3D interiors in Blender

@Michael: Hehe, thanks so much! Oh I didn't have those made, Scragnog from theStage 9 team did them to pass the time. It's not a bad idea to resurrect those to be honest, I'll drop him a line during the week to see if he's interested.
I love that he did those! Just a super beautiful way to show off all the work you put into these sets. The still renderings are nice and all, but seeing it brought to life in motion like that really lets you dream how they would have looked like on one of the shows. So if Scragnog is still in the game for those, I'd love to see him do more videos like that.
 
I love that he did those! Just a super beautiful way to show off all the work you put into these sets. The still renderings are nice and all, but seeing it brought to life in motion like that really lets you dream how they would have looked like on one of the shows. So if Scragnog is still in the game for those, I'd love to see him do more videos like that.

Consider me interested! I had a ton of fun with those flythrough videos of Rekkerts work.
 
Thanks for all the comments about the bridge folks, I'm very happy with how it turned out myself and I'm glad to see such a positive reception to it. :)

@scragnog: sent you a ping mate. ;)

After some days of tweaks and tests, here are the red alert renders. In the end I decided to also modify the central helm display when in red alert, and the small rectangular LCARS element at the very top of it becomes a flashing red alert light.

tadeo-d-oria-c1-01r.jpg

tadeo-d-oria-c2-01r.jpg

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Question on how you have this bridge lit. So on the central ceiling there's the grating, do you have emissive materials above that? Or is the only thing lighting the scene the rectangles above each station / spot lights over each station?
 
@Santaman: :D

@batboy853: correct, behind the grating there is an emissive material. All the other light sources (the butresses, the LCARS, the rectangle lights, the sconces above the doors, etc.) are just emissive materials, except for the central dome light and the spot lights around the perimeter, which have actual spotlight objects illuminating alongside their emissive materials to offer highlights.
tadeo-d-oria-screenshot-from-2021-11-23-19-16-35.jpg

Here's a ceiling piece without the grate:
tadeo-d-oria-screenshot-from-2021-11-23-19-17-07.jpg

And the corridor lights, which are done the same way:
tadeo-d-oria-screenshot-from-2021-11-23-19-17-25.jpg
 
You know, this is a really cool bridge, but I think I can understand why they might not want to do something like it for tv/movies. The lower perimeter stations are often blocked by the railings from many views. I guess the closest odd-layout set would be Ops from DS9 with all the pits.
 
^Sort of, except if you start in O'Brien's "pit" and work backwards to Sisko's office, it builds up level by level, there's a gradualness to it that wasn't always clear because of how they filmed the set. The dynamics here remind me more of a less severe/dramatic version of the Klingon bridge in Search for Spock where Kruge is up on this big platform above everyone else.
 
^Sort of, except if you start in O'Brien's "pit" and work backwards to Sisko's office, it builds up level by level, there's a gradualness to it that wasn't always clear because of how they filmed the set.
That makes a lot of sense. I thought O'Brien's pit was off to one side because they never showed anyone getting out of it and walking over to the main display, and then to Sisko's office in a single shot.
 
There's an illustration of the room from Star Trek Fact Files over at EAS that does a good job of showing where everything is; inasmuch as a round(ish) room can have a "front," O'Brien's pit, which is situated under the viewscreen, is it.
 
@Lt. Washburn: Totally, plus having a raised platform at the center makes it all feel smaller, which isn't something usually wanted on TV sets I imagine, even without the issue of cameras bumping into the ceiling meaning different parts of it would have to be removed for each shot, it'd be a nightmare unless everything is scaled up, if we were to imagine it as a 90's TV set.

@cardinal biggles: You're spot on with the comparison to Kruge's BoP bridge, and the worst part is I never realized it. Hope you're feeling better today. :)

Well, @scragnog did his magic! This is done in Unreal so logically the lighting and materials are different to the Blender renders. Enjoy it (I know I did)!
 
Oh my god, this is the most gorgeous thing ever! Bravo, @scragnog! This is everything I hoped it would be and more. I love everything about this, but the sequence I love the most is the one near the end that's a long and slow circular movement around the bridge. Thanks so much for doing this! :adore:

I hadn't actually thought about this before seeing this video, but the raised platform absolutely reminds me of Kruge's Bird-of-Prey bridge, too. I'm sure this would be annoying to film in for a weekly TV show, but I think on a movie they could have done so many cool and dramatic shots with this configuration. This really drives home the idea of the captain taking the center seat and having every station in his view.
 
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