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Constitution Class Refit (High Resolution model)

Beautiful modeling, and I love those 3/4 aft-bottom renders. I always though the refit looked its best from that angle, probably as a result of looking so much at the Starfleet Academy box art when I was a kid. It feels oddly nostalgic.

What's also weird is "Viper" has been a playful nickname of mine at work the past couple of years. My instagram account and discord name is even donnyviperversiga.

WEIRD.

Maybe you two are versions of each other from parallel universes... On an unrelated note, nice goatee you have going on there Donny... ;)
 
It's eerie how spot on we've both modeled the bridge.

What's also weird is "Viper" has been a playful nickname of mine at work the past couple of years. My instagram account and discord name is even donnyviperversiga.

WEIRD.

Keep up the good work, man! ;)

It just proof that we are awesome :techman:

I've been using the name Viper online for a long time. I think since 2000 maybe? I was actually surprised it was available here.

Thanks btw. I tried to be as accurate as possible, but for the purposes of what I want to do with this project, I had to change a few things. I'm going to do a render of her being built a la Star Trek Beyond :crazy:

Beautiful modeling, and I love those 3/4 aft-bottom renders. I always though the refit looked its best from that angle, probably as a result of looking so much at the Starfleet Academy box art when I was a kid. It feels oddly nostalgic.

This ship has no bad angles IMO. It's just such a great design all around. There are a few like this. Excelsior and Sovereign come to mind.
 
Finished Impulse engines as well:
impulse_engines.jpg
 
Ok, enough playing ;) I finished UV mapping her today, so I started to work on the texturing workflow. I had already done a few tests from before, but I need to tweak the values so they look right. I also spent some time creating a graph to output the text for the registry in the correct colors. This allows me to quickly change them in the texture files. For instance:
constitution149.jpg

constitution150.jpg

Just change the text, export maps from designer, hit render. 10 seconds to do :)

More to come...
 
It's eerie how spot on we've both modeled the bridge.

What's also weird is "Viper" has been a playful nickname of mine at work the past couple of years. My instagram account and discord name is even donnyviperversiga.

WEIRD.

Keep up the good work, man! ;)

Are you saying you two are actually the same person?
 
Maybe you can use that color scheme for a Constitution refit that has been re purposed as a freighter?
 
I have the substance files for the bridge and torpedo launcher setup. I'll come back to it once everything is done to tweak it. Ignore the red circles, those are wrong. Need to remake them.
constitution153.jpg

constitution154.jpg
I see you added some panel lines on the neck that aren't there on the filming model.
 
I see you added some panel lines on the neck that aren't there on the filming model.

Yes, I wanted some extra panels there for my construction scene so I can remove some of them and show the structure of the neck. I almost did the panels like the ones in the closeup model they built for the damage scene in ST:III, but it has too much detail. I would have to do the same for the rest of the ship.

I used a small distance between them so from far they aren't as noticeable as the others. Hopefully it looks alright and not too jarring once texture is complete :)
 
Yes, I wanted some extra panels there for my construction scene so I can remove some of them and show the structure of the neck. I almost did the panels like the ones in the closeup model they built for the damage scene in ST:III, but it has too much detail. I would have to do the same for the rest of the ship.

I used a small distance between them so from far they aren't as noticeable as the others. Hopefully it looks alright and not too jarring once texture is complete :)
Yeah, I'd considered going the route of making the entire ship like the closeup section in STII, but quickly abandoned that idea when I realized how much work that would be and probably wouldn't look that great from a distance. I actually found images of a project that attempted to do so. Looks like it was never completed, for obvious reasons.
 
Yeah, I'd considered going the route of making the entire ship like the closeup section in STII, but quickly abandoned that idea when I realized how much work that would be and probably wouldn't look that great from a distance. I actually found images of a project that attempted to do so. Looks like it was never completed, for obvious reasons.

Yeah, I saw the same project. To be honest, I also think it looks a bit too busy. I understand that it might be how it would actually look but, at the same time, it's too much. From far it would look like noise probably.
 
Yeah, I saw the same project. To be honest, I also think it looks a bit too busy. I understand that it might be how it would actually look but, at the same time, it's too much. From far it would look like noise probably.
Agreed. I think it was great they took the pains to make that section more detailed for the big screen though, but just wouldn't look great all over the entire ship.
 
Agreed. I think it was great they took the pains to make that section more detailed for the big screen though, but just wouldn't look great all over the entire ship.

Yup, I also don't want to spend several months in this project. Other things I want to do. I have an Excelsior in progress as well as a design of my own. The level of detail I chose is already a lot more than what's normally needed for regular renders of these ships.
 
Yeah, I'd considered going the route of making the entire ship like the closeup section in STII, but quickly abandoned that idea when I realized how much work that would be and probably wouldn't look that great from a distance.

What closeup details are your talking about?
 
What closeup details are your talking about?
This guy, from TWOK:

ANd here, in this poorly composited shot from TSFS (this makes it appear the saucer extends quite a bit aft from where it meets the neck)

And lastly in TUC:


Here's the model up close at an auction:
47478872062_21e8d2d155_b.jpg


Note the plethora of model aircraft decals used to adorn the hull:

Compared to the relatively less detailed neck of the 8 foot model:
 
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Yup, that's the one. As discussed, I think it would look too busy for the whole ship. And also too time consuming to do.

Anyway, not much progress except tweaking the textures to get a more consistent look. Here's a few renders:
constitution157.jpg

constitution156.jpg


I'll try and texture one more piece tonight. Probably impulse engine next. If I have time, neck as well.
 
Yup, that's the one. As discussed, I think it would look too busy for the whole ship. And also too time consuming to do.

Anyway, not much progress except tweaking the textures to get a more consistent look. Here's a few renders:
constitution157.jpg

constitution156.jpg


I'll try and texture one more piece tonight. Probably impulse engine next. If I have time, neck as well.

Oh man! That looks like a refit version of the Constellation.
 
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