They're solid and look perfect when in "mirror" mode and also when Lorca and Tyler were in the simulated Klingon ship environment.
I don't think we saw physical interaction there, just shooting.
They're solid and look perfect when in "mirror" mode and also when Lorca and Tyler were in the simulated Klingon ship environment.
Not quite TOS, but TAS (and now Discovery) have holographic tech in the 23rd century at least visually on-par with the 24th, yet Riker in "Encounter at Farpoint" and others are amazed at it's existence in early TNG.
...
. And for TOS, TMOST is like a writer's bible on steroids...
.....Not really, since it's for the general public. But it does quote a lot from the bible.
Not quite TOS, but TAS (and now Discovery) have holographic tech in the 23rd century at least visually on-par with the 24th, yet Riker in "Encounter at Farpoint" and others are amazed at it's existence in early TNG.
That continuity error was compounded in Voyager, when Captain Janeway -- a member of the same Academy class as Will Riker -- said she'd played Flotter & Trevis holoprograms as a child.
Anyway, I've always chosen to interpret Riker's amazement not at the technology itself, but at its inclusion on a Starfleet vessel rather than a ground facility. It'd be like getting assigned to an aircraft carrier and discovering it had an amusement park inside it.....
..(Also, where would they have gotten swimsuits? Or was Sulu planning on skinny-dipping?)...
There's no dilemma as long as you distinguish between the fundamental substance of a story and the surface trappings of how it's told. What fundamentally matters about Star Trek isn't what the uniforms look like or what the alien makeups look like or whether they have holograms or whether they're sexist or whatever. It's about the bigger stuff, the overall nature of the world and the personality of the characters and the ideas the series stands for, the stuff that stays the same even when the surface details change.
Any writer for a third season episode or for TAS could have used TMST as a resource. And maybe some did.
Presumably only a few starfleet ships used "holodecks" in the era of Discoery, TOS, & TAs, and Starfleet later discontinued that experiment, deciding it was too dangerous, while it was probably too expensive for widespread civilian use. Thus Riker had no experience with holdecks until boarding one of the new Galaxy class starships.
A different universe as I've already said!
JB
But I think you will find that some of the episodes that violate the official writer's guide the most were done by staff writers.
But what I meant is that it provides a clear guide for what the series is supposed to be. I think you'll find that the people who stick to it are the ones from the outside.
But it is the regulars who wrote the stories (plus the staff writers who edited them) where a lot of these questions arise. They wanted good stories that were true to character and they weren't concerned with the level of continuity for the series that we have come to expect of the later series.
Heh-heh-heh. Try tracking down some of the old Best of Trek collections and their regular "Star Trek Mysteries Solved" articles in which fans debated all the continuity errors in TOS and tried to make sense of them. Or the letter I once saw from a 1982 Starlog insisting that the first two Trek movies couldn't possibly be in the same reality as TOS because everything was so different. Good grief, it was years before TOS fans as a whole finally accepted TNG as a legitimate continuation.
Not quite TOS, but TAS (and now Discovery) have holographic tech in the 23rd century at least visually on-par with the 24th, yet Riker in "Encounter at Farpoint" and others are amazed at it's existence in early TNG.
Star Trek 2 was the beginning of the metamorphosis of Trek.
The thing that struck me (and I've never gotten over, and never will, because it's so dumb) is that ships now engage in space combat at ranges of less than a mile, at speeds of about 20 miles per hour.
Yes, in TOS, there were some instances of ships shown close to the Enterprise, namely The Enterprise Incident and The Tholian Web, but during space combat, ranges were explicitly (and more plausibly) in the ranges of 10s of thousands of kilometers.
Hardly. TOS itself underwent a lot of changes, especially in season 1. They didn't even invent the Federation or the Prime Directive until midway through the season; when the show started out, the Enterprise was strictly an Earth ship. They were making it up as they went, so its "metamorphosis" was ongoing.
And of course there were major changes in TMP as well -- the redesigned Klingons, the more diverse Starfleet/Federation, the total transformation of the visual design of Starfleet tech to the style that would persist throughout the 24th-century shows, and most of all, Spock's life-changing epiphany about emotion, leading to the more serene, self-assured personality that would define Spock's character all the way through Into Darkness.
Realistic depictions would be incomprehensible because they'd be just distant points of light whizzing past too fast to see.
Even as a kid, I was frustrated that the battle scenes in original TOS were "lacking", usually only light blips on the view screen. Like the original (not R) TOS battle scenes in Balance of Terror, Journey to Babel, Arena (none shown but discussed since there is really nothing to see in space battles), Errand of Mercy, The Changeling, The Deadly Years, Obsession, Patterns of Force, The Ultimate Computer, and the rest...Realistic depictions would be incomprehensible because they'd be just distant points of light whizzing past too fast to see.
No question, but synoptically, 1st Season TOS doesn't feel wholly different from 3rd Season TOS.
Beg to differ. That's just lazy writing. And assumes the audience is stupid.
That's not something that was either evident or under discussion in "Encounter at Farpoint," when Riker, Data, and Wesley were collectively having their golly-gee-isn't-the-holodeck-so-amazing moment. It was all about how amazing the scenery and the simulation of extra space were, how the tech similar to the transporters was being used to make the material objects happen, etc.TNG holodeck tech is something beyond. You can have sentient beings in there.
Huh? It's not writing at all. It's visual. And there's nothing stupid about dramatic license for the sake of a story. The reason for doing something in a work of creativity is not just about whether the audience can understand it, but about whether it's entertaining and appealing. A space battle where you never actually see the ships interact and need everything explained in dialogue might be comprehensible, but it's not as interesting to look at -- or as interesting to create if you're a VFX artist.
That's not something that was either evident or under discussion in "Encounter at Farpoint," when Riker, Data, and Wesley were collectively having their golly-gee-isn't-the-holodeck-so-amazing moment. It was all about how amazing the scenery and the simulation of extra space were, how the tech similar to the transporters was being used to make the material objects happen, etc.
That's the point. A work of fiction doesn't have to be 100% consistent to feel like a continuous whole. Any human creation is a process of trial and error and refinement; every human achievement has a learning curve. Modern fandom is too inflexible about these things.
We use essential cookies to make this site work, and optional cookies to enhance your experience.