Last night, I was actually able to adjust some things so that reflection error didn’t happen. Basically, reflections in Unreal reflect both emissive materials AND light objects placed in the world However, light objects are reflected differently than materials, and was causing the error. I simply set the light object to not reflect and now I’m just getting a more pleasing result of just the material being reflected.Wow, I didn't even notice that until @BK613 pointed it out. Considering that Unreal is able to render this stuff in real-time and with such gorgeous fidelity, I'd say the occasional reflection hiccup is worth the end result. If I wasn't so prone to motion sickness I'd strap on a headset right now if I could walk around your Enterprise-A bridge--it's that realistic.
Stunning as always, @Donny.![]()
I need to set my emissive materials to inject light into the scene rather than relying on attaching light objects to them. This may give a better result as well.