A good story is about the story, not the vehicles used to tell a story.
Wow. Talk about minutiae. I'm hoping those in charge of this production focus on writing a good story, finding decent actors, and maintaining the highest production values possible for a fan film. If there's time and inclination after that, they can worry about making sure the red matter sub-space flux capacitor fits correctly in the Mcguffin polaritrometer. Given the time span it takes to complete a fan film, there will certainly be plenty of time to work on those things later.
A good story is about the story, not the vehicles used to tell a story.
For such as you, perhaps.
A more direct vision: the vehicles are the story.
I agree. The two are not mutually exclusive. Another production I follow on this forum is Starship Polaris. Principle photography was completed in July, 2011 but their graphic artist continued thinking through the details of how the ship works and refining the design accordingly for months afterward. From what I've seen, the story sounds great, the actors are solid, the production values are excellent, and the ship looks fantastic and is well thought out.And then there are those of us who both understand that story and characters are far more relevant than the straw man you set up, and want the technical aspects of the ship to make sense and remain consistent.
Vehicles are not story. That is quite ridiculous. At BEST they are characters.
Vehicles are not story. That is quite ridiculous. At BEST they are characters.
Ships, their characteristics, the places they go to, the conflicts they engage in, are all one actually needs.
Relatively-small lifeforms, with their puny issues, are fit only for building the ships (until the latter can replicate themselves). After this, they may provide enemy vessels with convenient target practice: a direct score equals a certain number of spaced and/or charred remains.
What else you like in a story is, of course, your preference.
Vehicles are not story. That is quite ridiculous. At BEST they are characters.
Ships, their characteristics, the places they go to, the conflicts they engage in, are all one actually needs.
Relatively-small lifeforms, with their puny issues, are fit only for building the ships (until the latter can replicate themselves). After this, they may provide enemy vessels with convenient target practice: a direct score equals a certain number of spaced and/or charred remains.
What else you like in a story is, of course, your preference.
I assume you are being sarcastic.
A good story is about the story, not the vehicles used to tell a story.
For such as you, perhaps.
A more direct vision: the vehicles are the story.
Vehicles are not story. That is quite ridiculous. At BEST they are characters.
Ships, their characteristics, the places they go to, the conflicts they engage in, are all one actually needs.
Relatively-small lifeforms, with their puny issues, are fit only for building the ships (until the latter can replicate themselves). After this, they may provide enemy vessels with convenient target practice: a direct score equals a certain number of spaced and/or charred remains.
What else you like in a story is, of course, your preference.
I assume you are being sarcastic.
The transitions between the Excelsior and Galaxy I thought was like going from a submarine to a luxury liner,
Subs and luxury liners serve completely different purposes. As far as I can tell, both Galaxy-class and Excelsiors served as explorers/heavy cruisers.
Personnel serving on both Excelsior and D'Deridex-class ships (the latter considerably bigger than the Galaxy) vessels couldn't see out of all those windows?
That might make sense if we were discussing cephalopods. However, vertebrates seem mostly arranged by limbs, body, neck and head. The body is where the heart (power source, analogous to the warp core) is placed, the head is where the brain (analogous to the main computer and bridge on a starship) resides and the limbs/wings are pretty close, in placement and purpose, to the struts and nacelles of a starship.
Rockets (using a Newtonian principle commonly found in nature, as evidenced by any sea-going creatures which use a well-placed jet of water to escape predators) are quite real. Since Trek starship-designs are exercises in total fantasy, I suppose one can make a head and chest analogous to an oversized saucer if one wishes.
Dreadnoughts need not squeeze through a tight gap. As the AGT-prise showed against two Negh'Var-class ships, dreadnoughts make the gap bigger.
The side view of the Gal class was certainly better than other elevations because it de-emphasized both the saucer's size (relative to the rest of the ship) and the relatively-thin neck section just above the secondary hull. The amount of energy wasted in structural-integrity fields, trying to hold all that together under rapid-manoeuvre situations, may well have been one reason why the far-superior Sovereign design had no "neck".I like the way the two-nacelle version as the the side profile of the saucer (which I always compare the a plane wing) isn't interrupted by another nacelle.
Cheers,
|//|
Wow. Talk about minutiae. I'm hoping those in charge of this production focus on writing a good story, finding decent actors, and maintaining the highest production values possible for a fan film. If there's time and inclination after that, they can worry about making sure the red matter sub-space flux capacitor fits correctly in the Mcguffin polaritrometer. Given the time span it takes to complete a fan film, there will certainly be plenty of time to work on those things later.
Subs and luxury liners serve completely different purposes. As far as I can tell, both Galaxy-class and Excelsiors served as explorers/heavy cruisers.
Personnel serving on both Excelsior and D'Deridex-class ships (the latter considerably bigger than the Galaxy) vessels couldn't see out of all those windows?
That might make sense if we were discussing cephalopods. However, vertebrates seem mostly arranged by limbs, body, neck and head. The body is where the heart (power source, analogous to the warp core) is placed, the head is where the brain (analogous to the main computer and bridge on a starship) resides and the limbs/wings are pretty close, in placement and purpose, to the struts and nacelles of a starship.
Rockets (using a Newtonian principle commonly found in nature, as evidenced by any sea-going creatures which use a well-placed jet of water to escape predators) are quite real. Since Trek starship-designs are exercises in total fantasy, I suppose one can make a head and chest analogous to an oversized saucer if one wishes.
Dreadnoughts need not squeeze through a tight gap. As the AGT-prise showed against two Negh'Var-class ships, dreadnoughts make the gap bigger.
The side view of the Gal class was certainly better than other elevations because it de-emphasized both the saucer's size (relative to the rest of the ship) and the relatively-thin neck section just above the secondary hull. The amount of energy wasted in structural-integrity fields, trying to hold all that together under rapid-manoeuvre situations, may well have been one reason why the far-superior Sovereign design had no "neck".
Cheers,
|//|
Wow. Talk about minutiae. I'm hoping those in charge of this production focus on writing a good story, finding decent actors, and maintaining the highest production values possible for a fan film. If there's time and inclination after that, they can worry about making sure the red matter sub-space flux capacitor fits correctly in the Mcguffin polaritrometer. Given the time span it takes to complete a fan film, there will certainly be plenty of time to work on those things later.
Haha, brill! Though I think minutiae in respects to creative mediums like writing becomes very opinion based. Depends how much influence it has on the story. Though I do love a good chat-tet on the old perceived 'pointless'!![]()
Please take any discussion of other ships to the appropriate thread. This thread is about the production of "Axanar".
Alec
USS Hermes, the prime timeline version of the USS Newton.
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