On the refit-Enterprise, though I have not seen close-ups of the studio model or looked at close-ups on-screen of the movies, I wonder if the refit has the port-and-starboard ball turrets on the bottom of the secondary hull, as well as the two single emplacements on the fantail right above the shuttlebay doors?
Yeah, those are definitely all there in the photographic model. And there is a ventral shot of the
Reliant model that suggests there might be two single turrets flanking the underside of that ship's impulse engine, although commercial kits don't reproduce those.
...whichever ball turret happens to be in direct line-of-fire takes it from there.
This would seem to be what happens when the
Defiant fights the
Lakota in "Paradise Lost". The latter ship fires from all sorts of locations (including three that don't actually have ball turrets on that model!), showing no preference for "main" over "secondary" guns, but indeed showing that the ship can effortlessly transfer the firing task to that emitter which is the most optimally placed.
Where I have a problem with 360 coverage comes from ball turrets being destroyed, leaving that section of the ship vulnerable, while undamaged phaser strip segments can (presumably) still fire unabated...
I wonder... The strip looks as if it could be seriously compromised with a hit at a single spot of its length. I mean, the phaser effect that emerges from a strip is classically shown as "accumulating" from a pair of effects that begin at the very ends of the strip, race along its length, and meet at the point of emergence. If there's a cut in the strip so that one of these effects cannot arrive at its destination, can the beam emerge at all?
Then again, this "accumulating" effect is only shown on some occasions, while in other cases the VFX folks were too lazy/time-strapped to insert it. We might argue that a nicely accumulated shot is stronger, while the other sort can be squeezed off faster... A ship with a damaged strip might thus lose the ability to fire the strongest pulses from that strip.
The TNG Tech Manual also claims that the longer the strip, the stronger the pulse - but this is unlikely to be true, since most strip-phaser starships are built with needlessly short strips. For example, the aft phasers of the
Galaxy are divided into two short strips. If this really is weaker than a combined, double-length strip, then the designer should be shot!
..could you think of any reasons why older TMP-era ships could not be retrofitted with strips?
I still prefer to claim that the strips aren't so markedly better than the turrets, and that it just happens to be cheap in the 24th century to manufacture strips and a certain type of hull, and not worth the while to do the modifications that a 24th century hull (plus power systems etc.) would need for the installation of the strip. Easier to install a newer and better turret instead: at least it doesn't call for hull changes even if it needs new power arrangements.
Parallels could be found in the way some military or police branches stick to the older revolver technology because (semi-)automatic pistols provide no clear advantage other than slightly larger magazine size and are more prone to jamming. Or in how there are pros and cons to both turbine and piston engines in light aircraft. The newer technology may be just sufficiently better to make the industry favor it - but the customer need not follow that lead.
Timo Saloniemi