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Well, I clearly didn't have time to continue work on this before traveling. Had a blast at STLV, it was great to finally meet so many friends in person, not to mention seeing people's reactions to our work in and participating in a panel, truly an experience I'll cherish my whole life.
@C-Dub: Yes, but as always with these logic gives way to the rule of cool sometimes, and I want that space free of a chair so that the Captain has a clear view of the screen opposite the holoproj-ector.
Today I finally had time to continue work on the briefing room. I finished the shape of the windows and added the basics for the screen area and the ceiling. I wanted to avoid reusing the Enterprise-D/Voyager briefing room screen again, so I went with a new take based on the Voyager sickbay lab screens.
Bit the bullet and finally started work on the HAG Signet 7700 chairs, which I'm not much of a fan of but I needed to do in order to stop using the same chairs over and over in my interiors. This is a first pass, I might still tweak the shapes somewhat and sculpt it a bit more, it's a tricky balance as it seemed pretty smooth on the show. The color is also tricky, depending on lighting and camera stock they go from deep brown to a cream color, so I went for what felt right as much as anything else.
I also did the fabric wall decors, and added more details to the light sconces, specifically those subtle black lines on the center part.
Worked on the ceiling, detailing the large central light panel as well as adding smaller ones by the doors.
I also detailed the window walls. These are mostly inspired from the Voyager mess hall, so I added the "radiator" panels at the bottom and the metallic inset ones at the top.
Also decided to remove the light sconces by the screen, as they made walking through that area a bit hard. Instead I just placed a simple wall separation line. I might still add the sconces to the empty wall between the windows and the fabric patterns, but as I have yet to finish the support beams I don't know if I'll have enough space yet.
The more I looked at the "radiators" below the windows the less I liked them, so I replaced them by panels coming out of the wall kinda similar to those below Voyager's bridge viewscreen. Plus I finished detailing the support beams between the windows, and added columns on the end walls.
I also tweaked the elements around the screen a bit more, with the dividing wall lines now closer together but the sconces back further to the sides. I think this is enough to make navigation a bit easier while also avoiding having the walls too empty.
Oh, and I added the carpet pattern on the floor. Now all that's left is some props on the table and the LCARS on the screen. There's no replicator here but I imagine one's on the corridor leading into the room from the bridge.
I created a new LCARS display for the main screen, mainly inspired by these two graphics from 'Non Sequitur', but with some unique elements.
I also added some PADDs on the table. I tested some plants or other props but I think that overloads the room a bit, it already has a lot going on for such a small space IMO.