That was a budgetary thing more than a plot choice.
I don't really but that, we saw some great sets in the course of Voyager. Sprucing up the ship and adding a new set or two would not have broken the bank.
That was a budgetary thing more than a plot choice.
The Maquis that blew up Cardassian ships were Chakotay's Maquis. They were defending their homes because in "Maquis pt 1 & 2" we discovered that the Cardassians were supplying their citizens with weapons to terrorize the the Federation colonists left behind. At that time the Federation still considered the Maquis Federation citizens and was willing to pardon them as long as they stopped the hostilities. Remember, Sisko's friend Cal told him the Maquis had no beef with Starfleet/Federation and asked they be left alone because they didn't want to end up fighting their friends. Chakotay's Maquis were not enemies of the Federation.(or at least didn't want to be) Starfleet had to get involved because Cardassia told them if they didn't, they would and they'd kill them all. Remember officers like O'Brian sympathized with this group of Maquis.I think anyone who claims the Maquis were just defending their homes is forgetting that they also openly attacked both Cardassian and Federation ships and weren't above poisoning planets to get their way.
Don't forget they had to rebuild the bridge set after it caught fire in between s3 and 4, I think it was.I wasn't that bothered with them exploring the occasional planet or anomaly tbh and I don't think it really happened that often. I do think there should have been more episodes where they actively seek out new technologies to help their journey however. Voyager should have been rocking some awesome new alien technologies by the time we got to season 7 but unfortunately the ship didn't change whatsoever except for the astrometrics lab. And that basically brings us back to the problem of Voyager never changing despite its unique situation. We started off well with Neelix's canteen and then nothing. I've always thought that if they'd got rid of the holodeck stuff then the ship could have had a couple of cool additions and sets to provide recreation for the crew - maybe a permanent hydroponics garden (a good place for Kes to hang out) and some other recreational facilities beyond that bland, grey, military looking canteen we got. Voyager really was lacking color.
That was a budgetary thing more than a plot choice. They had a lot of leftover props and sets from TNG's holodeck stories, which made it easier to use them. Making all these new sets for the ship, commerce planet sets, repair stations/space drydocks would've broken the budget they had.
That's also why they didn't change the ship model either, it meant they could keep using stock footage since CGI alterations would've been really expensive back then as well. Year of Hell was as far as they were willing to go because of how expensive just doing it for two episodes was.
If they'd done what Berman wanted and waited until DS9 was done, they'd have started off with superior CGI tech (instead of starting off with physical models) and have plenty of leftover DS9 props and stuff from the TNG movies to use. And also they'd have had enough time to iron out VOY's conceptual problems (and it did have them).
Don't forget they had to rebuild the bridge set after it caught fire in between s3 and 4, I think it was.
The lighting bill on DS9 just to light up the Pormenade and Quarks alone must have been though the roof considering they film for 14 to 16 hours a day!!!![]()
I only know of two DS9 fans who've reviewed the complete Voyager, Jammer and The GodBen (I think I've spaced the latter correctly, if not, sorry.) Both refused to even write a review of the episode. I can only speculate about the reasons.
Can't say for sure, honestly.I'm sure the average lighting cost of the series was no more expensive than the average lighting bill incurred by other Paramount productions each day. The lighting of Hollywood sets -- any set -- is rather elaborate.
That was a budgetary thing more than a plot choice.
I don't really but that, we saw some great sets in the course of Voyager. Sprucing up the ship and adding a new set or two would not have broken the bank.
Wouldn't that be the fault of the director, not Berman?Well, that's the fault of the design aesthetic of Star Trek since TNG (and, really, the lineage goes back to TMP): plenty of grays and not a lot of color. It didn't help that Berman's shooting aesthetic -- rarely deviated upon since 1987 -- was pretty dull and lifeless.
Star Trek: Deep Space Nine was a little more interesting to look at, since it was allowed to use shadows and dramatic lighting more often, but it still followed Berman's mundane shooting pattern.
Before they ruined it with ENT.. wasn't Federation tech already supposed to be an amalgam of alien tech.?It's a shame, really, because if they had started to adopt alien technology, the grey color scheme at the start would have provided for an interesting contrast to the increasingly alien technology being added to it.
Wouldn't that be the fault of the director, not Berman?
Rene Auberjonois said:With Star Trek there was a specific style of shooting. Rick's approach to directing Star Trek was much more classical. You never cut on a moving shot. You had to have the right amount of close ups, medium shots and reverses. You had to tell the story, and directing Star Trek really taught me a lot about the basics of film making.
Really!?Wouldn't that be the fault of the director, not Berman?
Berman dictated a very conservative style of shooting and editing, which is evident in almost every episode of the franchise produced under his control. Rene Auberjonois mentions it in a fairly recent issue of the Star Trek Magazine (besides acting in the part of Odo, he directed a number of episodes of Star Trek: Deep Space Nine).
Here's the quote (No. 35, July/Aug 2011):
Rene Auberjonois said:With Star Trek there was a specific style of shooting. Rick's approach to directing Star Trek was much more classical. You never cut on a moving shot. You had to have the right amount of close ups, medium shots and reverses. You had to tell the story, and directing Star Trek really taught me a lot about the basics of film making.
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