I was always under the impression that Q had given away humanity's existence to the Borg.I think that the First Contact example is implied in-universe to be a predestination paradox; the fallout of the Borg's time travel leads to "Regeneration" (ENT), where they send the Collective the coordinates of Earth (we know from "The Neutral Zone" [TNG] and "The Gift" [VOY] that the Borg were aware of humanity and operating around the Alpha and Beta Quadrants -- a long way from their home space -- years before the official first contact). We also get this little gem from "Relativity" (VOY):
"Close enough" counts in time travel?I haven't seen any of the original Sela episodes, but it's my understanding that the crew didn't really believe Sela's story. In this case, I could see the argument that it "should've" been fixed, but how would they do that, given that they weren't aware of the problem in the first place? (It also seems to be a "close enough" thing anyways.)
Exactly. It was their timeline, their reality, and they needed to restore it to it's "shape." If this was the case in the Kelvin, Mirror or "Universe B" should be restored to their "shape."Well, here's the thing. When the Guardian first starts showing them the places they can travel with his(?) abilities, he says: "Behold. A gateway to your own past, if you wish." Meaning, he's showing them the past of their timeline, the one they're in right now. But, when McCoy runs through the portal:
Kirk then sums up the plot of the episode:
Then, after fixing things, the crew come back and the Guardian says: "Time has resumed its shape. All is as it was before." So, I think there's evidence that this instance is where the timeline changed around the characters and they need to reset it, not them being shuffled off into a parallel universe, the way the Kelvin timeline supposedly works.
Thanks.Fair enough.
Fair enough, but, it doesn't feel well explain.I'm pretty sure that the storage room wasn't designed with the destruction of the planet in mind.I also got the impression that the Vulcans weren't going there for safety, but to rescue stuff, then get away from there.
I'll try not too.No prob, don't worry about it.
Clearly, given this back and forth. I think it can be justified.Yeah, I'll buy that. The thing is, is that in the past, most time travel incidents that change history overwrite the original timeline, and on a surface examination, there's nothing to suggest that this wouldn't be the case here. So, that's where I feel the question lies; can we justify the exception? And different people see differently on that count.
Experimenting with, absolutely. Given the fact that the Romulan War had recently ended and Starfleet was still winding down from that. Instead of scaling back their fleet, leading to TOS Constitution class ships, Starfleet continued to scale up, researching technologies and weapons that the Kelvin had been able to use to at least counter Narada's weapons.But the larger ship sizes were seen with the Kelvin, which predated the time travel accident. So, Starfleet was clearly experimenting with larger ships before.
I suppose. I have to admit that I'm not recalling a specific evidence for or against, now that I think about it.
That's fair. I'm trying to quality why it makes sense to me. The transporter seems to rely far more on the operator and their ability to make adjustments, similar to Kirk in TMP, among other examples, than the computer doing the heavy lifting.Maybe, although that scene still doesn't make that much sense to me.
Well, I don't like speaking for the writers.Guess so.
Yep.Interesting.
I can understand that. If I don't buy in to the characters then it is harder and harder to enjoy the films, though i do try, which is my general attempt with the prequels. I don't think the characters are done well enough in the PT to enage me enough to care about them in any more than a purely superficial way.Fair enough. I happen to like both the characters and the trappings, so that's why I don't like them monkeying around with it (the fact that the characters feel a lot different then they did in the original stories doesn't help). I don't recall what you said about the Star Wars prequels. (I happen to like them, personally.)
To be fair, I love the trappings of science fiction, Star Trek specifically. I think TOS is a very classy looking starship design, and the overall Starfleet look as envolved in an interesting look to it. I like transporters, and phasers, and the like, and have plenty of technical manuals. I love the SW films (all of them) and all the technical details.
But, those moments could have happened on any base. My frustration comes from the fact that it is another giant, planet destroying weapon. I get the parallels of the films, but, for as fresh as the characters felt, the plot points, especially with the final third act of the film and Poe's "trench run" felt way too much of a retread. Also, Starkiller appears, on the surface of it, to be quite a stupid concept. It draws its power from the sun. What happens when the sun is used up? Never mind how the weapon works to destroy multiple planets.Fair enough. I kind of liked Starkiller Base, more for the stuff that happened on it (Rey and Finn's reunion, Han confronting Kylo Ren, and the lightsaber duel) than the idea of it being another spherical space gun, I will concede. Also, given the First Order's worship of the Empire, I could understand that they might copy them a bit. And on top of that, the Star Wars movies have always paralleld each other with recurring ideas, homages, references, running jokes, meta humor, etc., so it didn't seem that out of place. So, between that, the fact that felt more like a backdrop to the main stories with the characters being sent on their life trajectories into the future, and the fact that there were differences, I wasn't bothered, but I can understand why others would be.
Also, the SW films have not always paralleled each other. In my opinion, the PT stands apart because it focuses a bit more on the political actions, interwoven with the mythological underpinnings from the OT. ESB, rather famously, actually moves away from the quintessential "Hero's Journey" of ANH and shows the rather desperate fight of the heroes. ROTJ is really one the few that retreads the beats, which is why Starkiller feels so repetitive, especially given the chronology of watching the films.
I also am frustrated by the fact that our heroes spent all the OT trying to restore the Republic and then the Republic is destroyed without comment or introduction. It's Alderaan, only worse, because we actually saw our heroes fighting for it.
He was dead. Oscar Issac fought for the character to come back. I'm annoyed that he dies, and then, when they decided to bring him back, they can't be bothered to write in an explanation of where he was?I'm confused. You're annoyed that he wasn't killed off or that they were considering it?
What was your impression then? I mean, why run if you don't think you can escape?Maybe, but that wasn't the impression I got.
It's not a tunnel effect like Abrams' style, but the visual reference point is similar in both TNG when the warp bubble forms (we see it from the perspective of looking out a window) and in TMP. I also read somewhere that DS9 showed a similar effect. The ship doesn't stay in the "tunnel" like in Abrams' films, but there is a bluish flash as part of the jump to warp, which makes sense since the warp bubble has to form.Where was that tunnel effect? I don't recall it.
Again, mileage will vary. I think that it can work within known Trek tech.I don't have a problem with the fight itself, just the visuals.
Well, I like it, but that isn't my only point. I don't think it breaks previously established tech rules either.Fair enough, if you like it.
I'm going to guess he started with twosMultiplying by fives?
