Hey Guys, Two months of updates all in one post!
The Voy / Late DS9 type 2 phaser
After I corrected the smoothing issues on the handle, I am considering it finished.
Phaser Rifle: *New*
To go with that phaser, I modeled a TNG / DS9 phaser rifle, mostly happy with it, but I need to remodel the beam emitter. It's currently the fat head phaser rifle.
I modeled it based off of one that was seen in auction.
Generic Starfleet bridge:
This set has been in a good enough for now state for a while now. If I wanted to, I could use it for an animation. I think the only thing added since last update was the set labels. Here are some semi final images:
Cardassian Hideki Class: *New*
I was feeling the urge to take a break from building set pieces and props, and work towards building something I can use for a weapons fx test (more on that later). I have a few Starfleet ships built, but no non-federation aligned ships. My animated short mentions that the ship will be heading to Cardassian space, so a Cardassian Hideki seemed like a good choice to put against a Nova Class starship. This ship was built over the course of 3 weeks, and I used the orthographic renders from the
Official starships collection, as well as some images of the
original filming model as reference. There are some areas that I feel like I want to remodel, such as the top of the "head" of the ship, but as I was building this for a FX test, it was modeled to the level of what would be noticed on screen in an animation. (The lighting on the images have less contrast in terms of lighting so that you can see more details on the ship.
Weapons FX Test: *New*
As mentioned earlier, I wanted to do a weapons FX test to post to my Youtube channel, as it's been a few months since I've posted any content there. This was a simple chase scene, so that I could more so focus on the effects. (Plus if these shots were in one of the shows from the TNG-ENT era shows the ships never really had too much movement other than fly-bys.)
I could probably type up a paragraph for each effect, and some of the effects had multiple components, with each effect in it's own render layer. Several of the effects I studied various tutorials on how other people achieved similar effects, then modified them for my own use.
Anyways a lot for one post, hope everyone is having a good summer!