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Endings you could change?

Jax

Admiral
Admiral
I was just watching a very good You Tube video from "People Who Make Games" about the Mass Effect 3 ending. It got me thinking about my own idea on how I would of concluded the trilogy and then made me think what other endings I might of changed. I'm going to focus on ME3 in my original post because it's my most beloved franchise and it will be fairy long (sorry).

I'd love to know the game endings that you would want to change? I would probably be careful with newer releases though as people are probably still playing them.

My Mass Effect 3 ending - modified from the original ending
I'm only to to look at the end (I didn't like the Earth centric feel due to EA involvement but we'll keep all of that). As the battle around Earth continues we get to Shepard activating what they think is the Reaper killing weapon and nothing happens - Shepard meets the Catalyst AI (now this is where I change things)...

The AI instead of being the Child the entire time changes throughout your interaction to the people who had died during your journey across the 3 games and then finally reflecting Shepard himself. Now we get the origin stories of the Reapers and the cycle itself...

The AI was created by a species locked into a deadly conflict against machines they created and they were losing. There only idea was to create a more powerful AI to help turn the tide of the war and initially it did work. The AI however soon realised should the Organics prevail they would just repeat the pattern again - it was in their nature. Eventually some form of Machine would destroy them and all organic life, while itself creating new machines that would rebel against it as well. A cycle of violence no matter who won between Organics & Machine.

The Reapers were designed as a temporary measure as this AI tried to solve the problem using each cycle to gain new data - When it came up with Synthesis as the idea of merging Organic & Machine life and started building the means to enact this (the Relays and the Citadel) one of the Reapers (Harbinger) evolved unexpectedly from a VI under it's control to AI and refused the solution believing Reapers were the APEX of all life and life itself should be controlled by them. Ironically this mean the Catalyst AI fell prey to the same problem it was trying to fix - creating AI that rebelled against it's creator...

Harbinger modified the other Reapers and while they couldn't destroy the Catalyst AI they locked it away in their network conscious. The Catalyst AI just before this manages to leave the plans it was working on for the next cycle to find. Misbelieving it to be a Reaper killer device they continue to work on it and each Cycle adding to it.

The Protheans discover the true reason for the Catalyst as they get near to building it. They do not agree with the solution either and modify the weapon so it can be used to destroy the Reapers instead. This means they run out of time however and the Reapers harvest them thus we reach our cycle and ending...

The modifications made by the Protheans limit the Catalyst AI ability to use the weapon hence why it didn't fire at the start when turned on by Shepard/Anderson but also hand an unexpected consequence of using the Catalyst AI to take control of the Reapers again by Synthesis but with 1 person (Shepard) rather than Synthesis across the entire Galaxy as intended by the AI to begin with. The Protheans modifications made sure the choice must be made by an Organic though - Shepard.

Control - Using the modified Synthesis: Shepard and the AI merge and take control of the Reapers. The Relays are NOT damaged unlike in the game's actual ending. The Reapers help repair the worlds they attacked and then dismantle themselves so SHEP AI could never potentially lose control of them and the Reaper network is terminated with Shepard included. Synthesis is offered as a free rather than forced choice hopefully to prevent anymore war but a warning remains at the end of the game that one day it could happen.

Destroy - The catalyst destroys the Reapers and all AI but this leaves a battered Galaxy with a much slower recovery time with no Reapers to help. Synthesis is lost and the warning at the end of the game is the cycle of war will one day continue.

Synthesis - Life is merged and the Reapers cease their war. Harmony seems to be restored but the question of free will remains. Shepard and the Catalyst AI are seen discussing since life was forced this merger and while the Reaper threat is over was the price of survival worth it?
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The Synthesis bit was the hardest and probably needs more but this thread is long enough already. Thanks for reading if you did and what endings would you change? I do have a much shorter Dead Space 2 one but we'll leave that for now.

 
Bioshock Infinite: Baby Elizabeth is in that crib at the end of the credits

The Last of Us:
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The Operatic "The Last of Us" Ending we didn't get.
 
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In Mass Effect I would eliminate magic waves of energy that change all life in the universe entirely. Do a scifi ending, not a fantasy ending.

Valkryie Profile: Silmeria is one I would definitely change. Something that ties together the timelines sensibly and shows a clear future instead of just a vague "Everything made right no further elaboration".
 
I'm a bit torn on the ME endings. In some of my plays I have favoured Synthesis or Control. I'm really funny about the Destroy ending and my favoured choice would have been a Synthesis ending but have that be a pure choice instead of it being forced upon the galaxy by a magic wave of light. Make it a voluntary choice.

Uncharted the lost legacy needed a longer ending and I maybe would have liked had Nadine patched things up with Nathan.
 
Dying Light: The Following. I so enjoyed that continuation/DLC and then there’s this completely meh ending where you get to choose between two equally meh options that basically render everything you fought for meaningless. The ending of the original game was great because it left things open and I wish they’d expanded on that instead of giving us either the nuke sledgehammer or the “you become what you fought” option.
 
The Last Of Us Part II

*Note: It has been 18 months since release, but if you still intend on playing TLOU2 and haven’t done so, spoilers ahead!*

I would have made there be four different endings, and depending on who the player chooses to play as in the final fight scene between Ellie and Abby, and actions taken during the fight, a different ending will play.

Ending 1 (The Original Ending – Play as Ellie): Original ending where both Ellie and Abby live after Ellie shows mercy to Abby after having flashback thoughts of Joel, and Abby leaves with Lev on the boat, while Ellie returns to find that Dina has abandoned her and taken JJ, and Ellie abandons Joel’s guitar on the farm.

Ending 2 (The Broken Home Ending – Play as Ellie): Ellie ignores the flashback thoughts of Joel and drowns Abby, and returns to find that Dina has abandoned her and taken JJ, but Ellie takes Joel’s guitar with her even though she can’t physically play it herself.

Ending 3 (The Complete Abandonment Ending– Play as Abby): Abby fights off Ellie’s attempt at drowning her and manages to get behind Ellie and choke her out, making her pass out and leaves her for dead to drown, while Abby leaves with Lev on the boat. Dina is shown leaving the farm with JJ and is left wondering what became of Ellie, with a sense that Dina gave up hope on Ellie changing her mind and abandoning her pursuit of revenge against Abby. The final scene being Dina and Ellie’s farm already abandoned and a note written by Dina that can be read in full before it blows away in the wind.

Ending 4 (The Unbreakable Bond Ending– Play as Abby): Dina stabs Abby with Ellie’s switchblade after intervening at the last second while Abby is strangling Ellie. As Lev slowly stirs, Dina pushes Ellie to do to her what Abby did to Joel and hands Ellie a giant stick to club her with, but Ellie convinces her that she was right all along and to let it go. Lev watches as they go back to the farm to live together.

I wrote these various endings as I feel the game’s advertisement of the player having to make consequential moral choices that they might hate failed; you were basically made to follow through with them regardless if you wanted to do them or not. So, making the ending be based on either following through or not on Ellie’s and Abby’s desire for vengeance against the other and the consequences of their choice accomplishes the game’s goal more effectively. And would have offered a better payoff after the frustrating way the story was told in the game.
 
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I wonder though with the Destroy ending if characters like EDI or the Geth didn't have some kind of offline backup which would make them possible again, we needed more EDI...... Such a future and they never thought to do that.
 
I would change the end of mass effect 3. I would have put a happy end for everyone as an option

It wouldn't have to be a happy ending for me. It'd just have to be a genre appropriate ending that made sense and followed logically from the player's choices.

There's a whole lot of JPRGs where I'd eliminate the harem system and add a well written fixed romance.
 
Assassin's Creed 3: I want this to have a happy ending, but for a game that was pure fantasy, the ending was pretty honest and brutal. I guess it should not be changed.

Final Fantasy X-2: "or anyway that's what the universe would be like if we actually had Dress-spheres, but we don't. I'll destroy that sphere, now. Anyway, Tidus said he'd meet you at Luca once the game is over. Also, stay away from Brother. Your cousin is a creepy pervert."

Vice City: Celebrating his final victory over Lance from his new mansion on Starfish Island, Tommy accidentally steps one foot into one of his pools and instantly drowns. There is no respawn.
 
Any of the early Pokemon games: you're NOT required to stop Team Rocket to finish the game.

Heroism is not heroism when you're forced into it.
 
Star Trek Picard, Jean Luc wakes up onboard the Enterprise D and shares this brutal nightmare he had with Deanna Troi about being old, and android, and then reborn and a visit to the 21st Century that went poo poo.

T'was all a bad dream Jean Luc Q says as he appears out of nowhere in the middle of his talk to Deanna.

I wouldn't want this but it would surely be interesting to watch the reaction worldwide of trekkies.
 
I completely reject the synthesis ending just because it involves violating the bodies of every being in the universe against their will. It's also absurd that they suggest organics and AI can't get along especially since the game gives you the chance to negotiate peace between the Quarians and Geth.

Star Ocean 3 I would give some kind of actual explanation why everyone survives the game being deleted. Like, maybe it turned out the 4D world was also just data in a computer, and the actual data stores in the real world where life has died out had a backup they didn't know about. Anything but "Somehow, they returned."
 
Star Ocean 3 I would give some kind of actual explanation why everyone survives the game being deleted. Like, maybe it turned out the 4D world was also just data in a computer, and the actual data stores in the real world where life has died out had a backup they didn't know about. Anything but "Somehow, they returned."

Agreed. It would have been a simple matter for them to simply stop Winged Dude before he ran the deletion program.
 
What about the ending to the movie The 13th Floor? the way it's done it just bugs me that everything is possibly just another level above another level.

It's a movie where the protagonist is in a world like our world only they created simulations of other places like the 1920s and the sims were so real you could talk to them, eat with them and even fuck them and get them preggers. Near the end of the movie they end up in the so called "real world" only to find that it is just another level above the simulations they created. The actual movie ending ends like this but leaves a bit of wiggle room for you to wonder if that is yet another level but I hated the way it ends. I would have preferred they had given it a definitive ending.
 
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