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Donny's Refit Enterprise Interiors (Version 2.0)

Not so much objection, just looking at every possibility. One should always consider all the angles. A conversation should be an exploration, not a competition. When two considerations are opposed, we shouldn't pick sides, we should explore how best to balance them.

In this case, on the one hand, there is no reason that a network of tubes no more than 30 cm wide couldn't extend throughout the majority of the ship; lots of buildings have heating ducts or steam pipes of comparable width. And on the other hand, just because it's possible doesn't mean it's required to go everywhere. What we want is to weigh both considerations and find the optimal balance between the potential to go everywhere and the efficiency of keeping the system more centralized. Say, a system that's largely concentrated on the residential decks but not entirely limited to them.
Thanks for clarifying that. :techman:
It's a shame that we never saw the food slots in operation on areas of the ship that are definitively remote from the central saucer hub - the Flight Deck for instance, or even the Engine Room. No hot chocolate spills on Kirk's ship! :biggrin:
 
Well, what about a possibility that the food is generated/synthesized inside the unit? Rather than elsewhere and delivered either via transporter or dumbwaiter or mini-turbolift? Have we explored this as a possibility? Each unit could feed from a matter tank nearby that's regularly replenished from a larger tank.

Anyway, here's how I envision my TMP/TWOK-era food synthesizer working, at least from the user experience ;)

Upon approaching the synthesizer unit, the crewmember can see a menu selection on the left, with menu display controls off center to the right, and the selection panel to the far right.


By default, the menu displays the most popular menu options. These are but a small selection of hundreds of dishes from across the Federation.


This menu listing can change by using the Menu Display control to the right:

The possible choices are: Full Menu, Popular Menu, Appetizer Menu, Dessert Menu, and Beverage Menu. Each of these will prompt the user to issue codes to sort by a variety of ways:
  • Full: Culture, Protein, Alphabetical
  • Popular: Culture, Protein, Course, Alphabetical
  • Appetizer: Culture, Protein, Alphabetical
  • Dessert: Culture, Alphabetical
  • Beverages: Culture, Non-Alcoholic, Alcoholic, Alphabetical
The "Selection" Panel includes a viewing screen, which shows the "Services" department logo by default.
The keypad allows the user, at any time, to enter in the 4 digit code of any item, which will display an image of the selected item on the viewing screen. The user can use the left and right arrows to scroll through information about the menu item, such as a brief history of the dish and nutritional information. When an item is not currently selected, the user can use the left and right arrow keys to cycle the pages of the displayed menu listing.

To add a selected item to the user's order, the "Add" button is pressed. To remove an item from the order, the "Delete" button is pressed. To clear the entire order, the "Clear" button is pressed. There are limitations to a given order: they cannot total more than four items, but within that, they cannot contain more than one main dish, more than two appetizers, more than 3 desserts, or more than 4 beverages. If an user would like more items, additional orders must be placed after each order is synthesized.

To confirm the order, the "Confirm" button is pressed. The user is then prompted, via the viewing screen, to either press the "Deliver" button to begin the synthesis process of their order immediately, or enter a time delay if they'd like their order to begin synthesizing at a later time. In the latter case, the user will be given a 5 digit code if they wish to edit, deliver, or cancel their order before the given time. A queued order is then stored into the memory banks of the synthesizer and will begin processing at the appropriate time.

Once the "Deliver" button is pressed or the given time is reached, the unit begins synthesizing the order in whichever slot is currently available.

The "Delivery Status" indicator below each slot has a row of colored indicator lights, each which light up to display the current status of the slot:

(NOTE: I'd originally remembered the TOS food slot's indicator lights lighting up from right to left, which is why I chose the ordering of the indicator lights above, as an homage. Upon checking this morning, I confirmed I misremembered, so I will be re-ordering these indicators to flow from left to right, as seen below)
  • Awaiting Selection: the orange indicator light shows that the slot is currently idle and is not synthesizing any foods
  • Selection Processing: the yellow indicator light blinks to show that the slot is currently synthesizing an order. Depending upon the complexity of the order, this process can take anywhere from three to thirty seconds.
  • Selection Ready: the green indicator light shows that the order is ready to be retrieved by the user. The slot door slides upward so that the order can be retrieved. If the order is not retrieved within one minute, the door closes and the order is broken down into its base elements which are then available to be synthesized for other orders.
  • Disposal Mode: the purple indicator light shows the slot is in "Disposal Mode". When the user presses the "Disposal" button on the selection panel above, this indicator lights up on any available slot. The slot's door opens, allowing the user a one-minute window to return any trays, dinnerware, trash, or discarded food to be broken down by the system and resynthesized later.
--------------------------------
Obviously, I put a lot of thought into this! Let me know if anything stands out as a huge oversight by me, or if you see any misspellings.

I won't be programming these units to function in all these ways, of course, but I just thought it would be fun to approach this from an actual user experience standpoint rather than just throw random graphics or text on the display without any thought.
But I will treat this like I did my TOS food slots: when the player activates the panel, it will "synthesize" a random meal from about 5-10 meals I'll actually model, and I'll make sure the indicators light up as described above and all that. This is something I'll get to once I actually model the stuff.

I purposefully chose the unit not to operate by voice command, because it further helps differentiate this unit from the refined tech of replicators we see in TNG. And, manual physical input still seems more common from a 2270s/80s (and 1970s/80s) standpoint.

And yes, as others have noted, the bulk of the menu options listed above are from MSGTTE. I also added a few more to "fill out" each column, either from my own brain or additional Andorian or Vulcan items listed on Memory Alpha. @Redfern, good idea about the Caitain menu! I may add in that line just as an in-joke, if I can make it fit :biggrin:. I will not be programming the menu to actually list hundreds or thousands of food items, and I specifically chose the "Popular Menu" so that I'd only have to come up with one static list big enough to fill the screen ;)
 
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Well, what about a possibility that the food is generated/synthesized inside the unit? Rather than elsewhere and delivered either via transporter or dumbwaiter or mini-turbolift? Have we explored this as a possibility? Each unit could feed from a matter tank nearby that's regularly replenished from a larger tank.

It's possible. We know that in ENT they had "protein resequencers" that created some food items; from the name, I'd think maybe they're mainly for creating meat substitutes and the like. Presumably 23rd-century synthesizers are descended from that technology. Alternatively, it could be something like the bioprinters in my Troubleshooter universe, basically 3D printers that assemble foodstuffs from stores of cloned animal and vegetable cells, proteins, cellulose, etc.

Still, having one system that creates both the food and the dishes at the same time seems overly elaborate, and perhaps unwise; I mean, if they're printed layer by layer, wouldn't some stray molecules of the food and the container get mixed together before they're firmly in place? Makes more sense to synthesize the food separately and then place it in the dish for delivery. So some kind of robotic assembly/delivery system would seem to make sense.
 
I'd always just assumed that even the more 'primitive' versions in TOS were their own units and went with it. That's part of why I built mine more like a unit built into and jutting out of the wall instead of flush with it.

This is phenomenal work Donny
 
Still, having one system that creates both the food and the dishes at the same time seems overly elaborate, and perhaps unwise; I mean, if they're printed layer by layer, wouldn't some stray molecules of the food and the container get mixed together before they're firmly in place? Makes more sense to synthesize the food separately and then place it in the dish for delivery. So some kind of robotic assembly/delivery system would seem to make sense.

If the system operates quickly enough, it might not be visible to the user that the dishware forms before the food. There was an episode where the replicator was on the blink, and created the coffee in midair, forming the cup only after it had spilled all over.
 
@Redfern, good idea about the Caitain menu! I may add in that line just as an in-joke, if I can make it fit :biggrin:.

Certainly don't feel obligated to "force" it in, but if you do include it, I will be greatly flattered. Shoot, I feel flattered already that you would even consider my goofy notion! Thanks! :techman:
 
My notion was centralized preparation for fine preparation and diverse selection, and decentralized preparation for coarse preparation and limited selection. So, if you want a hamburger that sort of tastes like bread and beef, you can sit in your room and get one from the assembler up the hall delivered to your desk in two seconds. If you want an imitation of a late 20th century In-N-Out “Double Double”, you need to wait five minutes for something that requires much more work to be done in the galley and sent via tube to you at a rec room or mess hall. This idea retains the pneumatic tube idea while allowing for more slots in many and various places.
 
My notion was centralized preparation for fine preparation and diverse selection, and decentralized preparation for coarse preparation and limited selection. So, if you want a hamburger that sort of tastes like bread and beef, you can sit in your room and get one from the assembler up the hall delivered to your desk in two seconds. If you want an imitation of a late 20th century In-N-Out “Double Double”, you need to wait five minutes for something that requires much more work to be done in the galley and sent via tube to you at a rec room or mess hall. This idea retains the pneumatic tube idea while allowing for more slots in many and various places.
Hey, five minutes is nothing compared to the twenty thirty I’m in line for at In-N-Out. I’ll take it!
 
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And this sounds like tribbles wouldn't do it why?

The tribbles' volition is irrelevant to the outcome. Either the transporter would not engage at all due to the obstruction, or it would beam the food items into the same space the tribbles occupy with messy and fatal consequences. In neither case would it result in Kirk finding live, well-fed tribbles on his tray in place of his chicken sandwich and coffee.
 
The TOS shuttlecraft was larger inside than out. TMP has that impossible corridor running forward from engineering, and the rec deck can't fit in the saucer. And let's not get started on the Delta Flyer. This was a thing long before Discovery, though admittedly they take it to new extremes.

Don't forget the 78 decks in STV.
 
Zooming upon the full resolution render, one can actually read specific menu items collected into groups for Terrans, Vulcans and Andorians. all with a decent number of selections.

I can imagine a "joke" menu for Caitians pared down to a single entry..."Raw Meat". :lol:
"tartare"
 
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That is literally the funniest thing I have ever seen.

(I'm trying to not put two spaces after a period at the end of sentence. I am obviously resistant to change. Literally.)

Nice thread you got here, Mr. Donny. (Pronounce that like the guy in The Cage "Nice place you have here, Mr. Pike.")
Why do you think the shaft was out of use? Someone had mislabeled all the decks, and it was scheduled to be relabeled.
Those musical gems of whatever they were called are a helluva drug.
 
Nice thread you got here, Mr. Donny. (Pronounce that like the guy in The Cage "Nice place you have here, Mr. Pike.")

I actually comically roll my eyes now every time I see this thread start to shoot off in yet another direction. But, hey, I asked for it! ;) (cue canned laughter)
 
Just FYI, Donny, I was starting to fix the metadata on some of the old SciFi movie magazines up on the Internet Archive (as a longtime volunteer I have some editing access) and while trying to make it possible to find all the issues of things like Fantastic Films magazine I ran across issue 003 (August 1978) and a brief interview with Susan Sackett that would probably have been conducted no earlier than May (given magazine lead-times of the era) because they are already discussing The Motion Picture.

The point of this is it's the source of two color photos we've all seen of the bridge and engine room as they were for Star Trek II TV (as I am henceforth calling it). The magazine scan might be higher rez than you have already...or maybe not. But here it is, just in case...
 
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Just FYI, Donny, I was starting to fix the metadata on some of the old SciFi movie magazines up on the Internet Archive (as a longtime volunteer I have some editing access) and while trying to make it possible to find all the issues of things like Fantastic Films magazine I ran across issue 003 (August 1978) and brief interview with Susan Sackett that would probably have been conducted no earlier than May (given magazine lead-times of the era) because they are already discussing The Motion Picture.

The point of this is it's the source of two color photos we've all seen of the bridge and engine room as they were for Star Trek II TV (as I am henceforth calling it). The magazine scan might be higher rez than you have already...or maybe not. But here it is, just in case...
Thank you for this! There's a nice diagram of all the real weapons that were turned into blasters for Star Wars in there too (a personal interest of mine). That's great!
 
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