Renders have been continuing for the SG-1 and Atlantis versions of the animation in the prior post. There was a little bit of a delay as I revised the ripple animation on the event horizon to try to hide a sort of "pulsating" effect from the intersecting ripple-loops, and since that's all pre-rendered, that stacked up even more time, plus the surfacing of the SG-1 and SGA gates are much more complex and deeply layered than the movie version, so they take longer to render even without the puddle.
This is why Donny does everything in video game engines, no waiting around for weeks on renders there. Real-time is the way of the future, and I've got to get in on it... eventually.
I do think I'll probably take yet another whack at the TV puddle. I still can't get those ripples right, but the trouble is, if I replace them with a texture that doesn't loop, I'm going to have other issues, even if I can get the hotspots to appear "in-camera" the way I could for the movie version, since I can't get the caustics to render live.
In the meantime, I've done some other work on this. I made another platform, this one based on production art, but I don't think it was actually built. The drawing describes a quarter-scale stargate miniature with a removable base. The stargate itself probably was built, I think it was used for the first few shots in the syndication opening credits for the first five seasons, but I've never seen any evidence of the base. So, I modeled it off the drawings, and I tried out a few different material options.
I also started in on modeling the DHD, but that has a really weird shape that scares me and I haven't had time to put in fighting with it to figure out how to properly negotiate it. Then I looked at doing the power-pods from the Atlantis space-gates, and while those are clearly a very quick-and-dirty modeling job, I couldn't figure out how they were actually put together, either, so I put them aside and started working on another project I back-burnered that didn't have any pressing 3D modeling needs.
Since I'm such a sticker about stargates having unique origin symbols, it bothers me a little that in seasons 4 and 5, when the show switched to using a different stargate, that wasn't reflected in any way on the set or branding, even though it was one of the few stargates they had established a unique symbol for. I've got a dream of a fan-edit where I'd paint out and replace the incorrect symbol in every episode (luckily, despite the show being named "Stargate," they spend surprisingly little time looking at stargates). One early step would be to update the opening credits.
I mentioned earlier that the first half of the show had "syndication" opening credits. That was a bunch of clips, apparently made early in production of season 2, that was used when the show was in re-runs. For the first-run of the episodes on Showtime, they just used the opening sequence of the movie, a slow pan over an Egyptian bust, which didn't fit very well with the more action-y version of the theme music. Oddly enough, on DVD, only the first three seasons use the syndication credits, with season 4 and 5 switching to the boring one, as originally broadcast. I'm not sure why, the only explanation I've ever heard is very, very stupid (apparently, in the DVD commentary for the season 3 finale, the writers reference the bust-credits directly, so the first-run version of the episode was used on the disc, and then they never switched back for the next two seasons of DVDs).
Anyway, my idea is to go back in time, and imagine what if they decided to edit up a revised opening sequence reflection that they had a new stargate, and Daniel had a new haircut, and they had some fresher clips of the cast doing cool stuff. In my mind, this was made during post-production of the season 4 premiere. It's pretty directly based on the original syndication credits (similar to how season 6-8 and 9-10 had distinct styles though they were revised every year as the cast changed), but has a few aspects that are drawn from the following season 6-8 version (mostly because I needed to steal the team walking through the stargate at the end from the season 7/8 sequence, so I had to match the typography from those years). Most of the shots are from season 3, since I wanted Daniel and Sam to have their season 3 haircuts, and I most assuredly did
not want Teal'c to have his season 4.0 haircut.
Now, this is a rough draft. I'm pretty happy with the editing (but I'll accept criticism, it's not my core competency), but all the new effects work is incomplete. I'll talk about those after you watch it. First, the real-life season 1-5 opening credits:
And now, my rough draft of the imaginary season 4-5 opening credits:
So, what's still on the table:
- In place of the blue-black void the opening pans are shot against, I'm going to have the Atlantis gate-room visible, albeit dark and out-of-focus, in the background of the opening shots. My head-canon is that the pans in the original credits are of the Giza stargate in ancient Egypt, so these would be of the Antarctic stargate when it was new, with the idea that the audience would only realize what the background was later, once the Atlantis spin-off came along. I'm about halfway done modeling a very rough Atlantis gate-room, just the parts immediately behind and to the sides of the stargate.
- That shot of O'Neill standing in front of an off-world stargate has the ᐰ symbol pretty prominently visible. Going to paint that out and replace it with a fictitious origin symbol.
- The transition for the Antarctic origin-symbol to the activating stargate is going to be a lot more artful. Sort of a gradual cross-fade, starting with the lit chevrons, then the kawoosh starts to form and the SGC gateroom fades in around it while you're distracted. I just hacked the together quickly for timing.
- I really hate that shot of the SGC stargate activating from the side, which isn't fun, because it's probably the most-used piece of stock footage over the run of the show. It's from the pilot, so it's before they figured out exactly how they wanted all the VFX to look stylistically, it's a weird lumpy kawoosh element they never used again, you can see the open ceiling of the set, the lights on the ramp are turned off, the ultra-wide camera lens looks weird... I'm going to take that bad boy into After Effects and I'm just going to rip it apart and put it back together.
- It's not as prominent, but the ᐰ symbol is visible in the closing shot of the team walking toward the stargate. I'll paint that one out, too.