Thanks! I'm trying my best with this build to stay with the subsurf method of modeling where I model the ship lower poly and use subdivision surface to get it up to the full poly count. I'm also trying to avoid Booleans wherever possible, so that I can maintain edge loops for a cleaner mesh topology.
Now if only the model and toy-makers could be convinced that the lower saucer is not flat---must have been three-footer fans....
Another tiny update since it's Friday I reworked the upper lip around the deflector today. I also added some color materials to make the ship feel more like the actual ship. I added a basic rib texture to the phaser strips, but I am not really liking them. I've also added the yellow details on the nacelles. I also attempted to model the panel detailing on the deflector, but no matter what I did it looked terrible so it's still just flat. I feel like I have the basic shape just about right. After this I will start modeling the hull lines. Eventually textures. I am already regretting to topology I used for the saucer. I am happy with shape, but it does not match the topology of the hull plating. Anyways, happy weekend, here are some pictures:
IMO the Enterprise-D has aged much better than her successor (and I say this with towering respect and love to the great John Eaves). Please keep this up Andy; you are definitely doing her justice. The angle in that last image in particular… chef’s kiss.