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Donny’s Late TOS Movie Era Interiors

Donny, do you have a color palette guide for the Enterprise-A control consoles you made?
To be honest, the colors I used I'm not satisfied with, as I think my "true blue" is off hue. So whenever I do get back to tackling the screens (I prefer to make them all myself), I'm probably going to recolor them.
 
To be honest, the colors I used I'm not satisfied with, as I think my "true blue" is off hue. So whenever I do get back to tackling the screens (I prefer to make them all myself), I'm probably going to recolor them.
I see. I am not happy with the colors I am using, even though it is from a complete color guide I had found ages before.
Okudagrams_Color.png


I have been trying to find a better one without much luck. I will say at the very least, the colors you use look better than mine lol
 
I see. I am not happy with the colors I am using, even though it is from a complete color guide I had found ages before.
Okudagrams_Color.png


I have been trying to find a better one without much luck. I will say at the very least, the colors you use look better than mine lol
I wouldn't trust any third party color guides. LCARS colors are generally hard to determine, since the colors are heavily influenced by their backlit nature, the film quality, film stock, lighting, color grading, etc. In any case, I find that many fan-made LCARS use overly saturated colors. Try picking hues that look good to you and then drop the saturation by 25 percent.

Also, feel free to PM me with specific questions like this. No need to ask publicly in a thread in which the project isn't currently active :)
 
Instead of adding onto an already 117 page thread, I've decided to start a new thread for this particular project. Not only because it features a totally different Enterprise, but it's also gonna be a tad bit different from my other projects.
This will be sort of a re-imagining, if you will, of what the Enterprise-A interiors would have looked had the production team on Star Trek VI: The Undiscovered Country spent a little bit more time and money to further redress the TNG sets so that they appeared to be of a ship some 70 years earlier.

But hold up! Before you go any further, this will not be a reboot of the Enterprise-A. I don't want to reinvent the sets. I'm just theorizing what the interiors would have looked, let's say, for instance, if the Enterprise-D warp core was replaced by a warp core more befitting of a late 23rd century vessel. Or if they'd painted all the doors seen in the corridors red, like we see on the bridge and galley, instead of leaving them in TNG orange.

This project will give me some room to actually be creative and using these renders for more visualization purposes of "what-ifs", which sounds kind of fun.

Also, I am going to go very much in the direction of the "worn-out Enterprise" featured in TUC. Especially when watching in blu-ray, it's apparent that the production team spent time weathering the surfaces of the interiors to give the ship an older, more seasoned look. So you will see a lot of edge damages and light grunge on the surfaces. Nothing as extreme as a Klingon interior, but just enough to convey that the ship has been knocked around and seen it's fair share of action.

Anyway, without further ado, here are some shots of the Enterprise-A corridors with red doors instead of orange.





It took me a moment to see past the fact that it wasn't screen accurate, but the more I looked at the red doors, the more I liked it. Definitely sets the corridor apart from immediately thinking "ah that's the Enterprise-D corridors."

Thoughts? Changes you'd like to see in the sets we saw on-screen?
That's a ship worth serving aboard.
 
I'm going to widen the scope of this thread a bit to include any work I do with the “Late TOS Movie Era"; specifically anything to do with the time period from The Final Frontier through the Enterprise-B scenes of Generations.

After working for six months straight on the Enterprise-E stuff, I found myself a little burned out. So, as I've learned to do, I took a break and cooled my jets, and awaited inspiration to return. My mind started wandering towards my unfinished TUC Enterprise-A bridge, and that I could use my recent experience in After Effects to finish up those animated LCARS screens. But, I knew there were problems with my Enterprise-A bridge I wanted to correct. I got some calculations wrong with some angles; errors that I knew would prevent me from back-porting my TUC Ent-A bridge to a proper TFF Ent-A bridge, so I decided to figure out those errors first, and make sure that I set a solid foundation with bridge pieces that would let me properly depict all of the canon bridges of this era we saw: The TFF Ent-A Bridge, the TUC Ent-A Bridge, The TUC Excelsior Bridge, and the GEN Ent-B bridge. I also have some ideas for non-canon bridges of this era as well.

With that objective in mind, I decided to start where this bridge began...the version we saw in The Final Frontier. I'd never done any work with this clean, minimalist Herman Zimmerman aesthetic before, and quite frankly, it intrigued me. I got to work, not starting from scratch, but using all the pieces I've built for the Ent-A bridge and the Refit bridge, and using the updated models for the consoles and turbolift alcoves I made for the Ent-E bridge. I figured out where I went wrong previously, and generated new pieces at the correct angles. I also have more than half of the work for LCARS already done due to my previous efforts, so these will be relatively quick projects as far as bridges go for me.

I'll be getting Michael to rename this thread for me soon, so if you have this thread bookmarked, you may want to update your watch listing once that's done.

Here's what I've managed to get done for the TFF Ent-A bridge this week. Not that this bridge uses the same upper soffits that the Refit Enterprise bridge used, albeit without the greebles and some other modifications as well. A new soffit was created for the TUC-GEN versions.


 
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That looks like a great foundation for the bridges Donny :techman: Is this on UE4 or have you moved to UE5? (Or is this a different renderer altogether like Marmoset?) :)
 
That looks like a great foundation for the bridges Donny :techman: Is this on UE4 or have you moved to UE5? (Or is this a different renderer altogether like Marmoset?) :)
I’m still in UE4. UE5 is still early access and there are quite a few things I hope they iron out before the official release in 2022.
On that note, I had to actually cease using RTX features with UE4, as I was getting constant crashes while working on my Ent-E project (another reason I got burned out). I thought it may have been my CPU fan not keeping up, but I’ve narrowed it down to RTX features. It’s most likely an issue with early RTX cards not having enough VRAM. The problem has been heavily reported on the Unreal forums (for both 4 and 5) but largely gone unsolved. So I’ve deactivated the RTX features and reverted back to DirectX 11. Thankfully I haven’t had a crash since, but this means I can’t use Unreal’s new lighting build engine (GPU Lightmass) and ray-traced reflections, translucency, and ambient occlusion, which is a step backwards, but I’ll manage.
 
Like ST5 itself this Bridge is often overlooked but there are some interesting design ideas in there. :techman:

I hadn't noticed that the front steps were split like that - a very dangerous gap in the middle! :ack:
 
Like ST5 itself this Bridge is often overlooked but there are some interesting design ideas in there. :techman:
I know I overlooked the bridge for years due to the more visually interesting, harder-edged TUC bridge, but after working on the Ent-E bridge, I came to appreciate the softer feel of carpeted, more comfortable spaces.

The only thing that really bothers me about the TFF bridge, other than the Mytran-mentioned safety gap, is the glaring lack of decals. Okuda went to town with the standardized decals for the next film, but here they're sorely missed, other than the "01-0010" near the viewscreen and similar label in the port turbolift (I've added one in the starboard turbolift for symmetry's sake). I'm thinking of rendering a version of this bridge with the same aesthetic but with the added TUC decal treatment, and calling it a bridge of a sister ship we saw named on LCARS and the "Operation Retrieve" presentation, probably the Endeavor.
 
The only thing that really bothers me about the TFF bridge, other than the Mytran-mentioned safety gap, is the glaring lack of decals. Okuda went to town with the standardized decals for the next film, but here they're sorely missed, other than the "01-0010" near the viewscreen and similar label in the port turbolift (I've added one in the starboard turbolift for symmetry's sake). I'm thinking of rendering a version of this bridge with the same aesthetic but with the added TUC decal treatment, and calling it a bridge of a sister ship we saw named on LCARS and the "Operation Retrieve" presentation, probably the Endeavor.
I'd love to see this! I actually really like the TFF bridge aesthetic - and it has the advantage of having the turbolifts in the right place - but it did look somewhat unfinished.

Though in the context of the film, it probably was unfinished.
 
- and it has the advantage of having the turbolifts in the right place - .

Roughly ;) The TFF bridge's turbolifts (45 degrees p/s from the aft center) are rotated a bit more towards the front than the "correct" location of the Refit bridge/s turbolfits (30 degrees p/s from the aft center), but not nearly as drastic as the TUC bridge (75 degrees p/s from the aft center).
 
I'd love to see this! I actually really like the TFF bridge aesthetic - and it has the advantage of having the turbolifts in the right place - but it did look somewhat unfinished.

Though in the context of the film, it probably was unfinished.
They're in the right general locations but they're too far apart compared to the previous bridge. ;)

Donny, she look amazing
 
Looking forward to this. One of my favorite bridges. I grew up with the TNG aesthetic so I never had a problem with the these softer, more comfortable sets. It's the version of the ship that I'd want to serve on. Would be cool to see you do the officer's lounge from this movie as well.
 
Even with these early renders, I thought for a second that those were lighting reference photos out of the Paramount Pictures archive from pre-production in 1989. Can't wait to see the final version of this sorely underrated set!
 
I’m still in UE4. UE5 is still early access and there are quite a few things I hope they iron out before the official release in 2022.
On that note, I had to actually cease using RTX features with UE4, as I was getting constant crashes while working on my Ent-E project (another reason I got burned out). I thought it may have been my CPU fan not keeping up, but I’ve narrowed it down to RTX features. It’s most likely an issue with early RTX cards not having enough VRAM. The problem has been heavily reported on the Unreal forums (for both 4 and 5) but largely gone unsolved. So I’ve deactivated the RTX features and reverted back to DirectX 11. Thankfully I haven’t had a crash since, but this means I can’t use Unreal’s new lighting build engine (GPU Lightmass) and ray-traced reflections, translucency, and ambient occlusion, which is a step backwards, but I’ll manage.

Oh that's a bummer about UE4 and RTX. UE5 looks fantastic but it makes sense to wait for the bugs to be ironed out.

Your current renders look great so you're definitely managing well :techman:

Regarding the FF/TUC bridges - after seeing your builds I prefer these over the TMP/TWOK versions. In my mind it seems that the newer version resembles the TOS bridge... IMHO.
 
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