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AndyP's Trek building thread

About those sconces... They look a little undersized to me, but maybe not. What they did is take two sconces and combine them with a horizontal light element to match the horizontal banding on the Ready Room walls. The originals were shiny brass (or alternating brass and chrome) and have only 5 bands -- one big band in the middle and then the medium and small bands above and below. I have two sets of dimensions for the original sconce, slightly different from each other:
Width: 13.8 in (35.06 cm) or 14"
Height: 10 in (25.4 cm) or 9"
Depth: 6 in (15.24 cm) or 6" again

They appear in Austin Powers Goldmember, by the way.
 
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@Lt. Washburn Thanks! I will take a look at that next week and fix! I tried to find the real world measurements online when I made them for the conference room, but could not find them at the time.
 
Still haven't put much more work on the ready room, I might make some design changes to the room. Currently I just feel like no matter where I put the desk and chairs, it leaves a lot of empty space in the room. Either by the window (even with a credenza for drinks) or at the front of the room.

I might play around with the placement of the door and see if something sticks.

I did start working on a different room that will be needed, the transporter room. Some elements I built over a year ago when I did a Transporter VFX test in eevee

The feel I am going for with this room, is a blend between what we saw in TNG, and Voyager. I wanted to go in a different direction from Voyager's lets stick foam padding everywhere approach. I also always found it odd that Voyager had a larger transporter room than a Galaxy class ship.

I plan to do some sort of standing console in a similar placement to TNG. Right now the wall opposite of the door, is another door. I am thinking of swapping out the door not currently in the images for some sort of Jeffrey's access. Or busy boxes. Or both?

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Liking that transporter room so far! Those slightly curved wall panels behind what would be console look great, a nice evolution from the TNG style.

Regarding the ready room, I'd make it smaller, that way you'd solve the "too empty problem". If you don't want to make it smaller, maybe adding a sunken area and some handrails (like Voyager's) could work in making it look more busy.
 
One possibility for the transporter room could be equipment storage for away missions. Phasers, tricorders, pattern enhancers, survival suits, replacement uniforms for when torn by Gorn etc.
Makes sense, and didn't one of the 1980's movies show the away team getting issued phasers etc... as they entered the transporter room?
 
@Rekkert One possibility I was thinking, was moving the door to the wall opposite of the windows, and then placing it in the center of the wall, or putting like a short hallway with the head on one side, and replicator on the other.

@Redgeneral The weapons locker that the prints that were recently at auction actually fits the dimensions on that wall, I am going to test that out, pics below

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I have not yet modeled controls, or weapons in the lockers themselves yet.

I like that this weapons locker keeps the size and shape of the room small and compact, it takes aspects from the corridor I built and posted a month or two ago, however the rounded sections do not necessarily match other rooms on the ship that I have built. So if I do keep that section, I might need to reuse that archway, such as in the corridors in place of where K-Beams were used around the cargo bay / shuttle bay / holodeck on TNG, and engineering on Voy

I might also modify the area where the archway is, push the weapon locker 5-10 ft back so that it is it's own little area.
 
@Lt. Washburn: It's unclear. It never appeared on screen but that area itself wasn't shown in the last leg of season 7 as far as I'm aware (I'm sure I'm missing a shot somewhere that shows if it's there or not).

It is visible on the set tour featured in the last TNG BluRay, which is where the first image I posted is from, and could've been there in Generations for all we know. I doubt they built the thing just for the Interactive Manual, but I also wouldn't put it past them. :)

I chose to believe it's canon to the season 7 set, and I modeled it for my 3D version of it. I really don't like the previous angled corridor going nowhere the set had since TWoK. :p
 
@Rekkert That is a really good find! Yeah if memory serves, before season 7 that was just an extended corridor. I don't remember ever seeing the lockers used on screen, but there have been times where the characters are putting tricorders and phasers in holsters while preparing to beam out.

There was on episode in TNG where they went in to a room off of engineering, where they edited it to make it seem like the hallway in the transporter room was the entrance to the room. I always forget what episode it is, I just remember some glitter dust was turning parts of the ship into goo.
 
Well, they don't tend to add something specific to the sets until a script calls for it and they needed a place to show off the weapons props, so I think there's a good chance they did build it for the Tech Manual. They actually put a decent amount of work and money into all those licensed projects, like the Klingon and Borg video games, with sets, props, real actors, etc.
 
Some of it was luck too, since in 1996 there was Voyager, DS9 and FC in production. If Flashback never made it to filming then they would not have had the bridge for Borg. Half the graphics on the bridge in Borg were modified from what was seen in FC, but with simple non-animated displays using things left-over from TNG. (Which the graphics used on this bridge in ST:Borg were then modified and used for the Prometheus bridge)

I would also guess that they filmed Klingon either right before or right after filming Way of the Warrior, because that was likely the last time we saw the Klingon bridge with the dual gunner seat, as the klingon bridge was then modified for the Rotarran bridge. So I get the feeling that they filmed those around times when it just so happened that the series in production had extra things that just happened to be setup for various episodes.

Heck half the cast of Klingon appeared in other series as either the same characters, or they used what was made for those actors, and just gave the characters different names.

My guess is they spent no more than what was spent on a regular series episode on each, maybe even less. Heck, I'm surprised they did not make more of those click your own adventure movie games using standing sets. They could have made a series of them using the Defiant's sets when DS9 was not filming on them.
 
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