• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

3D interiors in Blender

Besides the fact that, as stated, that empty space is something of a staple of Constitution-derived bridges in Trek; I'd like to point out that, as always when it comes to commissions, I can give suggestions and alternatives but at the end of the day the entire look and layout of the room is the client's choice to make, not mine.

No wasted space on Gibraltar's bridge, so nyaaaah! :nyah: j/k

https://tadeodoria.com/projects/3o3O0J?album_id=2473614
 
No wasted space on Gibraltar's bridge, so nyaaaah! :nyah: j/k

https://tadeodoria.com/projects/3o3O0J?album_id=2473614
Actually, I really like that bridge layout. The captain's chair has a central and elevated position. There's clear line of sight to the view screen. The most important stations are either in the inner circle or standing directly over the captain, whereas less important stations are on the outside. Rails where you need them most. Very logical bridge with a clear design philosophy.
 
Actually, I really like that bridge layout. The captain's chair has a central and elevated position. There's clear line of sight to the view screen. The most important stations are either in the inner circle or standing directly over the captain, whereas less important stations are on the outside. Rails where you need them most. Very logical bridge with a clear design philosophy.
I used the Prometheus-class bridge layout as my inspiration for Gibraltar's refit bridge, adding a couple additional stations in the 'pit' for the XO and Mission Specialist. Security/Tactical can use the small stand-alone station directly behind the captain's chair (which they do in my stories most of the time), or use the larger dedicated Tactical console on the bridge's upper level. As the ship's designated as an escort, I went with a practical, functional bridge design. No bells or whistles, just whatever would get the job done and get the ship back into service.

Rekkert did a fantastic job helping me to realize the design and bring to life what I'd been envisioning in my head for the past 15 years. :luvlove:
 
Took a few days off of commissions and work in general to finally start on a personal project I've mentioned several times before: the Potemkin observation lounge. Despite the name and location behind the bridge, this is not a conference/briefing room, but rather a lounge for relaxing while off-duty, mirroring the TMP era officers' lounge. Thus this is also not supposed to be a mess or a Ten Forward equivalent.

Given the ridiculously tiny size of the Excelsior bridge module, it's impossible to fit any usable room into it, so I didn't even try to match the exterior on this one. The structure of the room itself is supposed to be the same shape as the Enterprise-D lounge, except for the flat wall opposite the windows and the added verticality. Still, I already modeled the standard TNG back wall for the room, so it'll be very straightforward to convert it into a regular conference room set.

Overall the project is nearly done already, despite having started it less than 30 hours ago. The benefits of having tons of items already modeled, I guess. There's still the usual props scattered through the room to add, and maybe some other elements I'm missing. I'm once again using Chris Kuhn's amazing Excelsior model for the exterior.

tadeo-d-oria-c1-01.jpg

tadeo-d-oria-c3-01.jpg

tadeo-d-oria-c4-01.jpg
 
I like it! Goes back to Probert's original idea that the Observation Lounge was a... well, lounge for breaks and stuff. IIRC, one of his original layout ideations even included a bar nook.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top