I get leaving the aft section dark, as it was in the movie (though, now that I think about it, I wonder if that's because there was no one in there when we saw it)
A lounge meant for stargazing should be dark, as I remarked before.
I get leaving the aft section dark, as it was in the movie (though, now that I think about it, I wonder if that's because there was no one in there when we saw it)
A lounge meant for stargazing should be dark, as I remarked before.
Heck, just having windows at all is unrealistic. Given the intense radiation in space, and the blindness hazard from being exposed to direct sunlight unfiltered by atmosphere, you'd be better off just relying 100% on viewscreens. So of course what do modern Trek productions do but replace bridge viewscreens with picture windows...
You really know how to suck the fun out of things, Christopher.A lounge meant for stargazing should be dark, as I remarked before.
To each their own. Some are more scientifically-minded or engineering-minded than I am, and that's ok. I'm ultimately going to do what's prettier rather than what's scientifically plausible, as I am an artist through and through. I don't mind some push and pull from the readers of this thread, as I take every bit of feedback into consideration. But at the end of the day, I'm going to do what makes me happiest. Christopher's opinions are as welcome as anyone else's in this threadYou really know how to suck the fun out of things, Christopher.
There was a vague reference to something like that in the VOY episode Counterpoint, mentioning "the polarisation axis of the windows"Perhaps those glass panels are coated with something that increase the perceived brightness of objects directly perpendicular to them
The script for the scene as-shot was finalized by Jon Povill on October 12th, and shot the next day on the 13th. At least, it was scheduled for the 13th. I need to get back to USC to look at the editor's script in Bob Wise's papers to confirm, but they're obviously shut down for a while. But even before then, Paramount blocked access to the Trek materials in his collection before I was to go back last month.Do you know when they filmed the lounge scene with Kirk, Spock, and McCoy?
Perhaps those glass panels are coated with something that increase the perceived brightness of objects directly perpendicular to them; and as they are placed at an angle, the nacelles and impulse crystal don't get that increase?
But even before then, Paramount blocked access to the Trek materials in his collection before I was to go back last month.
Wh- Whaaaaaaa?From my references, the only time we see the impulse deflection crystal lit up in TMP it was orange:
As long as it's adjustable so that it dims if anything really bright passes into view, like a nearby sun or a photon torpedo explosion.
Long ago, when playing around with starship design for my own science fiction, I figured that windows onto space would have to be able to selectively amplify starlight and dim other light sources like planets or ship hulls at the same time in order to achieve the kind of effect you see onscreen -- since amplifying the light enough to see the stars would also brighten any lighted portion of the hull, or the daylit side of a planet you were orbiting, to blinding intensity. I tried to figure out what could be going on inside the windows so that it could dim or completely block out a dangerously bright light while also allowing the stars to remain visible. The tricky part is that it would have to work from every viewing angle. I had the idea of a liquid crystal layer that, when sufficiently bright light struck it, would polarize its crystals in the direction of the light rays passing through, so that the light would be blocked for viewers from any interior angle. Thinking about it now, though, I'm not sure that would work for anything wider than a point source, since then you'd have rays coming in at multiple angles.
Maybe something that worked akin to a hologram would do the trick -- and I mean a hologram in the literal sense of the word, a 2D surface encoding 3D information, not the sci-fi sense of a free-standing volumetric image.
What, am I the only person that's gone through the movie frame by frame?Wh- Whaaaaaaa?
At a certain point, though, is there enough enhancement going on in the window to make having it actually be made of transparent material totally redundant since it's just an elaborate screen?Given how pattern and imaging recognition neural networks work today, it could be entirely possible (if a little convoluted) for the glasses to "know" what to amplify with data from both the external sensors and from cameras tracking the eye movements of the people inside the lounge.
Screens that show different outputs from different angles already exist today, the trick would be to be able to do so tracking movements in real time, and showcasing the results on top of a transparent, curved surface.
Given how pattern and imaging recognition neural networks work today, it could be entirely possible (if a little convoluted) for the glasses to "know" what to amplify with data from both the external sensors and from cameras tracking the eye movements of the people inside the lounge.
Screens that show different outputs from different angles already exist today, the trick would be to be able to do so tracking movements in real time, and showcasing the results on top of a transparent, curved surface.
At a certain point, though, is there enough enhancement going on in the window to make having it actually be made of transparent material totally redundant since it's just an elaborate screen?
That was all the explanation I was given, but I have my suspicions on the reason.Wow, that's strange. I wonder why they'd do that.
Please do!
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