That's pretty wild with that setup. I used to run with an AMD Radeon HD 5770 but a quadcore instead of a duo. If I'm reading your stats correctly, 511,649 triangles for all those rooms. I'm guessing the interiors are not high polygon count (and you're using materials to soften edges during rendering)? It looks pretty impressive.
I'm just using bevels and solid colours tbh. There's no advanced texturing or materials going on.
Straight corridor sections are 24,580 tris, 3-way junction is 14,882, 4-way junction is 5,088. But there's only one model of each of them. Every other use of those models are instances so I don't think they count towards the total.
Same with the Jefferies tubes. An actual tube is 31,524, but there's just one. Bio beds are only 2,500, The two L-shape quarters are about 10,439 each but then repeated. The most detailed small object is probably the office chair, there's 4,048 in that.
I always assumed that beside the transporter rooms were equipment stores for tricorders, EVA suits, phasers, etc, all the stuff that an away team might need.
@Johnny - regarding the light reflecting over the buttons - are you able to set the buttons to emit light? (As in use the button texture as a light emitting node?) The interiors are looking great![]()
We use essential cookies to make this site work, and optional cookies to enhance your experience.