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3D interiors in Blender

I've added some props and color to the office by opening up the shelf behind the CMO chair. I still have some more tweaks to do to the area though (as well as a new diploma, logically). Tried several different flag designs but I'm not feeling it, I'll probably remove the flagpole indeed.

Also, yes that's my old Valley Forge-Class model from the 3DS Max days. While looking at references of Kirk's quarters from TUC I noticed the TOS Enterprise he had above the desk area, and wanted to do something similar here. Given the model starship I also added some TOS microtapes on one of the shelves, I guess the CMO is a bit nostalgic for their early career. ;)

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Also, I added a flag just to have something more visually interesting in that corner, though IDK if I'll keep it, it made sense IMO for the more militaristic Starfleet of this era. I might swap it for some sort of Starfleet Medical flag. Suggestions?
Perhaps a classic model skeleton, maybe wearing a ball cap denoting the favorite sports team of the chief medical officer.

EDIT: Darn it, you beat me to it.
 
lol, those skeleton models always seemed like something straight from US sitcoms to me, never really saw one IRL, and they always seemed more morbid than educational to me. :p

I ended up replacing the potted tree that was on the other corner with one where the flag was (the other corner will remain empty, it's less of a noticeable space).

I've added more details and changed the drawers on the CMO office; I think I'll end up leaving the 3 work chairs on the office as they are. I've also added more details to the exam room, including some shelves for equipment below the window.

Finally, the small corridor connecting the exam room to the main ward is complete. I ended up making it larger, with two more doors: an exit to the corridor, and another going into a medical lab (which I won't be modeling). There's not really much to show on this corridor (and really it'll only be visible in a corner of the cutaway graphic), so here's a top view of the sickbay to showcase the entire finished layout.

I think modeling on the room itself is now done, all that's left now is adding a lot more props (hanged pictures on the office, medical instruments everywhere, etc.), and finishing up the LCARS.

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@Rekkert, I can imagine six patients in the main recovery room watching through the big window in horror as some poor chap dies on the operating table. Yes, yes, I know, there's going to be a privacy screen. However, what's the situation where they would need to see any treatment in that room at all? Seems like a transparent aluminum HIPAA violation.

It does look good, but it would make more sense to put the doctor's office there, where the doctor can look over their patients. Seems like you have enough room in that left-side area to fit a proper operating room.

Is the room on the lower right side an exam room? That would be a great location for it.
 
@Matthew Raymond: My very first concept for the room indeed had the CMO office there at the center, but it was just too same-y than all the other sickbays, and it didn't quite work with the nurse station right in front of the office.

Keep in mind, as mentioned several times, that it's not a surgical room, but rather an examination room (think TMP where they scan the Ilia probe), I would imagine it can be used for surgeries in emergencies, but it's not intended for that (and the scanner above the bed would make complex procedures rather awkward). The ship has other rooms designed for surgeries, just like the Enterprise-D has.

As for the logic of the big window, I wanted it there; even before knowing what the room would be, I knew it was gonna have that big window. We see several time in Trek how they discuss an alien patient while they're right there, (even the aforementioned Ilia probe), it would be far more apt to have an area where the command crew can observe without being a bother to the working medics. We see this in Enterprise's 'Broken Bow' and IMO it works a lot better than the usual arrangement, it's more secure both as far as pathogens and as possible eavesdropping goes.

As for what that room on the lower right is, it's there on the text on my last post; I know my English isn't the best and I'm way too verbose, but it's in there.
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Sorry, I wasn't reading closely enough. I thought the exam room was an operating theater. This makes sense based on previous Trek lore.
 
Very nice! It feels very plausible and practical both as a "set redress" and in-universe. I think the glass works well, there's plenty of scenarios where you'd want to be able to see from one room to the other and polarizing glass provides privacy if needed.
 
Worked on the graphics for the exam room and the biobed screens. The main bed graphic is based on the one briefly seen in the TUC sickbay. Plus I added some very subtle lines and removable panels to the exam bed.

Also, as a test I removed the door going from the main ward to the side corridor, making it an open archway. In the end I think this works a bit better and I'll leave it this way, as it'll make the corridor more visible, instead of only being there for the cutaway graphic as it was going to be before.

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Just wondering if that scanner apparatus on the exam bed folded down at the end or slunk into the bulkhead, otherwise getting someone in and out of the bed might be a little tricky.
 
@Bry_Sinclair: It's default position is at the feet of the bed as it is on the renders. I made sure that the scanner opening is tall enough and the bed is long enough so that someone can get in without problem (I even mocked it up on my own bed with some of the boxes I had around from the move lol). Maybe a particularly tall or big alien wouldn't fit, but I would imagine the ship has other equipment to scan them in that case.

Final touches on the main ward: I added the Okudagrams for the nurse station; and some further details to the biobeds. I ended up deviating from the Ent-B beds by adding a control panel at the base, as that area was way too empty otherwise. I really liked how this panel looked on the exam bed, and I think it ties both styles of bed together a bit more, make them seem like they belong on the same ship.

It's barely visible in this render but I've also finished the ship logo for the sheets, it's identical as how it was before other than it now has the ship name and registry.

I *think* I'm only missing the big okudagram display on the office (still unsure what graphic to do there) and the random medical and decorative props placed all over the room. If you think I'm missing something please let me know! :)

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The material of the walls looks a little too clean. How about giving the whole thing a little metal gloss. Only very discreetly. Like the kitchen in Star Trek VI.
 
Looking great!
Only thing that went through my mind is that the TMP had a huge screen showing Ilya's scan on the wall.. maybe enlarging the large monitor? doesn't have to be as big as the wall.
 
@Bry_Sinclair: lol, nah it's mostly being bored while cleaning the bedroom; that and having a patient partner! XD

@Captn_Kreutza: The material I'm using is based on the one from the Enterprise-B sets, so it's a rougher finish than the kitchen set of TUC. You can see here on the helm console the look I'm going for. This specific set however doesn't have that sort of bright overhead light as the Ent-B bridge though, so there's not a spot where it reflects so much light. You can see in some shots like this one a similar effect, on the scanner above the bed on the left. Also, the fact that these are all WIP renders where the quality is purposely low (otherwise I'd waste hours upon hours rendering them) doesn't exactly help in bringing all these subtle details to the forefront.

@valkyrie013: I though about it when I first did that wall, a large monitor instead of adding the smaller ones on the sides. I didn't like it though, given the curved wall it doesn't work as well as it did on the TMP set. My logic is that you can change what the main display shows using the control panel on the bed.

Finished up the display and details on the office. I decided to implement some details from the fan made Starfleet Medical Reference Manual from the 70's into the set, and thus added information on drugs on the main screen. I didn't end up liking how the whole screen looked with it though, so I divided it into two sections, with the top being a simple communications monitor (and library access terminal), and the bottom part listing the details for Cordrazine (my partner and I just watched 'City on the Edge of Forever' the other day so that seemed like a cool callback).

Also, the actual drawings from the manual ended up looking very cool to me, so I decided to turn them into the framed pictures I was planning on placing. There are four in total, and being in black-and-white match the style we saw used in TUC, so that's a cool little bonus in my book.

Finally, I took the plunge and modeled the little teacup we saw on both Excelsior and Enterprise-A in TUC, for the CMO to drink their tea. Certainly not perfect, but then again you won't be seeing it so upclose most of the time. Oh, and yes, I've been playing with camera depth of field settings. ;)

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It's all looking very good. I like how the desk looks inspired by the engineering pool table.

My only comment it that it's lots of gray on gray. Don't be afraid of too much color. Especially the furniture elements against the wall color.
 
I don't think the grey in grey is that bad. Starfleet ships at this time are both research ships and tactical cruisers. The grey does not create such a living room atmosphere, but gives the inner something militaristic. The ship is the child of a cold war with the Klingon Empire.
I always liked the set of STVI.
 
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