning parties. Or for beaming down emergency rations.
I also think there is more than one transporter room (and if you think about it, between TOS and Voyager, only two starship transporter room sets were built). How many transporter rooms would it take to empty a ship in an emergency evacuation like in The Doomsday Machine? It would take more than an hour with just the one room, or about 20 minutes with 4 (FJ had 4 regular transporters and several 22 person emergency transporters plus some cargo transporters while Sternback's Ent D only had 4 transporter rooms - nothing for cargo, emergencies, or saucer separation). But how many should the Enterprise have in total?
Given how often the command staff go to "the" Transporter Room and how often it appears significantly different to the last time we saw it, my solution is that there are in fact several Transporter Rooms scattered throughout the ship (all that associated machinery takes up space, after all!) but that only one is usually active at any given time. My theory for the reason behind this is that 23rd century energising coils and other sensitive equipment burn out fairly easily from regular use, resulting the transporter unit needing to be stripped out and repaired.I have always favored the idea of multiple transporter rooms on the NCC-1701 Enterprise. Four to six "regular" ones seem right. I like the cargo and emergency transporters too. I can buy that they regularly used one TR as the "main" one because it was in the saucer and close to the bridge or whatever, but there should definitely have been more than one (and having at least two in the saucer seems right to me). TDM, as you point out, suggests that there is more than one. This Side of Paradise sort of tries to go in the opposite direction with the line in the hall, but that line certainly didn't comprise the entire crew.
The ongoing process of burning out, stripping and out restoring Transporter Rooms is not one that ever ends when a starship is on active duty - sort of like painting the Forth Clyde bridge, if you understand me![]()
But how many should the Enterprise have in total?
First, I like the idea of only two Transporter Rooms, one in the saucer (the main transporter) mostly for personnel, and one in the secondary hull for both personnel and cargo (Dagger of the Mind). Because the machinery IS complicated and and takes up a lot of space, this is a better argument for fewer rooms, not more.Sure, those explanations work for me too. Although it does seem as though many of the landing parties ("The Apple" and "That Which Survives" come to mind immediately) should have taken along a little food and some water.
I have always favored the idea of multiple transporter rooms on the NCC-1701 Enterprise. Four to six "regular" ones seem right. I like the cargo and emergency transporters too. I can buy that they regularly used one TR as the "main" one because it was in the saucer and close to the bridge or whatever, but there should definitely have been more than one (and having at least two in the saucer seems right to me). TDM, as you point out, suggests that there is more than one. This Side of Paradise sort of tries to go in the opposite direction with the line in the hall, but that line certainly didn't comprise the entire crew.
Only on the rare, few times we see in episodes. The system works fine for all the other times we never see on screen.Well, because they frequently lose contact with the ship?![]()
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So the Brit brings a bridge, the American brings along an entire AIRCRAFT CARRIER!!!. TypicalOr like how the US has one aircraft carrier in drydock at all times for repairs. I like it.
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