Hmmm, this design is actually very nice. In the side elevation, I would raise the warp engines just enough to clear the engineering hull while raising the saucer the same amount.
I'd be interested to see a 3/4 rear view as well.
Meanwhile, I keep playing with a couple of versions of the 'ringed'-saucer... lots o' fun.
Thanks! That made my day. If I don't seem to be overly gushy, know that my inner fanboy is throwing a wild party in my soul and the clean up costs will be epic.
I finished the gross work on the secondary hull last night. I'll be pumping out a few renders tonight. I'm definitely going to look at raising the saucer and nacelles. I'd started with Saucer sitting much higher, but the nacelles were exactly where they are from the start.
Yeah, I was also thinking that weapons could be added to the roll bar if Ihlecreations desired to do so, but forgot to go there. Besides, I'm kinda afraid of what happens if the weapons are hit hard. They might overload or catch on fire if hit properly, which if that spreads to the center where the warp/slip plasma flows, that would ignite, and BOOM!!! The whole ring explodes. I fear it might get as bad as when the Bozeman collided with the Enterprise's starboard nacelle, and we all know how badly that ended. Albeit that I would expect the ring to have armor, but even that might only do so much. Besides, I think that weapons usually attract weapons fire, and that is the last thing you would want the warp/slip ring to do!
*Maverisms: I thought I recognized the style of your ship. You're the one who did the ship that resembles Atolm's Soulwolf class! I have to say, I loved how you managed to retain the neck, while also giving your entry a sleek stance. I definitely look forward to any other work you do.
*Cary L. Brown and Maverisms:
I know what you mean, and yes, I agree that the roll bar is a radical departure from what has come before. But at the same time, I believe that an open mind is appropriate. Besides, the ring itself is a radical departure in itself. And if mounting the ring by it's center improves the ship's look, then I don't think it should be dismissed just yet.
Riker's
Beard! I'd never seen the Soulwolf before. It's kind of uncanny. Had I split the neck on my entry it would have looked almost Exacty. Like. That.
Suddenly I'm glad I didn't. Not that it looks bad. It doesn't. I like what he did there. I'm just glad I didn't reinvent that particular wheel.
But thanks! I wish I could claim it was pure talent, but what I did was figure out the spacing I wanted between the primary and secondary hulls, and the general geometry of the ship, and then built a neck to connect them. The nice thing about being a 3D artist is you get all of the benefits of sculpting a prototype with easy access to "undo."
As for the weapons fire, I try not to think too hard about what the ship does and why when I'm designing. I used to build function --> form, but I've found the results more pleasing if I start with form and technobable the function in later.
I do see what you mean about letting the idea be and seeing if it can fill the space, as it were, but I'm too close to my work to make that step back. If Mr. Ihle wants to play with the roll bar, I'm not going to object. My inner "enterprise" critic said the Enterprise doesn't do split necks. Adam not only proved me wrong, he made me a believer.
Improved is in the eye of the beholder, isn't it? I'm just hoping it's in the anti-magic eye and not the disintegrate or flesh to stone ones.
Well, there's a certain "look" that says "Enterprise" to me. That's really the geometric relationships from the original-series ship, nearly perfectly replicated with the TMP ship. These are not just "random" but are actually able to be defined with equations and relationships which are quite distinct.
From a "purely mechanical" standpoint, yes, you can do pretty much anything... nacelles in different orientations, nacelles in front, cubic primary hulls, you name it. But the basic, geometrically-balanced "golden ratio" characteristics were best met by the TOS design (and I'm not certain that MJ wasn't aware of the so-called "golden ratios" when he was designing the ship, since he met so many of them!) But these aren't just "Star Trek" aesthetic design rules... they're pretty much universal, and have been accepted since pre-Roman times.
It may seem odd... but it's something that's hard-wired into the human brain, and arguably into basic physics as well. Check it out here...
http://en.wikipedia.org/wiki/Golden_ratio
This, and several other "golden rules of design," which are both aesthetically and mechanically advantageous, should be followed in any design. Start just "clunking" boxes and loops and so forth willy-nilly and you may have all the right features, but they won't "feel right."
There are many other designs, besides the TOS one, which conform to these design rules... but if your design doesn't... it's likely a bad design, at least from an aesthetic standpoint.
I try NOT to think of the Golden section while I'm working on stuff. I'm not against it, I just prefer to start from a place of maximum creativity, and then retrofit into the best practices. I jumped into the ring (Ha ha ha) early for me. Really I'm still soft and tender on the inside and taking criticism gracefully is something I fear I might fail at.
In any event, I did a minor golden section analysis of the ship and I've got a few good ratios in without trying. I don't think that's magic or skill. As you point out, a preference for it seems hardwired into humans, so logically some of the ratios I find pleasing should conform to it.
The question becomes "do I want to force other aspects into the ratio?" Right now I've put that Jury in recess. I do owe another guy a ship and if I start fooling with that, I'll never get to his.
Hey...
Here's a fun page for Starship Designers:
http://www.ex-astris-scientia.org/articles/design.htm
The only area where my work differs is in the indicated deck spacing, as my decks are 10 feet apart instead of 11 (3.4m).
I have these memorized

I try not to break the rules as much as my aesthetic allows. Both of my recent ships have bent Rule 3 in that the Bussard collectors are fully visible from the front but there's a tiny bit of nacelle behind the saucer.
I can get pretty fanatic about some things, so I start with a cage that shows me where all of the decks are on each ship. The ring ship has over 50 decks due to the mission pod.
I do tend to put the nacelle's low, but I keep the 50% rule in mind.
Here are some additional views. Since these are all fairly large, I'll just put the URLs in.
These are based off of a slightly less polished the model than the current, but I don't have that version with me. The differences are details, like shuttle bays and such. So the gross geometry is no different.
I added some aft 3/4 views at the end. Most of these I'd already done just for giggles.
https://lh4.googleusercontent.com/-tRcx9thcves/TfD9wvoFHpI/AAAAAAAAANo/sfYSE9MFnyE/s1152/Render1.png
https://lh3.googleusercontent.com/-yT35qAbgEjM/TfD9xP1uuxI/AAAAAAAAANs/RhxOVOJg-5E/s1152/Render2.png
https://lh4.googleusercontent.com/-ArNuVuZJ5yA/TfD9xj5JN_I/AAAAAAAAANw/qt-JwLretWE/s1152/Render3.png
https://lh5.googleusercontent.com/-QEY_sYxWM2c/TfD9vpNCshI/AAAAAAAAANY/RpCdSytBGmU/s1152/Render4.png
https://lh5.googleusercontent.com/-04clIc57u0c/TfD9vrNuWCI/AAAAAAAAANc/DDSOkqGMs5g/s1152/Render5.png
https://lh6.googleusercontent.com/-7uGWLU2UByc/TfD9vCgF6sI/AAAAAAAAANU/p8Pnapm4M-U/s1152/Render6.png
https://lh6.googleusercontent.com/-bBpK-qp_F8E/TfD9wACxhGI/AAAAAAAAANk/IyEILwyhoQA/s1152/Render7.png