There's a logistic issue that comes from having a show set in the same universe as other shows. Just like Superman doesn't solve all of Batman's issues, Flash won't solve all of Arrow's. Flash, for all his speed, is just one person, and as we see, he protects Central City, so he can't go do Arrow's work that Arrow does himself. Arrow is quite capable on his own when it comes to normal, human villains, and even to an extent, some metas, though when it comes to really difficult metas, he will absolutely call Barry.
One big problem with last season on Supergirl was that there were instances where Superman should have been involved, but wasn't. Logistically, this isn't Superman's show, though until they actually produced Superman, it seemed like they jumped through hoops to not use him. They improved on that this season though.
Exactly. Supergirl and Superman are so powerful that if they did live on Earth-1, it'd be hard to justify their lack of involvement in the other shows' crises. They actually commented on this in the denouement scenes of "Invasion!" -- that either one of the Supers individually would be a match for all three assembled Earth-1 hero teams. It actually works better to keep them on a separate Earth most of the time.
Didn't Riker use the same maneuver to avoid hitting the USS Bozeman in "Cause and Effect"?
Uh, yes, that's exactly what dodge was referencing in the post I was replying to. But obviously "Cause and Effect" was not even close to being the only story in the history of science fiction to depict an airlock or hold being vented. Come on, is it a reference to "Assignment: Earth" if someone pets a black cat?
Depending on where the cargo bay/door is, it could change the angle of decent easily.
Yes, that's my point. It's on the side of the ship, as we've clearly seen many times (it's the same door they use to go in and out of the ship when it's landed). It would push the ship sideways (yaw -- like the way a car moves when you turn the steering wheel). That's at right angles to what they needed, which was to angle the nose up or down (pitch, like the way a plane moves when you move the stick forward or back) to get a safe reentry angle.