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3D interiors in Blender

Those are incredible! I'm envious as I do have ideas of a 30+ year old Nebula class starship on a deep space mission (2390s). I wish I could do this.
 
@Burning Hearts of Qo'nOs: Haha, thanks very much for the kind words!

@valkyrie013: No problem!

@Finn: Thanks! Well, if you're ever interested in commissioning those, feel free to send me a message. :)

Spent a long while looking at space art and I settled on a couple of pieces for the ready room. I wanted to find not only pieces that would fit but also that would be okey for me to use.

Above the large sofa I've placed a painting of the Phoenix done by Mark McHaley for the book 'Star Trek: Federation – The First 150 Years'. On the opposite wall, above the desk, there's a smaller piece done by Davis Paul Meltzer for NASA, depicting the Apollo-Soyuz joint mission. I think both fit in as historic moments where humanity grew closer than it was before.

I've also placed a small shelf into the wall between this last painting and the desk, where I'll be putting some space race inspired memorabilia. Mostly Soviet style, the ship is called Potemkin after all.

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@Finn: lol, that's one way to invite the ambassador to leave.

Did some work on the window wall, repeating the pattern seen on the rest of the room. I've still got to add more detail to the window frame itself.
I've also added a new (admittedly quite simple) plant, and started with the decorations. Also, I've changed the ceiling spotlights to smaller, warmer versions.
Also, I'm having second thoughts about the shelf I added above the desk, it's way too long and due to the shape of the desk itself the items in the middle wouldn't be easy to reach and grab. I might end up removing it all together and leaving just the painting on that wall, and add some trinkets onto the desk itself.

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@Finn: lol, that's one way to invite the ambassador to leave.

Or to stay and chill out lol


Did some work on the window wall, repeating the pattern seen on the rest of the room. I've still got to add more detail to the window frame itself.
...
Also, I'm having second thoughts about the shelf I added above the desk, it's way too long and due to the shape of the desk itself the items in the middle wouldn't be easy to reach and grab. I might end up removing it all together and leaving just the painting on that wall, and add some trinkets onto the desk itself.

Detailing looks fab. the reflection of the room in the window is wonderful.

I really like that shelf! It's clearly designed as a "display" shelf, rather than a "functional" one, so I don't think being able to reach the other side matters.

The other thing I wonder: does the ship model look really vulnerable there? I have images of people rushing past and keep knocking it over - could you increase the pedestal to match the length of the model?

dJE
 
@danellis: I actually thought about that. The model ship is placed in the least likely location where someone would be moving quickly, thus reducing the probability of accidents.

Looking at the layout of the room, in case of a red alert people would rush into the corridor from the sofa/desk area. If the Captain were in their quarters, they would logically leave directly to the corridor from that room, without moving through the ready room. Hence only in the unlikely scenario that red alert is called with someone at the replicator would the model be in any danger, as they would move quickly from the replicator towards the exit. This is similar to how it is on Picard's ready room, the Stargazer model is only ever really in the way if you're moving from the replicator to the exit.

Also, something something everything's made out of transparent aluminum... something.


Okey, as it usually happens, I had a new idea and thus proceeded to discard what I was planning on doing in favor of the new shiny thing...

Doing some research I stumbled into some Russian sword designs from the time of Grigory Potemkin, and the size and overall shape was kinda a perfect match for that shelf atop the desk. So, I ended up unexpectedly doing a 3D sword today, including some new procedural materials to simulate old metals and leather. Nothing too fancy or time consuming, but I think it works.

I modified the shelf to include some protective glass (so that a visiting alien can't just grab the sword, even though its use as a weapon would be limited). The question now is if it fits into the room with the rest of the decor, as it has nothing to do with the rest of the space oriented elements. What do you think? Does it work, or is it too disjointed or too mirror universe?

Also, yes I modeled the blade itself, it's just covered by the sheath. I experimented with several displays options, but I think it looks better this way.

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Ah, I thought that was a toilet behind there - I could imagine a captain having to rush out when red alert sounded and the handtowel catching the model and pulling it over lol

It's probably behind a forcefield, or has intertial-dampeners or something ^_^



@danellis: I actually thought about that. The model ship is placed in the least likely location where someone would be moving quickly, thus reducing the probability of accidents.
...tms
Okey, as it usually happens, I had a new idea and thus proceeded to discard what I was planning on doing in favor of the new shiny thing...
..

I modified the shelf to include some protective glass (so that a visiting alien can't just grab the sword, even though its use as a weapon would be limited). The question now is if it fits into the room with the rest of the decor, as it has nothing to do with the rest of the space oriented elements. What do you think? Does it work, or is it too disjointed or too mirror universe?

Love the sword. Are all of those divisions retractable? You've detailed the sword-shelf, the painting-wall, and the thinner strips below them in exactly the same way. I have mental visions of one of the lower ones retracting and is where the Captain keeps all the rank pip and comm badges :)

dJE
 
You know, it occurs to me that so many of the TNG crew quarters/offices were adorned with space-themed pictures or paintings. For people who spend nearly every waking day in space, I'd think they'd be more apt to want an image of a planetary scene. :hugegrin:
That's part of why later in the show, they started switching the decorations to paintings that were just abstract shades of color. I think the only two space-y pieces of art left by the end of the series were the painting of the Enterprise in Picard's ready room, and the painting with the starbase that hung behind his desk in his quarters.
 
Okey okey, so, keep the sword, add accent light, got it. :lol: Thanks for the feedback everyone!

@danellis: In regards to those divisions being retractile, that wasn't the plan; it's just a wall pattern that we've seen a few times in Trek, including on the USS Phoenix ready room, and I chose to reproduce it here. Still, it is a good idea to retcon some of them to hidden drawers or retractable panels, perhaps just those below the sword shelf. :bolian:

@Matthew Raymond: It's all lit by specific sources; either emissive materials or spotlights placed in front of said materials. I never use a preset ambient light on my interiors (except for the cutaway graphics, of course).

@Gibraltar: That's a great observation, yeah. I guess in a sense it's logical that people who signed up for spending their whole life in space would be passionate about it, but yeah I'd have a painting of a mountain lake or something. :p

@cardinal biggles: Either that or those weird artsy hanged sculptures they had all over on DS9 and Voyager, I never liked them.

Other than the sword update, I've modeled a little era-appropriate tea cup (I actually have one of these, as my grandmother had a set by pure coincidence), and added some more props on the desk. And I've finished detailing the window, with inspiration taken from both the TNG observation lounge and ready room windows.

I still got to decide what to do on the empty area between the door and the sofa, I might just add another plant.

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