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3D interiors in Blender

If the idea was for just the panels to look segmented without going through the trouble of cutting them, they'd just used black tape as they did elsewhere to achieve the same effect. The strips were definitely a deliberate and consistent design feature on Voyager. Beyond the corridors they were most prominent on the bridge, but other rooms had similar pieces as well. IMO looking at both the corridors and tactical/operations consoles, they were simply an easy way to break up horizontal lines without having to manufacture more complex (i.e. expensive) base structures.

tadeo-d-oria-screenshot-from-2025-09-02-14-13-28.jpg


Did a few different designs for the large wall segment on the inner side of the curve on the corridor. I wanted to avoid using the same LCARS screen Voyager had there, as I want the fact that this is another ship to be more obvious, plus I already used that design for the same area on Cerberus' corridor set. So I tried a wall full of removable panels similar to the far wall on Voyager's Jefferies junction, but it just looked busy for no reason. In the end I went for a modified version of one of the walls from Budapest's engineering, with some removable panels and a more intricate screen design.

tadeo-d-oria-c6-03.jpg
 
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