Here is another mid month update:
At this point I have completed all of the shots for a "rough cut" of the short I was wanting to make, it's 2 Minutes 40ish seconds long. While watching it I noticed that there were a number of things in terms of character animation that I learned with the later shots. I am now going back and making improvements as I go along, things that make the characters seem more alive.
The nice thing about this is that I should only need to re-render the shots that I have changed, unless I change something such as to the set, at which point I'd basically need to re-render the entire project.
It is time though for some input.
Originally I was using Standard for my color management settings. Filmic is what most people use, so I have started a re-render with filmic as the color space. I am also using this time to make some composited touches to the scene. I've added a glare node applied to an emission pass to give a bloom effect to the the displays (and anything else emitting light), I've also added a lens distortion effect similar to what you would see if the shot was being recorded with a camera. Wanting to see if it looks good, or is over done.
Standard
Filmic
The thing is with this project is that as I am getting better with certain aspects of blender, character animation, heck even with doing 2d lcars graphics, I am seeing so many things I wish to re-do but having to resist the urge so that I don't add more work to what I am already doing. Lately I want to re-do some of the layouts of the LCARS at all of the stations, even more so after seeing
@Donny 's Ent-E thread.
Additionally with re-rendering I am noticing some changes that I made at to my bridge scene that did not carry over between blend files. My Bridge scene kept crashing during rendering, so I needed to create a second file which I used for the last 600 frames. I will need to go back to the previous version, and bake the actions into NLA strips so that I can transfer between blend files.
Additionally today early access for
Epic's Meta-human creator came out meaning that I could also get some better looking characters for my scene, however Meta-humans licensing states that you can only render them with-in Unreal engine, which means that I would need to add that to the list of things for me to learn, including Marvelous Designer for better uniforms. I'm likely going to take on that task once I have a finalized version of my short out there, and for future projects use characters created with Meta-human Creator.