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Elder Scrolls V

That's right, Elder Scrolls V is apparently coming out this year, or being made this year, I'm really not sure but this is what I've heard.

Does anyone else have any info on Elder Scrolls V coming out in 2010?

Anyone know what it will be about. I can't wait for this game! :scream:
 
I hear rumors of it being in development but non a word on a release date.
Whenever it is, I'm in.
 
I have doubts it will make this year because with Fable III due out 2 games of this genre might not work well especailly since I assume it will be a microsoft exclusive ? like Fable. I am sure we will hear something at E3 2010 though.
 
There's a new book just come out called 'Elder Scrolls: The Infernal City' and I'm wondering if maybe they'll make a game based on the book. The book is apparently set 45 years after what happened in Oblivion.
 
I very much doubt it will be this year or even next year, unless it's late into next year, like an X-mas release date. I'm all for it I just don't believe it will be within the next 12-18 months.
 
There is no announcement, and no evidence whatsoever that Elder Scrolls V is even being worked on right now.

That said, I really hope that it is. Oblivion was the first game I ever bought for my XB360, and another ES game would be great! I just hope that they fix the leveling system from Oblivion.
 
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There is no announcement, and no evidence whatsoever that Elder Scrolls V is even being worked on right now.

http://www.wired.com/gamelife/2008/10/bethesda-wants/

http://ve3d.ign.com/articles/news/42627/Elder-Scrolls-V-In-2010

http://www.overclockersclub.com/news/23348/

True this was said in 2008 but they still said 2010 for a release date. They've released the new book now in 2010 which might have been released in preparation for the release of Elder Scrolls V.

Maybe they're releasing a MMORPG!
 
^ there were rumors of a MMO last year and it does seem the most logically step and potentially it could rival WOW in the long run.
 
^ there were rumors of a MMO last year and it does seem the most logically step and potentially it could rival WOW in the long run.

I hope not. I far prefer the single-player RPGs like Elder Scrolls, Fallout 3, Mass Effect etc to MMO games.

That's not to knock MMO fans, I just find single-player RPGs to be more immersive and focused on storytelling. Plus, my erratic gameplay schedule (I might go a few weeks without even turning on my Xbox) doesn't work well with the social aspect of MMOs.
 
I'm not really into MMORPGs but should they bring out an Elder Scrolls one I'd be one the first to buy it.
I'd absolutely LOVE an Elder Scrolls MMORPG.
 
^ there were rumors of a MMO last year and it does seem the most logically step and potentially it could rival WOW in the long run.

It's not a logical step at all. The core principles of TES games would simply be lost in an MMO. I want to be immersed in a world and be the hero of many narrative driven questlines, I DON'T want to share that with a bunch of people who don't give a shit about the experience. Can you imagine leetspeak and griefing in a TES game? Ugh.

I can see them doing a separate MMO, which is fair enough, I can ignore it. But TES:V will most likely follow in Morrowind/Oblivion's footsteps and be all the better for it.

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That's right, Elder Scrolls V is apparently coming out this year, or being made this year, I'm really not sure but this is what I've heard.

Does anyone else have any info on Elder Scrolls V coming out in 2010?

Anyone know what it will be about. I can't wait for this game! :scream:

Some publicist saying "potentially 2010" over 2 years ago is hardly something to pin your hopes on. If TES:V was less than a year away there'd be a shitload of marketing media right now. Interviews, teaser trailers, rumour saturation, the lot. We don't even have one single screenshot.

Hell, the game hasn't even been officially announced. There will be no new TES game in 2010.
 
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It's not a logical step at all. The core principles of TES games would simply be lost in an MMO. I want to be immersed in a world and be the hero of many narrative driven questlines, I DON'T want to share that with a bunch of people who don't give a shit about the experience. Can you imagine leetspeak and griefing in a TES game? Ugh.

I think an MMO could be done quite easily. Whereas in the normal game you can join multiple different guilds, in a MMO you can join just one guild and it could be the one closest to your chosen attributes. For example is you chose to be a Mage sign and have main attributes in Destruction magic and conjuration you could join the Mages guild. If you choose to be a fighter with main attribute as longsword and shield you could join the fighters guild. If you prefer stealth you can join the thieves guild or the dark brotherhood or whatever it's called.
They could also create extra guilds independent of the fighters and mages guilds.


With subscription fees to pay it would be possible for them to create a huge world to play in. Rather than just one region such as Morrowind or Cyrodil they could create the entire elder scrolls world of Tamriel >>Image>>
Ultimately depending on which species you choose will determine which region of Tamriel you begin in but you can 'emigrate' to other regions and wherever you buy a house or save point is where you return to again when you rejoin the game.

To make sure guild members stick together it can work the same fashion as in the game, if you attack one of your guildmembers you get kicked out and have to prove yourself worthy to get back in if you want to. If you decide you want to switch guilds you can go to special shops where you can pay money to change your attributes to allow you to join the mages guild for example, you will still retain all the points you acquired but get to redistribute them to your new attributes.

Since not all players of such an MMO would even want to join a guild they could instead set up and create a raiders camp that others or even your friends could join where you hide out in the bushes and pray on passers by or traders.

There could be an opportunity in the game to purchase a shop and sell any goods you have to other players. To prevent every tom dick and harry from doing this it could be that you have to pay a large amount of money in order to obtain a shop so it would be a major investment.

Members of the mages guild who get the chance to empower their own weapons at those mages alters could sell the weapons onto members of the fighters guilds for a nice amount of gold because members of the fighters guild don't have the ability to create magic weapons.

Fighters guild members could manufacture weapons to a greater calibre than any weapon mages can obtain allowing them to trade these weapons with mages.

The possibilities are endless in an elder scrolls MMO and not much needs to change in the game play.

People can join forces together to raid dungeons, crypts and ruins and share in the loot.

Every now and again there can be an in game worldwide quest that would involve every player online at the time. There could be NPC characters in the game capable of giving mini quests to whoever decides to speak with them.
Perhaps one of the huge quests is that the gates of Oblivion or one of the other realms has opened and people needs to go through the gates and close the gates.

Inside each guild there could be a voting booth which allows you to vote in leaders of the guild every so often. Guilds leaders can declare war on other guilds such as the mages guild if for example a mage attacked and killed a fighter. This could allow for epic sized guild battles.
 
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But what you've just described deviates from an Elder Scrolls game to the point where it might as well be a generic fantasy MMO.

The possibilities are endless in an elder scrolls MMO and not much needs to change in the game play.

I don't agree with that. You've already listed some pretty massive changes. I doubt an Oblivion-esque combat system would suit a multiplayer environment either.

Also, there's a brilliant sense of immersion and atmosphere in the TES games that would be almost irrevocably lost in an MMO. Do you expect your fellow players to keep up the fantasy façade or are you happy for an Elder Scrolls game to be filled with 4th wall breaking "giv loot plz" etc chatter?

I know the Elder Scrolls MMO idea is a popular one but really, I just don't see it. WoW is the best execution of the principle and it's already out there ;)
 
I know the Elder Scrolls MMO idea is a popular one but really, I just don't see it. WoW is the best execution of the principle and it's already out there ;)

I disagree, I think an Elder Scrolls MMO would put all other MMOs of similar game play to shame. Elder Scrolls would be the biggest daddy of them all.
I'm going to send my ideas in to Bethesda.
 
WoW is the best execution of the principle and it's already out there ;)

No more room for serious innovation in the MMO space ever again? Really?

I doubt an Oblivion-esque combat system would suit a multiplayer environment either.
This, on the other hand, is completely correct. The core gameplay of Oblivion wouldn't work at all in a multiplayer setting.
 
WoW is the best execution of the principle and it's already out there ;)

No more room for serious innovation in the MMO space ever again? Really?

Hmm. I take your point, but it's a bit of a leap to that from what I said.

Basically what I'm saying is that once you dick around with the TES formula to make an MMO, I firmly believe that the end result will be (yet another) generic fantasy MMORPG and a TES game in name only. If that's the case, and granted it's just speculation on my part, then what's the damn point?

I think the closest we'd get with Elder Scrolls is some kind of co-op mode a la Borderlands, but even then we're talking about some massive changes in game/quest design from the current TES, and quite immersion breaking ones.

People just assume it would be easy to make them multiplayer but most just don't give it any thought further than "wouldn't it be cool". If they did, they'd realise just how much the single-player only aspect of TES is absolutely vital to the experience. Almost everything about it is geared toward one hero, one catalyst, one human controlled character around whom the entire world is shaped.

Bit difficult to capture that essence and replicate it for 10,000+ people on the same server. "any1 wnt 2 tr4de?"
 
Basically what I'm saying is that once you dick around with the TES formula to make an MMO, I firmly believe that the end result will be (yet another) generic fantasy MMORPG and a TES game in name only. If that's the case, and granted it's just speculation on my part, then what's the damn point?

Certainly, and as I said I agree with you on that. I only took issue with your WoW comment (which I don't see as particularly generic in terms of setting).

To be honest, the reason I see a TES MMO becoming generic isn't so much that you have to rework the forumla... as far as I'm concerned, it's because the setting of the TES games (and granted, I've only played Oblivion) is itself pretty darned generic. Remove or change the core gameplay and the IP just doesn't have anything interesting in it anymore.

As an aside, I really disagree with the whole "other players kill immersion" thing. My experience with MMOs is generally to find a like-minded guild/corp/whatever and just stick with them and ignore everyone else. Who wants to look at global or zone chat anyway? The only real immersion breaking things I find in MMOs are the gameplay abstractions put in to make the MMO work which is to some degree simply unavoidable right now. People occasionally yelling out "HOW I MINE FISH" isn't really that much more distracting from having 5 actors do all the VO for an entire game, really :p

I'm actually pretty down on Oblivion... maybe this isn't the thread for me ;)
 
*Holds up a crucifix in the face of the MMORPG*

They just don't appeal to me whatsoever. Once upon a time I found the idea cool and wanted to join Ultima Online, then as the years rolled past and online gaming became more mainstream the appeal dropped drastically due to the inevitable increase in the "brainless arsehole" quotient.
 
I think the best thing you should do with a MMORPG in order to enjoy it is 'not take it too seriously'.

Sure you might get the odd a-hole but just pwn them and move on.
 
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