I’ve done that with Gears 5 and Forza. I’d like to try out DMC5 but you have to buy the game again.Just play some older games, test out the backwards compatibility...
I’ve done that with Gears 5 and Forza. I’d like to try out DMC5 but you have to buy the game again.Just play some older games, test out the backwards compatibility...
Totally agree there. Paying a premium now just encourages the practice next time. As for the frustration.... well, I guess I passed that point already.. Nor am I going to pay more than the $499.
I’ll just wait until I walk into a store and one is sitting on the shelf. I want one, but I’m not going to get frustrated over it. Nor am I going to pay more than the $499.
I transferred my Assassin's Creed Valhalla save from PS4 to PS5 and the difference graphics wise is night and day. I have a 55" LG OLED C7 and Valhalla on the PS4 Pro looked good, if a little blurry/muddy. On PS5, everything looks crisp and the lighting effects are phenomenal. Eivor's character model looks a little sketchy, but the environments literally look like something you'd see watching TV. And the load times... practically non-existent. Maybe 20 seconds at the most from title screen to running around in game.
I've never really been a PC gamer (I think King's Quest on an old Tandy was the last game I played), but I'd never really thought much about the FPS in a game. I was showing my girlfriend's son Valhalla on PS5 compared to PS4 Pro, and now I can tell a difference of night and day between 30 and 60 FPS!Welcome to PC-era graphicsJoking aside, I think if there's one thing that night be notable about this generation, it might be that PC and Consoles are finally at parity in terms of framerates and resolution. Everything up to this point had been lower-res on consoles and then upscaled to make them run as smoothly as possible. It's going to be an interesting generation to watch develop.
I think if there's one thing that night be notable about this generation, it might be that PC and Consoles are finally at parity in terms of framerates and resolution. Everything up to this point had been lower-res on consoles and then upscaled to make them run as smoothly as possible. It's going to be an interesting generation to watch develop.
We use essential cookies to make this site work, and optional cookies to enhance your experience.