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3D interiors in Blender

Decided to test something out, several years ago I did these hanging props from the TNG sickbay, (only seen in 'Future Imperfect' and 'Man of the People' if I recall correctly) as a commission. But other than modeling them on their own, they have remained unused, so now I decided to polish them a bit and see how they looked on the Pride, and I must admit I like them as they kinda fit the somewhat awkward aesthetics.

Also went back to the old replicator design, but gave it a contrasting color like they had on Voyager. Finally, I populated the set with more props and swapped some of the chairs for different designs. I think this is now pretty much done, unless there's any suggestion for something I'm missing. :)

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The only suggestions coming to my mind might be to round those office window corners to match the doorway (purely selfish reasons; the juxtaposition of round vs sharp corners is sending my ocd nuts :ouch:), add some more stacked supply cases and surgical equipment ala Yesterday's Enterprise (to evoke the wartime feeling), and if you have one and there's room for it, perhaps put in a VOY style cargobay/sickbay console or a simple E-E engineering console (since you had a TNG one in the original layout).

Other than that it really looks perfect as it is to my eye :)
 
@Blip: Heh, I also dislike the fact that the window corners don't match the doorway, but it is consistent with the office on Voyager. 😂

Adding more supplies/equipment's a good idea, I'll do that. As for the consoles, I did try several of those that I have modeled (including the Voy one and E-E engineering), but frankly it ends up being too much, and as the Potemkin sickbay had one I'm happy with this version having no console there. After all the Ent-D sickbay didn't have one.

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@Blip: Heh, I also dislike the fact that the window corners don't match the doorway, but it is consistent with the office on Voyager. 😂
Oh I know, believe me! Drives me nuts every time I see it!!

Adding more supplies/equipment's a good idea, I'll do that.
:bolian:

As for the consoles, I did try several of those that I have modeled (including the Voy one and E-E engineering), but frankly it ends up being too much, and as the Potemkin sickbay had one I'm happy with this version having no console there. After all the Ent-D sickbay didn't have one.
Tbh I wasn't sure myself if there was enough room without it looking cluttered so I was purely coming from a functionality standpoint - but yes, good point! (Though now I kinda think maybe the Ent-D needs one adding retroactively! :lol:)
 
I like to think that the screens around the operating bed can be raised and lowered as needed, depending on their function (or the height of the doctor!).
 
@TOMFAN: Indeed, that's precisely the way we saw them being used in TNG, at different heights. Tho on the show the support beams seemed to be static. On my take you can see I added a telescopic element to the supports, to illustrate that they can be adjusted on the fly.

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I know you're done, but I was going to suggest some blankets on the biobeds.

I also have a general suggestion for your sets. Have you ever tried making some generic characters in uniform to populate your sets? I don't mean trying to recreate any of the actors, but just some random people.
 
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