@Lt. Washburn Thank you! I have taken the feedback received and will be using it as improvements for the future. I guess as far as camera movements, the reason why the camera was moving in every shot was because I was trying to convey a sense of energy and excitement. My next go of it will not have as much camera movement, or mixed camera movement. While building sets, I have already started looking at ways on how I can setup and frame camera shots.
For the bridge I will go with Viewport Option-A. Earlier in the week I applied the set labels through-out, as mentioned previously the update is just about to the point where I am not sure what to update next. There are a few more complicated graphics that I wish to update, but I currently temporarily do not have an Adobe license, and wanting to be sure I use only licensed apps for theses projects as I am mostly working off of a corporate laptop from my IT job, and that's all I will say about that. I should have a license back in a few weeks to months.
I modeled a new tactical console that was slightly thicker. The tactical console, is one piece that does not exist on the canon set. When I did my animation short, I found that just about every shot I had of either the Captain, or First officer also had the Tactical officer's headless torso in the background. When I took film studies classes in college, this was one thing they told us to avoid. I am not trying to determine what direction I would want to go with that station.
The original intent of having the tactical console at that central location was due to so many shots in TNG of Worf standing behind Picard saying something simple, like firing phasers, firing torpedoes. Or in voyager they would always add an additional officer there for some dramatic scenes.
I also wanted to avoid the shots that were common place on the TFF TUC bridges where they
would remove a display and plop a camera there, additional example from the
flashback version of the set. For conversation shots Spock was always standing so it was easy for him to
turn and
talk, there was also the
Uhura chair swivel. While it worked for those specific characters, I do not find it practical for a tactical officer to be in the middle of battle and to have to constantly be turning around to acknowledge orders.
What was nice about the design of Voyager's bridge, all they needed to do was plop a camera in front of
Tuvok or
Kim, and shoot. Heck for those shots they would not have needed all of the actors on set. What was nice about Enterprise's (NX-01) bridge, was that you always would able to setup shots using the rule of thirds, where they had really nice shots of Archer talking to either T'Pol or Reed.
I guess what i am trying to get at with this longer post is that I plan on moving the tactical console, but have not decided on where yet. For the time being I think I will be moving it to the edge of the rail behind the Captain / XO, and will place a second console opposite of tactical for the engineer / mission specialist.
Here's an ortho of the bridge, also shown would be the other placement I was considering.
After this, I am going to start work on the next room which will be the ready room.