Discussion in 'Fan Art' started by batboy853, Dec 10, 2020.
Looking great, very clean!
Thanks! I'm trying my best with this build to stay with the subsurf method of modeling where I model the ship lower poly and use subdivision surface to get it up to the full poly count. I'm also trying to avoid Booleans wherever possible, so that I can maintain edge loops for a cleaner mesh topology.
Now if only the model and toy-makers could be convinced that the lower saucer is not flat---must have been three-footer fans....
Another tiny update since it's Friday
I reworked the upper lip around the deflector today. I also added some color materials to make the ship feel more like the actual ship. I added a basic rib texture to the phaser strips, but I am not really liking them. I've also added the yellow details on the nacelles. I also attempted to model the panel detailing on the deflector, but no matter what I did it looked terrible so it's still just flat.
I feel like I have the basic shape just about right. After this I will start modeling the hull lines. Eventually textures. I am already regretting to topology I used for the saucer. I am happy with shape, but it does not match the topology of the hull plating.
Anyways, happy weekend, here are some pictures:
Nice work its coming along. Keep up the great work.
IMO the Enterprise-D has aged much better than her successor (and I say this with towering respect and love to the great John Eaves).
Please keep this up Andy; you are definitely doing her justice. The angle in that last image in particular… chef’s kiss.
Coming along nicely indeed.
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