The TMP warp jump gave the impression that warp drive was immensely powerful. The TNG+ jumps were just flashes in pans, literally.
Is there actually a reason for the ships to lumber around? They have very powerful engines and reaction thrusters everywhere. With the amount of thrust they can put out there really is nothing that should stop a starship from doing tight turns and jukes. It is not like they are in an atmosphere, nor does it seem like the dampeners would have issues with impulse turns if they can turn at warp speed.
Kind of feels like if the action doesn't directly involve the characters in the most direct kind of way, it's not worth doing.
Is there actually a reason for the ships to lumber around? They have very powerful engines and reaction thrusters everywhere. With the amount of thrust they can put out there really is nothing that should stop a starship from doing tight turns and jukes. It is not like they are in an atmosphere, nor does it seem like the dampeners would have issues with impulse turns if they can turn at warp speed.
In honesty, I personally am not qualified to make a scientific say on exactly how a large ship would traverse and maneuver space, but, for the reasons of simple visual storytelling, the larger the ship, the more appealing it is to have it lumber menacingly.
I know that in Star Wars I would not want to see an Imperial Star Destroyer make high speed banks and turns the way the capital ships did in The Next Generation and early Deep Space Nine. I could be scientifically wrong in my thinking, but the space fantasy nut in me says that it would just look wrong to see a capital ship maneuver with such agility.It wouldn't resonate with me. (Again, personal opinion only)
In other words: these films have character-driven action scenes and not mindless CG-'splosion-fests.
But, I'm sure that, if there had been more prolonged space-battle scenes in these two films, yours would would be one of the loudest voices crying "This is Star Trek and not Star Wars! Trek isn't supposed to be about space-battles!"
In Into Darkness, I darn near shat myself when the Vengeance came zooming up on the Enterprise, and then started to unload on her. That was almost frightening in its scope.
This.I fail to see a difference.
First of all, I think the "submarine" analogy is often over-stated. There are only a few examples of this throughout all of Trek, and the sub-maritime aspects only relate to the atmosphere. And in all these cases, some plot device needed in order to create said atmosphere, Mutara, being the most obvious example.
I've always seen Star Trek battles to be more like 18th century maritime battles: two pirate captains exchanging blows with cannon vollies as they pass each other in the night. Even in the submarine bits, this is inevitably the case. As in the aforementioned Mutara battle, while the first part is strait out of Run Silent, Run Deep, the weapon exchange is nothing submarine-like. Once Chekov starts playing with his joystick, it's all "Zee veapons be ready, Capteen."
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This style holds true for all phases of Trek. While it wasn't necessarily true for TOS, the stories didn't often call for space battles. The ones that did were limited by the technology, but it was definitely implied.
However, this "cannons at the ready" style started with TWOK as noted above and continued through the films and subsequent series, evolving with the technology. TNG, DS9, VOY, and ENT each advancing the style. nuTrek is nothing but the next step in this evolution.
And when the Enterprise/Vengeance battle is reduced to its most basic element, it's just Spock and Khan loading his cannons to fire at the other guy next time he comes round.
There's really nothing "Star Wars" about it at all.
Kelvin vs Narada
It be interesting to see a space battle with a proper enemy of the time period. A ship Enterprise is designed to be able to fight rather that monster ships.
Basically a Klingon battlecruiser.
Kelvin vs Narada
That is one of the worst examples of space battle ever. The CGI is really good, but by CGI I mean strictly the textures and the modeling and the lighting and such. (minus the fucking virtual lens flares and lens smudges/dirt. It really grates that they did on purpose things photographers tried to avoid for all the history).
Now the choreography is a putz. In the very first shot (of the Kelvin) you can't tell which way the ship is moving, nor which side is up even.
The battle itself is summed by "face one another and shoot". Of course audiences (and moviemakers, it seems they are people too), been for more than one generation so educated by videogames, have imprinted by now that a battle is: pew pew pew then boom when damage is 100%.
The design of the Narada is awful. If I had to describe it, I think I would say it looks like a sea porcupine that was cut in pieces and restitched out of order. Doesnt look like a spaceship at all, even considering it's alien. Looks like the designer didnt think any more besides "pointy and dark things = scary"
When Reliant shot the Enterprise you could tell exactly what was going and on and where, and what that meant (with a little help in the form of a scene of Kirk and Spock consulting a computer graphic and discussing the consequences).
In the seminal Star Wars they even had a briefing on the tactics on the attack on the Death Star (ROTJ had one too).
pew pew, repeat until boom is boring. (and making a Kamikaze isnt too bright either, Captains Picard and Kirk's dad.)
It be interesting to see a space battle with a proper enemy of the time period. A ship Enterprise is designed to be able to fight rather that monster ships.
Basically a Klingon battlecruiser.
This is exactly what I'm looking for in ST3. A tear-up with a D7. Pretty please.
In other words: these films have character-driven action scenes and not mindless CG-'splosion-fests.
But, I'm sure that, if there had been more prolonged space-battle scenes in these two films, yours would would be one of the loudest voices crying "This is Star Trek and not Star Wars! Trek isn't supposed to be about space-battles!"
...whatever. I'm just saying that it's totally possible to have a dedicated action sequence devoted to a space battle that is character driven, and that's something we have yet to see done in these new movies. A true ship vs. ship action scene where our heroes have to rely on the Enterprise's capabilities instead of resorting to some technobabble method or hope that the enemy is so stupid that they'll happily welcome explosive torpedoes inside their own ship.
The Wrath of Khan: the Enterprise is so heavily damaged after Khans first volley, that only trickery, lying, luck and lack of knowledge saves her; and the Reliant gets shot in the back - Khan at least faces Kirk head-on.
^ I believe the battle in TWOK, it was much more detailed than that. In the first attack Reliant was waiting fdor the Enterprise very near Regula, we see the engine room hit, then we are infomed the main energizer was put offline, with consequencies that last throughout the movie. The counter attack puts Reliant's warpdrive out of comission too, so Khan goes hid behind the planetoid and all the fighting after that has to be sublight and confined to the Regula system. We learn trhu a cool tactical CGI where are the ships relative to the planetoid and each other, we get informet about why go inside the nebula.... it's a full-course strategic meal.The Wrath of Khan: the Enterprise is so heavily damaged after Khans first volley, that only trickery, lying, luck and lack of knowledge saves her; and the Reliant gets shot in the back - Khan at least faces Kirk head-on.
If look at the storyboards, the planetoid Regula is there providing reference in several views. I don't know why they choose not to put it in the space shots.
For example: http://movies.trekcore.com/gallery/albums/bonus_twokhd/storyboards/storyboard062.jpg
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