Even 2001 had the Discovery well-lit.
From what I've heard, the response from every director in history when someone points out how dim stars are and that they wouldn't show up in an otherwise brightly-lit scene is "We're not making a documentary."
That whole situation reminds me of the old Car Talk bit on whether two people who don't know anything know more or less than one person who doesn't know anything. The bridge window was added to justify why the bridge was at the top of the ship instead of somewhere more centralized and protected, which ended up making both windows and exposed bridges make even less sense.Heck, just having windows at all is unrealistic. Given the intense radiation in space, and the blindness hazard from being exposed to direct sunlight unfiltered by atmosphere, you'd be better off just relying 100% on viewscreens. So of course what do modern Trek productions do but replace bridge viewscreens with picture windows...
In a franchise full of technology that borders on magical — Engines that warp space! Protective energy shields that extend around the ship! Artificial gravity! The miraculous deflector dish! — but yeah, let's talk about windows.Heck, just having windows at all is unrealistic. Given the intense radiation in space, and the blindness hazard from being exposed to direct sunlight unfiltered by atmosphere, you'd be better off just relying 100% on viewscreens. So of course what do modern Trek productions do but replace bridge viewscreens with picture windows...
In a franchise full of technology that borders on magical — Engines that warp space! Protective energy shields that extend around the ship! Artificial gravity! The miraculous deflector dish! — but yeah, let's talk about windows.
I guess for some, the windows (added atop everything else) is that single, final straw that breaks the camel's back (representing the "suspension of disbelief"). I'd pity that camel except that it loves to spit. (No, I have no idea how that relates to all this; I'm just randomly typing a stream of consciousness.)
I was responding to Biggles. You just happened to post while I was still composing.It's not about any backs being broken. Just because I happen to bring something up in conversation does not mean I find it intolerable. It just means I'm making conversation.
From my references, the only time we see the impulse deflection crystal lit up in TMP it was orange:I know the main navigational deflector bounced around between amber and blue, but did the impulse deflection crystal as well?
In the new shots of the Enterprise in TWOK, the impulse deflection crystal was always blue. The Reliant's was blue as well.
TMP lounge. Still needs additional plants, propping, and lighting is WIP, but thought I'd post this now that I've got it roughed in:
Yep! And more plants to each sideI take it that by "propping" you mean adding the tabletop items and wall photos seen in the miniature shot?
I agree on some points, especially that there needs to be more contrast between the grey carpet and the blue of the chairs. I tried doing cream-colored chairs but that just didn't work. So I've darkened the blue of the chairs instead, as well as raising the saturation slightly. I like the results:This was something I noticed last time you worked on the lounge, but I feel like the blue chairs and wood paneling make the whole thing a little more dark and less comfortable than the TMP version. I know Kirk and Spock's quarters in TWOK were pretty dark, too, but I feel like there's a psychological benefit to having at least some off-duty areas that are "sunnier." Also, the orange chairs contrast more with the carpeting, which I think contributes to the TMP version feeling brighter. Maybe a lighter (or even darker) carpet in the TWOK version could bring back some of the "pop," or the chairs being off-white or cream colored.
Looking at some photos of the living areas when I was on a wooden boat, which had a similar sort of color scheme to this TWOK Lounge, it mostly seems to be a difference of value and saturation. The walls were straight-up white, the majority of the wood fixtures were blonde and not dark, with the exceptions of the frame of the stairs (companionway) and the floor (sole), and the upholstry and other fabric was navy blue.
From my references, the only time we see the impulse deflection crystal lit up in TMP it was orange:
The rest of the film it was always "off". Perhaps I should just leave the impulse dome light off for TMP?
In the new shots of the Enterprise in TWOK, the impulse deflection crystal was always blue. The Reliant's was blue as well.
As far as brightness goes, I'm leaving the pit area dark while leaving the forward lounge area bright, as opposed to my 2015 attempt where I had the light pretty much equalized once the viewscreen walls dropped down. And I like my TWOK lounge being darker/moodier than the TMP version. But I dunno. I tweak lighting all the time while I go along in my work so who knows how I'll have it end up by the time it's done.
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