I think he's referring to the in-universe TWOK era?Because Ghostbusters is actually in the Search for Spock / Temple of Doom / Buckaroo Banzai era?
I think he's referring to the in-universe TWOK era?Because Ghostbusters is actually in the Search for Spock / Temple of Doom / Buckaroo Banzai era?
Because Ghostbusters is actually in the Search for Spock / Temple of Doom / Buckaroo Banzai era?
Sorry I didn't wink.Donny's got it. Because I want to see them cleaning out an old Constitution-class starship before its refit.
Sorry I wasn't more clear.
This Bud's for you!Donny, have you figured out what an ideal Engine Room would look like in the latter Kirk era of the Enterprise?
Not yet. I'll cross that bridge when and if I get around to tackling my idealized version of the TUC engine room. However, I'll probably keep the layout of the engine room the same, just swap out the warp core for an intermix chamber that looks more era appropriate. A cross between what we see in TMP and TNG.Donny, have you figured out what an ideal Engine Room would look like in the latter Kirk era of the Enterprise?
I had to think about that one for a moment, then...This Bud's for you!
And it continues....
Another batch of back-lit displays. Keep in mind that while some of these are re-colored copies of another, I'm also generating a red alert version for each, and most of these have some kind of animation I'm building into them as well. And the animations vary, even between the re-colored copies. I'm aiming to be as exhaustively researched and complete as possible!
Here's an example of how they're looking in-game:
Still a LOT more to go.....
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I've done some work in Illustrator, but mostly in Photoshop to be honest. Depends on which program I feel can get me results the quickestThat is looking really nice manAre you just creating them in Illustrator? Sounds like a lot of work. I'll need some for my ships. Not looking forward to it.
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