I think I see a small change at the base of the pylons and where they connect to the warp drive units! Am I right?I haven't totally settled on the idea that the dome is purely an energy field. I'm thinking it might be a physical construct made out of transparent aluminum or whatever and the glow effect is like a luminous static charge that builds up from the spinning blades. This would rationalize the specular reflections and highlights on its surface. I also think it looks better when the engines are powered down and less like somebody left the hood off the engine.
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So what about all that stuff I said about a giant glass dome detracting from the ship's sense of scale? Well, I do think the more visible internal components help to offset that effect, and I had another idea I borrowed from my USS Grandeur model that might work:
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Nothing like a little jumbo-sized chicken wire to reinforce your transparent aluminum singularity containment sphere! Here's what it looks like lit up:
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I like this overall, but it does prevent the finer details behind the dome from ever been seen with clarity, and the hex pattern really isn't visible from much further away than what's shown in these renderings. Still, I think it's an option worth considering.
I really like the so-called "chicken wire"--it should be visible more frequently than when you're only 10 meters away! Unsolicited suggestion: I'd enlarge the mesh and thicken the "wire" gauge to make it a little more visible.The chicken wire will probably stay, though I may tone it down a little further yet, or possibly enlarge the pattern slightly, or both.
You refering to the alterations on the pylons, right?![]()
I think I see a small change at the base of the pylons and where they connect to the warp drive units! Am I right?
The thing I find when trying to go for/hold a realistic sense, is not to bend over backwards to make all the detail built seen and sure to be featured so much. Let it lie where it lies. Being there, it contributes to the overall reality, even if you can't make out every nut-and-bolt poly sweated over (which is a tendacy of many artists, to sacrfice photo-realism for the sake of showing off their detail work. I suppose it depends on what one wants to do with their art.
Myself, I always strive for the photo-real aspect as much as I am able. If the means my detail work takes a back-seat, so be it. That's real life.
Oh, I agree that not every detail needs to be visible at a distance, otherwise they would all be "features," not "details."The chicken wire will probably stay, though I may tone it down a little further yet, or possibly enlarge the pattern slightly, or both.
And despite the "chicken wire" comparison, I wasn't really thinking of it as a reinforcing mesh, but more as the bonded seams between hexagonal tiles of transparent aluminum assembled into a half-sphere. Perhaps the bonding process alters the molecular properties in such a way that it is no longer transparent at the joint, something like that.
I, too, strive for visual realism in my work, and that's the major reason why I'm taking another pass at this design for the Enterprise, to take the level of realism up another notch on the scale. I don't think the last iteration was half bad, but it was done as a rather hurried modification of an earlier model. I mentioned in a post not too long ago that I plan to use this model for my own updating of The Doomsday Machine, and it's going to be used by someone else for another project as well, which makes it even more important for the modeling and texturing to be brought up to high-def specs.
Unfortunately, I'm going to have to set this project aside for a bit because I absolutely have to get back to finishing the next round of updates on the Grandeur.
So many projects, so little time.![]()
You refering to the alterations on the pylons, right?![]()
I think I see a small change at the base of the pylons and where they connect to the warp drive units! Am I right?
Yup, you're both right. I've seen a lot of comments over the years from people who thought those connections were a little too... plain? Abrupt? Simplified? Not sure of the best word to describe it, but they did seem to need a little something more.
On the previous iteration of this design, I used a fillet blend at the base of the pylons where they connect to the secondary hull. I was never really happy with that look because it wasn't consistent and it seemed a little too obviously derivative of the TMP refit. I later came up with the idea to use a more angular chamfer on the acute angled side of each connection point. You can't see it well in any of these latest renderings, but I did basically the same thing to the interconnecting dorsal. I think it makes those parts look a little more integrated without getting too organic, as is arguably the case with the new movie version.
Because some of you like to study wireframes, and because I thought it just looked cool.
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Because some of you like to study wireframes, and because I thought it just looked cool.
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Hmm... Well, I certainly wouldn't want to provoke a similar schooling from Cary
I don't think you need to worry... Link
I don't think you need to worry... Link
Yeah, I was aware of his "departure," just being sardonic. I actually like Cary and respect his level of knowledge about many things, but I hope he grows a thicker skin before he comes back.![]()
I don't think you need to worry... Link
Yeah, I was aware of his "departure," just being sardonic. I actually like Cary and respect his level of knowledge about many things, but I hope he grows a thicker skin before he comes back.![]()
Thicker skin? He needs a mile-thick neutronium skin, or something?
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